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TW578416B - Method and system for realizing on-line game - Google Patents

Method and system for realizing on-line game Download PDF

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Publication number
TW578416B
TW578416B TW91108781A TW91108781A TW578416B TW 578416 B TW578416 B TW 578416B TW 91108781 A TW91108781 A TW 91108781A TW 91108781 A TW91108781 A TW 91108781A TW 578416 B TW578416 B TW 578416B
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Taiwan
Prior art keywords
server
game
client
data
module
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TW91108781A
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Chinese (zh)
Inventor
Jackey Wu
Say-Yee Wen
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Inventec Tomorrow Work Studio
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Abstract

A method and a system for realizing an on-line game are proposed. In operation, a server group is established, including a database server, a network server, a socket server and a flow rate monitoring server. Then, validity of login account and password inputted by a client is determined. Next, the socket server is connected to a communication terminal of the client, for facilitating message transmission and operating the on-line game. Finally, a database processing module adapted to communicate with the client, retrieves corresponding game data from the database server and integrates the retrieved data to be transmitted to the client.

Description

^416 五、發明說明 【發明領域】^ 416 V. Description of the invention [Field of invention]

一籀D種線上遊戲之實現方法以月么姑击W /、需透過瀏覽器即可執行兹热 詳而言之,係 【發明背景】 線上遊戲之方法以及系統。 品特別是::子#訊工業的蓬勃發展,目此電子”產 恥專,除了其功能性大幅 & # ίU及筆記 使得該等產品之售價較之以往Ϊ升外,生產成本的降低更 電子資邙方。 為平易近人,連帶的,兮笠 卞貝讯產品的普及率也大幅上升。 V的,该4 -曰ΐ:電:用身:匕的普ί,網路通訊系統之發展也是 -U八ΐΐ 窄頻撥接方式與網際網路連 了 ,至今日以透過電視網路同轴電鏡(c〇axiai cabie )或疋利用非對稱數位用戶線路(Asymmetric DigitalOne of the D-type online game implementation methods is to click on W /, and can be executed through a browser. More specifically, it is a method and system for online games. In particular :: Zi # Xun's booming industry, so the electronics "professional industry, in addition to its large functional &# ίU and notes make these products more expensive than in the past, reducing production costs More electronic resources. To be easy to reach, and associated, the popularity of Xixun Beixun's products has also increased significantly. V, the 4-said: electricity: use of the body: the general of the dagger, the development of network communication systems It ’s also -U Yachi ’s narrow-band dial-up connection to the Internet. Today, it ’s used a coaxial digital microscope (c0xiai cabie) or 疋 asymmetric digital subscriber line (Asymmetric Digital

Subscriber Line; ADSL)等寬頻的撥接方式與網際網路 連結已屬相當的普遍。 綜上所述,透過網際網路來進行資訊的傳遞已成為現 代人生活中所不可缺少的一部份,然而,網際網路除了可 以進行文字、圖片以及影音檔案的傳送接收之外,也可以 提供不同終端裝置之客戶端使用者,經由該網際網路同一 時間於同一平台上作線上即時交談等多方互動,其中又以 線上遊戲(On- 1 i ne Game)為時下最熱門的線上互動模 式。簡而3之’所硐線上遊戲’其有別於以往的單機版 (其係指遊戲者只能單獨或與他人於同一封閉的作業系統 中分別或同時進行遊戲)遊戲之處在於其不但可以提供多Broadband dial-up methods such as Subscriber Line (ADSL) and Internet connection have become quite common. In summary, the transmission of information through the Internet has become an indispensable part of modern people's lives. However, in addition to sending and receiving text, pictures, and audio and video files, the Internet can also Provides client users with different terminal devices to conduct multi-party interactions such as online real-time chat on the same platform at the same time via the Internet. Among them, online games (On- 1 i ne Game) are the most popular online interaction nowadays. mode. The 3rd "So-called Online Game" is different from the previous stand-alone version (which means that the player can only play games separately or simultaneously with others in the same closed operating system). The game is that it can not only Provide more

16685.ptd 第5頁 578416 (2) 同時在 統與其 路聊天 此類線 進行遊 行交談 線上遊 工業部 邦韓國 環境來 不但在 國家, 業最大 上’同 開發, 五、發明說明 數的玩家 路通訊系 即如同網 能。由於 的人一起 遊戲者進 昧,加入 遊戲軟體 觀,以彼 與成熟的 遊戲軟體 國等其他 與其他產 生產機具 戲軟體的 合0 同一平台上進行同一遊戲,也可以透過網 他同時在線上的遊戲者進行文字對談,亦 室(chat room)般的線上即時交談功 上遊戲不但可以同時和世界上不同所在地 戲’復可以在遊戲進行的過程中和其他的 互動,深受時下遊戲玩家或是網路族的青 戲行列的人也與日倶增。而另一方面,在 分,線上遊戲所造就的營業額也相當可 為例’其係現階段少數幾個有足夠的能力 開發線上遊戲的國家之一,該國所發行的 當地有為數眾多的遊戲者,甚至外銷到我 母年營業額均以數億台帶計,而軟體工業 的不同點就在於其無須投入大量的成本在 時也不會有污染環境的情況發生。因此遊 對地狹人稠的台灣來說確實是非常的適 否不但遊戲内;:上遊:軟體,其成功16685.ptd Page 5 578416 (2) Simultaneously parade the line with the road and talk to the line at the same time. The line of upstream industry is not only in the country, but also in Korea. The development is the same as the development of the line. System is like net energy. Due to the ignorance of the players together, the game software concept is added, so that they can play the same game on the same platform with other mature game software nations and other production equipment and software, or they can also be online at the same time through the Internet. Players have text chat, and chat room-like online real-time chat. The game can not only play with different places in the world at the same time, but also interact with other players during the game. The number of young people in the Internet dramas has also increased. On the other hand, in terms of the revenue generated by online games, it is quite an example. 'It is one of the few countries with sufficient capacity to develop online games at this stage. There are many local releases in this country. Players, even exported to my mother's annual turnover are measured in hundreds of millions of belts, and the software industry is different in that it does not need to invest a lot of costs and will not pollute the environment. Therefore, it ’s really suitable for the narrow and densely populated Taiwan. Is it not only in-game ?: upstream: software, its success

-個設計精良聲光效==夠與該遊戲相互匹配’否 速度不夠快的飼服器來:好的f戲軟體,用-個資料處 以應付連線者數量的載ί =,或是透過資料傳輸速率不 在執行的時候就常常會;==數據資料,那麼遊 等情況,嚴重影響遊戲品質。旦傳送遲延甚至中斷連-A well-designed sound and light effect == enough to match the game, 'No fast enough feeders: good f-play software, use a piece of data to cope with the number of connected people, or = When the data transmission rate is not executed, it often occurs; == data, then the situation of games and other conditions will seriously affect the quality of the game. Once the transmission is delayed or even interrupted

578416 五、發明說明(3) 除了上述的遊戲執行的系統架構所可能遭遇到的問題 以外,目前習知的線上遊戲執行的方法,在遊戲者也就是 網路通訊系統客戶端的部分,在透過網路通訊系統盥提供 線上遊戲平台的伺服端主機連線以執行遊戲之前,都必須 先載入一些一般常用的瀏覽器(如微軟的Internet EXp1〇rer或是網景的Netscape Navigat〇r)所不提供的軟 體程式,亦即以所謂外掛的方式附加在一般的瀏覽器上, 其^因可能在於遊戲開發者撰寫程式的語法劉 樣的習知方半J 透瀏覽器來進行遊戲。而這 版本,否則益;:點再於遊戲者必須適時更新附加程式的 版本否則無法與伺服端的遊戲平台相入&丄的 部分的遊戲相關數據資料必須儲 :二主二卜由於 要更新必須另外花時間τ載, ^的主機中,若 間的負擔。 a遊戲者額外的金錢與時 【發明目的及概述】 為解決上述習知技術之缺點,本 提供一種線上遊戲之實現方法以及 ίϊ目的在於 無須安裝客戶端軟體,戶'需透過—护二供遊戲者 % 行線上遊戲之功能,省卻購買與覽器即可進 間。 文裝軟體所需的金錢與時 本發明之另一目的在於提供_ 以及系統’用以將所有遊戲相關攄士 j戲之實現方法 端,故遊戲者無須另行下載更 =料儲存在飼服器 本發明之再一目的在於提供一==據資料。 種線上遊戲之實現方法578416 V. Description of the invention (3) In addition to the problems that the above-mentioned game execution system architecture may encounter, the currently known methods for executing online games are in the part of the player that is the client of the network communication system. Before the communication system provides the server host connection of the online game platform to execute the game, it must first load some commonly used browsers (such as Microsoft Internet EXp10rer or Netscape Navigat〇r). The provided software program is also attached to a general browser in a so-called plug-in manner. The reason may be that the game developer writes the program's syntax like Liu Fang and uses a browser to play the game. And this version, otherwise benefit ;: The point is that the player must update the version of the add-on program in a timely manner, otherwise the game-related data and data that cannot be integrated with the server-side game platform must be stored: In addition, it takes time τ load, ^ of the host, Wakama burden. aExtra money and time for players [Objective and summary of the invention] In order to solve the shortcomings of the above-mentioned conventional technologies, this article provides an implementation method of online games and aims to eliminate the need to install client software. Those who play online games can save time by purchasing and browsing. Money and time required for software installation Another purpose of the present invention is to provide a system and method for implementing all game-related warriors and j-games, so players do not need to download them separately and store them in feeders. Another object of the present invention is to provide a data sheet. Online game implementation method

578416 五、發明說明(4) — ' ----—-—^ 二-用以提供線上遊戲之設計者於線上即時更新遊· 戲相關數據資料之功能。 | 了 ^ 以及ί 明:又:目的在於提供一種線上遊戲之實現方法 語言進行數擔=提供客戶端以一般的網路瀏覽器所通用的578416 V. Description of the invention (4) — '----—-— ^ 2-It is used to provide the online game designer with the function of real-time updating online game and game related data. | ^ And ί Ming: And again: the purpose is to provide an implementation method of online games Language to carry the burden = to provide the client with a common web browser

兼i π η & θ _貝料之傳輸,無須更新可戶端程序並可達到 录谷不同客戶端平台之功能。 J 其包Ξ:ΐ i:述ί:的‘本發明之線上遊戲之實現系統 資料庫伺服器、用:以儲存遊戲相關資料之 傳送資料之網路過劉覽器所提出之需求 以進行資料傳私々:用以與客戶端通訊端點相互連結 傳輸流量以維‘動^負n伺服:及用以監控網路資料 群集;以及-用以^ 衡之流量監控飼服器之祠服器 連結之飼服器; = 服器群集中複㈣服器間相互 透過本發明之線上遊戲 時,首先,將執行線上遊ϊϊΓϊ充行線上遊戲 庫伺服器;其次ίίί戲所需之資料預先儲存於該資料 輸入之帳號與器連結處理模組檢索客戶端所 糸、、死之通汛即點伺服器與客 、戲之貫現 輸路徑藉以傳送訊息資料執u相互連結建立傳 之實現系統將該伺服器連社 最後,令該線上遊戲 資料加以整合後傳送至客戶^出對應客戶%遊戲者之遊戲 本發明之線上遊戲之 遊戲之實現方法以及系統,其係提供客With i π η & θ _ shell material transmission, there is no need to update the client program and can achieve the functions of different client platforms of Logu. J Its baggage: ΐ i: Description: 'The online game implementation system database server of the present invention is used to transmit data through a network that stores game-related data and transmits data through Liu Lanjia for data transmission. Private: used to interconnect the client communication endpoints to transmit traffic to maintain the 'negative n-servo': and to monitor network data clusters; and-to monitor the server connection of the server Feeder; = When multiple servers in the server cluster pass through the online game of the present invention, first, the online game server will be filled into the online game library server; secondly, the information required for the play is stored in the server in advance. The data input account and device connection processing module retrieves the client ’s current, dead, instant server, and the guest and play through the current input path to send messages and data. The connection is established with the implementation system. At the end of the company, the online game data was integrated and transmitted to the customer ^ and the game corresponding to the client% of the players. The method and system for implementing the online game of the present invention are provided by the customer

578416 五、發明說明(6) 機3〇以及客戶^主機4〇逕自透過該網路通訊系統5Q相互連 結以傳送資料亦無不可。而該網路通訊系统5〇可例如為一 網際網路(I n t e r n e t)。 該線上遊戲實現系統1 Ο,為實頊安e ^ ^ ^ a ^ ~員現客戶端使用者只需利 用一劉覽裔並透過網路通訊系統即可彳隹> , ^ ^ 、 | j進仃線上遊戲之目 的,其復可細分為三個系統,其一為息 ^ Λ 社 ^ 馬身分驗證系統6 0、其 二為通訊端點連結處理系統7 0、复=目丨丨达> α ^ ^ 。Λ /、一則為遊戲生成系統 〇 U 0 請參閱第2圖’該身分驗證系統6〇,其 客 戶端主機使用j ’欲透過該網路通訊系統'5()與該線上遊戲 實現系統1 0相互連接以進行線上遊戲時,所輸入之使用者 帳號與密碼是否為該線上遊戲實現系、絶1〇所合法授權使用 者。該身分驗證系統60至少包括以下構件:一伺服器連結 處理模組61、一資料庫祠服器101以及一網路伺服器1〇2。 其中’該資料庫祠服n 1Qm及該網路伺服器1()2之功能一 如前述,故不另贅文。 司服器、連、结處理模組61’其至少包括-f料輸入模 組62、一身份驗證模組63、一資料檢索模組64以及一訊息 傳送模組6 5,係知:供該身分驗證糸統6 〇一伺服器相互結合 之功能。該伺服器連結處理模組6 1於本實施例中係以一個 人網頁程式(Personal Homepage Program; PHP)為語言 所撰寫,而該個人網頁程式係屬於一直譯式的描述語言, 且屬於一種在伺服器端跨平台使用的内崁式超文件標示語 言(Hypertext Markup Language; HTML),其可提供系578416 V. Description of the invention (6) The machine 30 and the client ^ host 40 are interconnected via the network communication system 5Q to transmit data. The network communication system 50 may be, for example, an Internet (I n t e r n e t). The online game implementation system 1 〇 is a real one. ^ ^ ^ A ^ ~ For current client users, you only need to use a Liu Lanyi and communicate through the network communication system. Gt >, ^ ^, | j For the purposes of online games, its complex can be subdivided into three systems, one is the interest ^ ^ 社 ^ Horse identity verification system 60, the other is the communication endpoint link processing system 7 0, complex = head 丨 丨 达 > α ^ ^. Λ /, a game generation system 〇U 0 Please refer to Figure 2 'The identity verification system 6〇, the client host uses j' to use the network communication system '5 () and the online game implementation system 1 0 When connecting to each other for online games, are the user accounts and passwords entered the online game implementation system, and must not be 10 authorized users. The identity verification system 60 includes at least the following components: a server connection processing module 61, a database server 101, and a network server 102. Among them, the functions of the database server n 1Qm and the network server 1 () 2 are the same as above, so they will not be repeated here. The server, connection, and connection processing module 61 'includes at least a -f input module 62, an identity verification module 63, a data retrieval module 64, and a message transmission module 65. It is known that: The identity verification system 601 server functions in conjunction with each other. The server link processing module 61 is written in the language of a personal homepage program (Personal Homepage Program; PHP) in this embodiment, and the personal webpage program belongs to a description language that is always translated and belongs to a server Hypertext Markup Language (HTML), a cross-platform use on the server side.

画 16685.ptd 第10頁 578416 五、發明說明(7) 統管理者一結 服器端之系統 等功能。 該資料輸 6 1 ’係提供該 者透過該網路 此外復可提供 該身分驗 61 ’係提供該 冊之帳號與密 該資料檢 6 1 ’係提供該 所輸入之帳號 使用者之遊戲 該訊息傳 6 1 ’係提供該 之結果透過該 請參閱第 供該線上遊戲 者身分驗證程 主機2 0、客戶 該網路通訊系 通訊端點連結 連結處理模級Drawing 16685.ptd Page 10 578416 V. Description of the invention (7) The system manager and other functions are completed by the server manager. The data input 6 1 'provides that the person can provide the identity verification via the network. 61' provides the account of the volume and the secret information. 6 1 'provides the game of the user who entered the account. Pass 6 1 'Provide the result. Please refer to the section for the online player identity verification process host 2 0, the client the network communication system communication endpoint link connection processing module level

16685.ptd 合網路與資料庫的功能’此外,復可提供伺 計算、文字處理、檔案管理以及資料庫連結 入模組62,其受控於該伺服器連結處理模組 身分驗證系統60—用以讓客戶端主機之使用 通訊系統50輸入使用者帳號與密碼之功能, 新使用者輸入註冊帳號與密碼之功能。 證模組63,其受控於該伺服器連結處理模組 身分驗證系統60—驗證使用者所輸入或新註 碼是否合法之功能。 索模組64,其受控於該飼服器連結處理模組 身分驗證糸統6 0依據該客戶端主機之使用者 與密碼,自該資料庫伺服器1 〇 i中檢索出該 紀錄。 送模組6 5,其受控於該伺服器連結處理模組 身分驗證系統6 0將該資料檢索模組6 4檢索後 網路通訊系統5 〇傳送至客戶端主機。 3圖,該通訊端點連結處理系統7 0,其係提 實現系統1 0,在該身分驗證系統6 0完成使用 序之後,將該通訊端點伺服器1 0 3與客戶端 端主機30以及客戶端主機40之通訊端點透過 統5 0相互連結,並用以傳送資料之功能。該 處理系統7 0至少包括以下構件· 一通訊端點 71、一資料庫伺服器1 〇 1以及一通訊端點伺16685.ptd combines the functions of network and database. In addition, it can provide computing, word processing, file management, and database linking module 62, which is controlled by the server link processing module identity verification system 60— The function for the client host to use the communication system 50 to enter a user account and password, and the function for a new user to enter a registered account and password. The identification module 63 is controlled by the server connection processing module. Identity verification system 60-a function for verifying whether the user input or the new bet is legal. The retrieval module 64 is controlled by the feeder connection processing module. The identity verification system 60 retrieves the record from the database server 100 according to the user and password of the client host. The sending module 65 is controlled by the server connection processing module. The identity verification system 60 retrieves the data retrieval module 64 and transmits the network communication system 5 to the client host. 3, the communication endpoint connection processing system 70, which refers to the implementation system 10, after the identity verification system 60 completes the use sequence, the communication endpoint server 103 and the client host 30 and The communication endpoints of the client host 40 are interconnected through the system 50 and are used to transmit data. The processing system 70 includes at least the following components: a communication endpoint 71, a database server 101, and a communication endpoint server

第11頁 578416 五、發明說明(8) 服器103。#中,該資料庫飼服器1〇1 器1 03之功能一如前述,故不另贅文。 唸逋汛舳點伺服 該通訊端點連結處理模組71,其係提供兮 接處理系統70之通訊端點伺服器j 〇3盥 〆、汛端點連 f端主機30以及客戶端主機4〇之通訊端點透主機4 20、、客 系統50相互連結,並選定適當之通訊協 =凋路通訊 傳送接收工作。 疋用以進仃資料之 請參閱第4圖,該遊戲生成系統8〇,其 遊戲實現系統1 〇,於該通訊端點連結處理/統線上 戶端主機通訊端點相互連接後,將遊戲 生客 始化遊戲環境介面,用以讓客戶端主機:使用:出:並初 器透過該網路it訊系、純5味進行線上遊a。該 j覽 統80至少包括以下構件:一伺服器連結處。成糸 料庫飼服器101以及一網路飼服器1〇2。其中,、令 服器101以及該網路伺服器1〇2之功能一如前述= f 2 文。 +为賢 該伺服器連結處理模組6丨,其至少包括一資料檢 組64、一遊戲内容生成模組66以及一資料傳送模組^'。、1 中’ a亥伺服器連結處理模組6 1、資料檢索模組6 4之屬性^ 功能一如前述,亦不另贅文。 一 該遊戲内容生成模組6 6,其受控於該伺服器連梦處理 模組6卜係提供該遊戲生成系統8 〇將該資料檢索模^ ^^自 該資料庫伺服器丨〇丨中所檢索出之使用者遊戲紀錄資料加 以整合成遊戲晝面内容之功能。Page 11 578416 V. Description of the invention (8) Server 103. In the #, the functions of the database feeder 101 and 103 are the same as above, so no further details are provided here. The communication endpoint connection processing module 71 serves as a communication endpoint server, which provides a communication endpoint server j 03 which connects the processing system 70, the communication endpoint to the host 30 and the client 4. The communication endpoints are connected to each other through the host 4, 20, and the guest system 50, and an appropriate communication protocol is selected = transmission communication transmission and reception work. (Please refer to Fig. 4 for further information. The game generation system 80 and its game implementation system 10 are connected to the communication endpoint link processing / system online client host communication endpoints and connected to each other. Customized game environment interface for client host: use: out: and initial device through the network it information system, pure 5 flavors online upstream a. The system 80 includes at least the following components: a server connection. It becomes a hopper feeder 101 and a net feeder 102. Among them, the functions of the server 101 and the network server 102 are as described above. + Weixian The server is connected to a processing module 6 丨, which includes at least a data inspection group 64, a game content generation module 66, and a data transmission module ^ '. , 1 中 ’ahai server connection processing module 6 1. Data retrieval module 6 4 attributes ^ The function is the same as above, and will not be redundant. A game content generating module 66, which is controlled by the server and the dream processing module 6 and provides the game generating system 80. The data retrieval module ^ ^^ from the database server 丨 〇 丨The retrieved user game log data is integrated into the game's daytime content.

578416 五、發明說明(9) 該資料傳 6 1,係提供該 整合出之遊戲 訊端點之相互 機進而呈現在 透過前述 成時,其程序 首先,令 與密碼是否合 輸入使用者帳 登入,則可透 由該身分驗證 伺服器1 0 1透ii 6 4自該資料庫 料;再經由該 主機使用者者 其次,令 處理模組7 1, 伺服器1 0 3與笔 機4 0之通訊端 適當之通訊協 客戶端使用者 與該通訊端點· 器103即可依掳 送模組67,其受控於該词服器連結 遊戲生成系統80將該遊戲内容生成模组66所 晝面内容,透過前述伺服端與客戶端主 連結’經由該網路通訊系統傳送至 瀏覽器之網頁上。 蝙 ^上遊戲實現系統10,欲執行線上 步驟如下: 、歡王 =身證系統6〇判斷客戶端所輸入之帳號 法。其中,由使用者透過該資料 = 號以及與該帳號相對應之密碼,若 & 過該資料輸入模組62輸入註冊相關資料; 模組63驗證為合法授權之使用者 !該連結處理模組61所建立之 ;:路 伺服器101中檢索出該使用者 节棋立 訊息傳送模組6 5將件所之結果傳送S至己客錄資 並告知該通訊端點連結處理系統7〇。客知 點連結處理系統7。之通訊 &供该通机端點連結處理系統7〇之通訊= '戶端主機20、客戶端主機30以及客戶端主 點透過該網路通訊系統50相互連結n 疋用以進行資料之傳送接收工作。苴、= 發連接請求以傳輸資料時, 戶二虽 间:/尸已建立連接,則該通訊^ .客戶端所請求傳輸之資料傳送至客戶=服 578416 五、發明說明(ίο) 若該通訊端點連結處理模組7丨偵 :::ΐ i : : f 點連接之工作,完成連接後該通訊: 點連…處理核組71即可依據客戶端所 = 送至客戶端。 月a得街之貝枓傳 最後,令該遊戲生成系統8 〇將該伺服器士 61建立與客戶端之交談層後自該資料庫伺服器、二模組 出對應客戶端遊戲者之遊戲資料加以整合後檢索 端。其中,令該資料檢索模組64自該資料庫伺服器1〇 檢索出客戶端使用者之紀錄資料後,再依據該中 該資?。月艮器101中檢索出對應該紀錄資料/之遊,戲貝相枓自 人物場景以及其他參數之數據資料;之後,八 生成模組66,則依據該資料檢索模組“所檢二二2 2容 成相關參數資才斗’整合成—完整之遊戲晝面内生 再令該資料傳送模組67將完成整合之遊戲查丄取後, 網路祠服器1〇2透過該網路通訊系統5〇傳送\面内谷f由該 瀏覽器之網頁晝面上,以進行遊戲執行操作。鈿主機 請參閱第5圖,其中顯示本發明之線上遊 法,於執行身分驗證時之流程步驟: 貫見方 於步驟S201中,由該客戶端使用者判g是否 若是則進行步驟S2 0 2;若否則進行步驟s2〇6。 、唬, 於步驟S2 0 2中,令該身分驗證系統6〇之資 62提供該客戶端使用者輸入一帳號與密:槟組 S2 0 3。 接者進仃步驟578416 V. Description of the invention (9) The data transmission 6 1 is to provide the interworking of the integrated game information endpoints and present them through the aforementioned time. The procedure first is to enter the user account to log in with the password. It can pass the identity verification server 1 0 1 through 2 6 4 from the database; then through the host user, the processing module 7 1, the server 1 3 and the pen 4 0 communicate with each other. The appropriate communication protocol client user and the communication endpoint 103 can send the module 67 according to the control, which is controlled by the server to connect the game generating system 80 to the game content generating module 66. The content is transmitted to the webpage of the browser through the network communication system through the aforementioned main connection between the server and the client. To implement the game implementation system 10, the online steps are as follows: 1. King of Huan = identification system 60 to determine the account number method entered by the client. Among them, the user uses the data = number and the password corresponding to the account. If & enter the registration-related data through the data input module 62; Module 63 verifies that it is a legally authorized user! The link processing module Established by 61 ;: The server server 101 retrieves the user's festival chess message transmission module 65, and transmits the result of the document to the customer record capital and informs the communication endpoint link processing system 70. Customer knowledge point link processing system 7. Communication & communication for the general-purpose endpoint connection processing system 70 = 'the client host 20, the client host 30, and the client master point are connected to each other through the network communication system 50 n 疋 for data transmission Receiving work.苴, = When a connection request is sent to transmit data, although the second user has: / The connection has been established, then the communication ^. The data requested by the client is transmitted to the client = server 578416 5. Description of the invention (ίο) If the communication Endpoint link processing module 7: Detecting ::: ΐ i:: f Point connection work, after the connection is completed, the communication: Point connection ... Processing core group 71 can be sent to the client according to what the client =. At the end of the Biography of Moon Street, the game generation system 8 was set up. After the server 61 established a conversation layer with the client, game data corresponding to the client player was generated from the database server and the second module. Retrieved after integration. Wherein, after making the data retrieval module 64 retrieve the client user's record data from the database server 10, then according to the data? . Yuegeng 101 retrieved data corresponding to the recorded data / journals, scenes, and other parameters of the character scene and other parameters; after that, the eighth generation module 66 searches the module according to the data "checked 22-2" 2 Rongcheng related parameters Zidoudou's integration—the complete game is generated endogenously, and then the data transmission module 67 will complete the integrated game search, and the network temple server 102 communicates through the network. The system 50 transmits the in-plane valley f from the web page of the browser for game execution operations. 钿 Please refer to Figure 5 for the host's online upstream method, which shows the process steps when performing identity verification. : In step S201, the client user judges whether g is performed in step S202; if not, step s202 is performed; otherwise, in step S202, the identity verification system 6 is instructed. Zizi 62 provides the client user to enter an account and password: Bin group S2 0 3. Access steps

(13)578416 五、發明說明 於步 6 4依據該 著進行步 於步 模組6 6, 整合成一 於步 6 7,將該 該網路通 使用者即 以上 之較佳實 之範圍。 術内容係 所完成之 定義者完 盍於此專 令該遊戲生成系統8 0之資料檢索模組 料檢索出相對應之遊戲參數資料,接 驟S402中, 檢索出之資 驟 S 4 0 3 〇 驟S 4 0 3中, 將該資料檢 完整的遊戲 驟S 4 0 4中, 遊戲内容生 訊系統5 0, 可透過瀏覽 所述僅為本 施例而已, 本發明之線 廣義地定義 技術實體或 全相同,或 利範圍之中 令該遊戲生 索模組6 4所 晝面内容, 令該遊戲生 成模組6 6所 傳送至該客 器執行該遊 發明之線上 並非用以限 上遊戲之實 於下述之申 方法,若是 疋為同^一等 成系統8 0之遊戲内容生成 檢索出來之遊戲參數資料 接著進行步驟S404。 成系統8 0之資料傳送模組 整合之遊戲晝面内容透過 戶端主機,該客戶端主機 戲。 遊戲之實現方法以及系統 定本發明之實質技術内容 現方法以及系統其實質技 請專利範圍中,任何他人 與下述之申請專利範圍所 效之變更,均將被視為涵(13) 578416 V. Description of the invention In step 6 4 According to the step, the step in step module 6 6 is integrated into the step 6 7 and the user of the network communication is the better range of the above. The definition of the technical content is completed. Here, the data retrieval module of the game generation system 80 is specifically designed to retrieve the corresponding game parameter data. Then in step S402, the retrieved asset S 4 0 3 〇 In step S 403, the game is checked for the complete data. In step S 404, the game content information system 50 can be viewed by referring to this example. The line of the present invention broadly defines the technical entity. Or the same, or within the scope of the game, to make the game life cable module 64 the daytime content, so that the game generating module 66 is transmitted to the guest to execute the game online is not limited to the game In the following application method, if the game parameter data retrieved is generated for the game content of the same system 80, then step S404 is performed. The data transmission module of the system 80 integrates the daytime content of the game through the client host, and the client host plays. The game implementation method and system determine the essential technical content of the present invention. The present method and system of its substantive technology. In the scope of patents, any changes made by others and the scope of patent applications described below will be considered as implication.

16685.ptd16685.ptd

第17頁 578416 圖式簡單說明 【圖式之簡單說明】 為讓本發明之上述和其它目的、特徵以及優點能更明 顯易懂,將與較佳實施例,並配合所附圖式,詳細說明本 發明之實施例,所附圖式之内容簡述如下: 第1圖係一系統方塊圖,其中顯示本發明之線上遊戲 之實現系統其系統之一較佳實施例的基本架構; 第2圖係一系統方塊圖,其中顯示本發明之線上遊戲 之實現系統其中之身分驗證系統之基本架構; 第3圖係一系統方塊圖,其中顯示本發明之線上遊戲 之實現系統其中之通訊端點連接處理系統之基本架構; 第4圖係一系統方塊圖,其中顯示本發明之線上遊戲 之實現系統其中之遊戲生成系統之基本架構; 第5圖係一流程圖,其中顯示本發明之線上遊戲之實 現方法,於執行身分驗證時之流程步驟; 第6圖係一流程圖,其中顯示本發明之線上遊戲之實 現方法,於執行通訊端點連接處理時之流程步驟;以及 第7圖係一流程圖,其中顯示本發明之線上遊戲之實 現方法,於執行遊戲生成時之流程步驟; ❿ 【元件符號說明】 10 線上遊戲實現系統 20、30、40客戶端主機 2 1、3卜4 1瀏覽器 50 網路通訊系統 60 身分驗證系統Page 578416 Brief description of the drawings [Simplified description of the drawings] In order to make the above and other objects, features, and advantages of the present invention more comprehensible, it will be described in detail with the preferred embodiment and the accompanying drawings. In the embodiment of the present invention, the contents of the drawings are briefly described as follows: FIG. 1 is a system block diagram showing the basic structure of a preferred embodiment of the system for implementing the online game implementation system of the present invention; FIG. 2 It is a system block diagram showing the basic structure of the identity verification system in the online game implementation system of the present invention; FIG. 3 is a system block diagram showing the communication endpoint connections in the online game implementation system of the present invention The basic structure of the processing system; Figure 4 is a system block diagram showing the basic structure of the game generating system in the online game implementation system of the present invention; Figure 5 is a flowchart showing the online game of the present invention The implementation method is the flow steps when performing identity verification; FIG. 6 is a flowchart showing the implementation method of the online game of the present invention The flow steps when executing the communication endpoint connection processing; and FIG. 7 is a flow chart showing the implementation method of the online game of the present invention, and the flow steps when executing the game generation; ❿ [component symbol description] 10 online game Implement system 20, 30, 40 Client host 2 1, 3, 4 1 Browser 50 Network communication system 60 Identity verification system

16685.ptd 第18頁 578416 圖式簡單說明 61 伺 服 器 連 結 處 理 模 組 62 資 料 科j 入 模 組 63 身 分 驗 證 模 組 64 資 料 檢 索 模 組 65 訊 息 傳 送 模 組 66 遊 戲 内 容 生 成 模 組 67 資 料 傳 送 模 組 70 通 訊 端 點 連 結 處 理 系 統 71 通 訊 端 點 連 結 處 理 模 組 80 遊 戲 生 成 系 統 100 伺 服 器 群 集 101 資 料 庫 伺 服 器 102 網 路 伺 服 器 103 通 訊 端 點 伺 服 器 104 流 量 控 制 伺 服 器16685.ptd Page 18 578416 Brief description of the diagram 61 Server connection processing module 62 Data section j Entry module 63 Identity verification module 64 Data retrieval module 65 Message transmission module 66 Game content generation module 67 Data transmission module Group 70 Communication endpoint link processing system 71 Communication endpoint link processing module 80 Game generation system 100 Server cluster 101 Database server 102 Web server 103 Communication endpoint server 104 Flow control server

16685.ptd 第19頁16685.ptd Page 19

Claims (1)

578416 修正 案號 91108781 六、申請專利範圍578416 Amendment No. 91108781 6. Scope of Patent Application 一種線上遊戲之實現方法,透過一線上遊戲之實現系 統,用以提供客戶端使用者一只需利用網路瀏覽器並 透過一網路通訊系統,即可與線上遊戲系統伺服端相 互連結執行遊戲之功能,該線上遊戲之實現系統包括 有以下構件:一包括有用以儲存遊戲相關資料之資料 庫伺服器、用以依據客戶端透過瀏覽器所提出之需求 傳送資料之網路伺服器、用以與客戶端通訊端點相互 連結以進行資料傳輸之通訊端點伺服器以及用以監控 網路資料傳輸流量以維持動態負載平衡之流量監控伺 服器之伺服器群集;以及一用以提供該伺服器群集中 複數伺服器間相互連結之伺服器連結處理模組,該線 上遊戲之實現方法包括: 將執行線上遊戲所需之資料預先儲存於該資料庫 伺服器; 令該伺服器連結處理模組檢索客戶端所輸入之帳 號與密碼是否合法; 令該線上遊戲之實現系統之通訊節點伺服器與客 戶端通訊端點相互連,建立傳輸路徑藉以傳送訊息資 料執行遊戲;以及 令該線上遊戲之實現系統將該伺服器連結處理模 組建立與客戶端之交談層後自該資料庫伺服器所檢索 出對應客戶端遊戲者之遊戲資料加以整合後傳送至客 戶端。 2.如申請專利範圍第1之方法,其中,該線上遊戲之實現An online game implementation method. An online game implementation system is used to provide client users with only a web browser and a network communication system to connect to the online game system server to execute games. The function of the online game implementation system includes the following components: a database server that is used to store game-related data, a web server that is used to transmit data according to the requirements of the client through the browser, and A communication endpoint server interconnected with a client communication endpoint for data transmission and a server cluster for a traffic monitoring server for monitoring network data transmission traffic to maintain dynamic load balancing; and a server for providing the server A server link processing module interconnected between a plurality of servers in a cluster. The method for implementing the online game includes: pre-storing data required for executing an online game in the database server; and instructing the server link processing module to retrieve Whether the account and password entered by the client are legal; The communication node server of the current system is interconnected with the client communication endpoint to establish a transmission path to transmit the message data to execute the game; and after the online game implementation system has established the server connection processing module to establish a conversation layer with the client The game data corresponding to the client player retrieved from the database server is integrated and transmitted to the client. 2. The method as claimed in claim 1, wherein the implementation of the online game 第20頁 16685明日.ptc 578416 ,_' 案號 91 108781_年/1 月 ^ 曰__ _六、申請專利範圍 系統包括有一身分驗證系統、一通訊端點連接處理系 統以及一遊戲生成系統。 3.如申請專利範圍第2項之方法,其中,該身分驗證系統 包括有以下構件: 一資料庫伺服器,其係提供該身分驗證系統用以 儲存遊戲相關資料; 一網路伺服器,其係提供該身分驗證系統用以依 據客戶端透過瀏覽器所提出之需求傳送資料;以及 一伺服器連結處理模組,其係用以提供該身分驗 證系統一驗證客戶端使用者所輸入之使用者帳號與密 碼並檢索出相對應之遊戲資料並加以傳送之功能。 4 .如申請專利範圍第3項之方法,其中,該伺服器連結處 理模組包括有: 一資料輸入模組,其受控於該伺服器連結處理模 組用以提供該身分驗證系統一用以讓客戶端主機之使 用者透過該網路通訊系統輸入使用者帳號與密碼以及 提供新使用者輸入註冊帳號與密碼之功能; 一身分驗證模組,其受控於該伺服器連結處理模 組,用以提供該身分驗證系統一驗證使用者所輸入或' 新註冊之帳號與密碼是否合法之功能; 一資料檢索模組,其受控於該伺服器連結處理模 組,用以提供該身分驗證系統依據該客戶端主機之使 用者所輸入之帳號與密碼,自該資料庫伺服器中檢索 出該使用者之遊戲紀錄;Page 20 16685 Tomorrow. Ptc 578416, _ 'Case No. 91 108781_year / January ^ __ _ VI. Patent application scope The system includes an identity verification system, a communication endpoint connection processing system, and a game generation system. 3. The method of claim 2 in the scope of patent application, wherein the identity verification system includes the following components: a database server, which provides the identity verification system for storing game-related data; a web server, which It is used to provide the identity verification system to transmit data according to the requirements of the client through the browser; and a server connection processing module is used to provide the identity verification system to verify the user input by the client user. Account and password and retrieve the corresponding game data and send it. 4. The method according to item 3 of the scope of patent application, wherein the server link processing module includes: an information input module controlled by the server link processing module to provide the identity verification system. In order to allow users of the client host to enter user accounts and passwords through the network communication system and provide new users with functions to enter registered accounts and passwords; an identity verification module, which is controlled by the server connection processing module To provide the identity verification system with a function of verifying whether a user's entered account or password is legitimate; a data retrieval module controlled by the server link processing module to provide the identity The authentication system retrieves the user's game record from the database server according to the account and password entered by the user of the client host; 16685明日.ptc 第21頁 578416 :一 、 案號 91 108781 7〉年 月?曰__ 六、申請專利範圍 一訊息傳送模組,其受控於該伺服器連結處理模 組’用以提供該身分驗證糸統將該資料檢索模組檢瓦 後之結杲透過該網路通訊系統傳送至客戶端主機。 5 .如申請專利範圍第1項之方法,其中,該伺服器連結處 理模組檢索客戶端所輸入之帳號與密碼是否合法之方 法包括: 由使用者透過該資料輸入模組輸入使用者帳號以 及與該帳號相對應之密碼,若為第一次登入,則可輸 入註冊相關資料; 令該網路伺服器於該身分驗證模組驗證為合法授 權之使用者後,透過該連結處理模組所建立之資料檢 索模組自該資料庫伺服器中檢索出該使用者之遊戲紀 錄資料;以及 令該訊息傳送模組將件所之結果傳送至客戶端主 I 機使用者者並告知該通訊端點連接處理系統。 6 .如申請專利範圍第2項之方法,其中,該通訊端點連接 處理系統包括有以下構件: 一資料庫伺服器,其係提供該通訊端點連接處理 s - 系統用以儲存遊戲相關資料; 一通訊端點伺服器,其係提供該通訊端點連接處 理系統用以與客戶端通訊端點相互連結以進行資料傳 輸;以及 一通訊端點連接處理模組,其受控於該伺服器連 結處理模組,用以提供該通訊端點連接處理系統之通16685 Tomorrow.ptc Page 21 578416: 1. Case No. 91 108781 7> Month? __ VI. Patent Application Scope-A messaging module, which is controlled by the server link processing module 'to provide the The identity verification system sends the results of the data retrieval module to the client host through the network communication system. 5. The method according to item 1 of the scope of patent application, wherein the method for the server link processing module to retrieve whether the account and password entered by the client are legitimate includes: the user enters the user account through the data input module and The password corresponding to the account, if it is the first time to log in, you can enter the registration-related information; after the identity verification module is authenticated as a legally authorized user by the web server, the module will be processed through the link. The created data retrieval module retrieves the user's game record data from the database server; and causes the messaging module to send the results of the software to the client host user and inform the communication terminal. Point connection processing system. 6. The method according to item 2 of the patent application scope, wherein the communication endpoint connection processing system includes the following components: a database server that provides the communication endpoint connection processing s-the system is used to store game-related data A communication endpoint server, which provides the communication endpoint connection processing system to interconnect with the client communication endpoint for data transmission; and a communication endpoint connection processing module, which is controlled by the server Link processing module for providing communication between the communication endpoint and the processing system 16685明日.ptc 苐22頁 ,8416 " 案號 91 108781 年/1月7曰_«_ 六、申請專利範圍 訊端點伺服器與客戶端主機通訊端點透過該網路通訊 系統相互連結,並選定適當之通訊協定用以進行資料 之傳送接收工作。 7 .如申請專利範圍第1項之方法,其中,該線上遊戲之實 現系統之通訊節點伺服器與客戶端通訊端點相互連結 建立傳輸路徑藉以傳送訊息資料執行遊戲之方法包括 當客戶端使用者發連接請求以傳輸資料時,若該 客戶端主機與該通訊端點伺服器已建立連接,則該通 訊端點伺服器即可依據客戶端所請求傳輸之資料傳送 至客戶端;若該通訊端點連接處理模組偵測出客戶端 與該通訊端點伺服器尚未建立連接,即依客戶端之連 接請求執行伺服端與客戶端通訊端點連接之工作;以 及 完成連接後該通訊端點連接處理模組即可依據客 戶端所所請求傳輸之資料傳送至客戶端。 8.如申請專利範圍第2項之方法,其中,該遊戲生成系統 包括有以下構件: — — — 一資料庫伺服器,其係提供該遊戲生成系統用以 儲存遊戲相關資料; 一網路伺服器,其係提供該遊戲生成系統用以依 據客戶端透過瀏覽器所提出之需求傳送資料;以及 一伺服器連結處理模組,其係用以提供該遊戲生 成系統一於該通訊端點連接處理系統完成與客戶端主16685 Tomorrow. Ptc 苐 22 pages, 8416 " Case No. 91 108781 January 7th _ «_ VI. Patent application scope The endpoint server and the client host communication endpoint are interconnected through this network communication system. And select the appropriate communication protocol for data transmission and reception. 7. The method according to item 1 of the scope of patent application, wherein the communication node server of the online game implementation system and the client communication endpoint are connected to each other to establish a transmission path to transmit message data to execute the game, including when the client user When sending a connection request to transmit data, if the client host has established a connection with the communication endpoint server, the communication endpoint server can send the data to the client according to the data requested by the client; if the communication end The point connection processing module detects that the client has not yet established a connection with the communication endpoint server, that is, performs the connection between the server and the client communication endpoint according to the client's connection request; and the communication endpoint connects after completing the connection The processing module can send the data to the client according to the data requested by the client. 8. The method according to item 2 of the patent application scope, wherein the game generating system includes the following components: — — — a database server that provides the game generating system for storing game-related data; a network server Server, which provides the game generation system to transmit data according to the requirements of the client through the browser; and a server connection processing module, which is used to provide the game generation system with connection processing at the communication endpoint System complete with client master 16685明日.ptc 第23頁 518416,, ;.......— 案號 91 108781_年 /上月 ^ 日__ 六、申請專利範圍 機通訊端點相互連接後,將遊戲畫面生成出來並初始 化遊戲環境介面,用以讓客戶端主機之使用者利用瀏 覽器透過該網路通訊系統來進行線上遊戲之功能。 9 .如申請專利範圍第8項之方法,其中,該伺服器連結處 理模組包括有: 一資料檢索模組,其受控於該伺服.器連結處理模 組,用以提供該遊戲生成系統依據該客戶端主機之使 用者所輸入之帳號與密碼,自該資料庫伺服器中檢索 出該使用者之遊戲紀錄資料; 一遊戲内容生成模組,其受控於該伺服器連結處 理模組,用以提供該遊戲生成系統將該資料檢索模組 自該資料庫伺服器中所檢索出之使用者遊戲紀錄資料 加以整合成遊戲晝面内容之功能;以及 一資料傳送模組,其受控於該伺服器連結處理模 組,用以提供該遊戲生成系統將該遊戲内容生成模組 所整合出之遊戲晝面内容,透過前述伺服端與客戶端 主機通訊端點之相互連結,經由該網路通訊系統傳送 至客戶端主機進而呈現在瀏覽器之網頁上。 1 〇.如申請專利範圍第1項之方法,其中,該線上遊戲之實 現系統將該伺服器連結處理模組建立與客戶端之交談 層後自該資料庫伺服器所檢索出對應客戶端遊戲者之 遊戲資料加以整合後傳送至客戶端之方法包括: 令該資料檢索模組自該資料庫伺服器中檢索出客 戶端使用者之紀錄資料;16685Tomorrow.ptc Page 23518416 ,,; ....... — Case No. 91 108781_year / previous month ^ day__ VI. After the patent application scope communication terminals are connected to each other, the game screen is generated The game environment interface is initialized, so that the user of the client host can use the browser to perform the function of online games through the network communication system. 9. The method according to item 8 of the patent application scope, wherein the server link processing module includes: a data retrieval module controlled by the server link processing module to provide the game generating system According to the account and password entered by the user of the client host, retrieve the user's game log data from the database server; a game content generation module, which is controlled by the server link processing module To provide the game generating system with the function of integrating the game search data retrieved from the database server by the data retrieval module into the game's daytime content; and a data transmission module, which is controlled A processing module is connected to the server, and is used to provide the game generating system with the game daytime content integrated by the game content generating module, through the interconnection between the server end and the client host communication endpoint, through the network. The communication system transmits to the client host and presents it on the webpage of the browser. 1 〇. The method according to item 1 of the patent application scope, wherein the online game implementation system establishes a server connection processing module to establish a conversation layer with the client and retrieves the corresponding client game from the database server. The method of integrating the game data of the player and transmitting it to the client includes: making the data retrieval module retrieve the client user's log data from the database server; 16685明日.ptc 苐24頁 578416 修正 -六、·申請專利範圍 令該資料 月良器中檢索出 及其他參數之 令該遊戲 檢索出的迦戲 戲畫面内容; 令該資料 由該網路伺服 機瀏覽器之網 1 1 .如申請專利範 軟網路探險家 網景領航員( 案號 9Π08781 檢索模組依據該紀錄資料自該資料庫伺 對應該紀錄資料之遊戲相關人物場景以 數據資料; 内容生成模組,依據該資料檢索模組所 生成相關參數資料,整合成一完整之遊 以及 傳送模組將完成整合之遊戲晝面内容經 器透過該網路通訊系統傳送至客戶端主 頁畫面上,以進行遊戲執行操作。 圍第1項之方法,其中,該瀏覽器可為微 (Microsoft Internet Explorer)以及 Netscape Navigator)等其中任一種。 1 2 .如申請專利範圍第1項之方法,其中,該網路通訊系統 際網路(I n t e r n e t)、無線通訊系統以及有 可為 網 線通訊系統其中任一種。 1 3 .如申請專 理模組可 Program 1 4 . 一種線上 只需利用 線上遊戲 上遊戲實 一包 、用以依 利範圍第1項之方法,其中,該伺服器連結處 由一個人網頁程式 (Personal Homepage PHP)語言所撰寫。 遊戲之實現系統,用以提供客戶端使用者一 網路瀏覽器並透過一網路通訊系統,即可與 系統伺服端相互連結執行遊戲之功能,該線 現系統包括有以下構件: 括有用以儲存遊戲相關資料之資料庫伺服器 據客戶端透過瀏覽器所提出之需求傳送資料16685 Tomorrow.ptc 苐 Page 24 578416 Amendment-VI. The scope of the patent application makes the material retrieved from the good device and other parameters of the screen content of the Jiaxi opera retrieved by the game; let the data be served by the network server Browser Net 1 1. If you apply for a patent, Fan Soft, Internet Explorer, Netscape Navigator (Case No. 9Π08781, the retrieval module will use the record data to serve the game-related character scenes from the database to the record data based on the record data; content The generation module is integrated into a complete tour and transmission module according to the relevant parameter data generated by the data retrieval module. The integrated daytime content of the game is transmitted to the home screen of the client via the network communication system. Perform a game execution operation. The method of item 1, wherein the browser may be any of Microsoft (Internet Explorer) and Netscape Navigator. 1 2. The method according to item 1 of the scope of patent application, wherein the network communication system Internet (I n t e r n e t), a wireless communication system, and an optional network communication system. 1 3. Program 1 4 can be applied if you apply for a specialized module. A method of online using only a game on the online game to use item 1 of the scope of interest, where the server link is provided by a personal web program (Personal Homepage PHP) language. The game implementation system is used to provide client users with a web browser and a network communication system, which can interconnect with the system server to execute game functions. The online system includes the following components: The database server that stores game-related data sends data according to the requirements of the client through the browser 111111 ιι 16685明日.ptc 第25頁 578416 υ. ; > •、:,案號 91 108781_> 年 /2 月 7 曰_^_ >—甲¥專利範圍 之網路伺服器、用以與客戶端通訊端點相互連結以進 行貢料傳輸之通訊端點伺服器以及用以監控網路貢料 傳輸流量以維持動態負載平衡之流量監控伺服器之伺 月良器群集;以及 一用以提供該伺服器群集中複數伺服器間相互連 結之伺服器連結處理模組。 1 5 .如申請專利範圍第1 4之系統,其中,該線上遊戲之實 現系統包括有一身分驗證系統、一通訊端點連結處理 系統以及一遊戲生成系統。 1 6 .如申請專利範圍第1 5項之系統,其中,該身分驗證系 統包括有以下構件: 一資料庫伺服器,其係提供該身分驗證系統用以 儲存遊戲相關資料; 一網路伺服器,其係提供該身分驗證系統用以依 據客戶端透過瀏覽器所提出之需求傳送資料;以及 一伺服器連結處理模組,其係用以提供該身分驗 證系統一驗證客戶端使用者所輸入之使用者帳號與密 碼並檢索出相對應之遊戲資料並加以傳送之功能。 1 7.如申請專利範圍第1 6項之系統,其中,該伺服器連結 處理模組包括有: 一資料輸入模組,其受控於該伺服器連結處理模 組用以提供該身分驗證系統一用以讓客戶端主機之使 用者透過該網路通訊系統輸入使用者帳號與密碼以及 提供新使用者輸入註冊帳號與密碼之功能;16685 Tomorrow.ptc Page 25 578416 υ. ≫ •,:, case number 91 108781_ > year / 2 February 7 _ ^ _ > —A ¥ Patented web server for communicating with clients A communication endpoint server with endpoints interconnected for tributary transmission, and a server cluster for traffic monitoring servers that monitor network tributary transfer traffic to maintain dynamic load balancing; and a server for providing the server A server link processing module that interconnects multiple servers in a cluster. 15. The system of claim 14 in the scope of patent application, wherein the online game implementation system includes an identity verification system, a communication endpoint link processing system, and a game generation system. 16. The system according to item 15 of the scope of patent application, wherein the identity verification system includes the following components: a database server that provides the identity verification system for storing game-related data; a web server , Which provides the identity verification system for transmitting data according to the client's request through the browser; and a server link processing module, which is used to provide the identity verification system for verifying the input of the client user User account and password and retrieve the corresponding game data and send it. 1 7. The system according to item 16 of the scope of patent application, wherein the server link processing module includes: a data input module controlled by the server link processing module to provide the identity verification system A function for the user of the client host to enter the user account and password through the network communication system, and to provide a function for the new user to enter the registered account and password; 16685明日.ptc 第26頁 5陶169 : 2 . V '... 1 —一…案號 91 108781 年/)月?曰__ 六、申請專利範圍 一身分驗證模組,其受控於該伺服器連結處理模 組,用以提供該身分驗證系統一驗證使用者所輸入或 新註冊之帳號與密碼是否合法之功能; 一資料檢索模組,其受控於該伺服器連結處理模 組’用以提供該身分驗證糸統依據該客戶端主機之使 用者所輸入之帳號與密碼,自該資料庫伺服器中檢索 出該使周者之遊戲紀錄; 一訊息傳送模組,其受控於該伺服器連結處理模 組’用以提供έ亥身分驗證系統將該貫料檢索模組檢索 後之結果透過該網路通訊系統傳送至客戶端主機。 1 8 .如申請專利範圍第1 5項之系統,其中,該通訊端點連 結處理系統包括有以下構件: 一資料庫伺服器,其係提供該通訊端點連接處理 系統用以儲存遊戲相關資料; 一通訊端點伺服器,其係提供該通訊端點連接處 理系統用以與客戶端通訊端點相互連結以進行資料傳 輸;以及 一通訊端點連結處理模組,其受控於該伺服器連二 結處理模組,用以提供該通訊端點連接處理系統之通 訊端點伺服器與客戶端主機通訊端點透過該網路通訊 系統相互連結,並選定適當之通訊協定用以進行資料 之傳送接收工作。 1 9 .如申請專利範圍第1 5項之系統,其中,該遊戲生成系 統包括有以下構件:16685 Tomorrow. Ptc Page 26 5 Tao 169: 2. V '... 1 —One… Case No. 91 108781 /) Month? __ VI. Application for a patent scope, an identity verification module, which is controlled by the A server link processing module is used to provide the identity verification system with a function of verifying whether the user entered or newly registered account and password are legitimate; a data retrieval module controlled by the server link processing module ' It is used to provide the identity verification system based on the account and password entered by the user of the client host to retrieve the game record of the player from the database server; a message transmission module, which is controlled by The server-linked processing module is used to provide an ID verification system, and the result retrieved by the continuous retrieval module is transmitted to the client host through the network communication system. 18. The system according to item 15 of the scope of patent application, wherein the communication endpoint connection processing system includes the following components: A database server that provides the communication endpoint connection processing system for storing game-related data A communication endpoint server, which provides the communication endpoint connection processing system to interconnect with the client communication endpoint for data transmission; and a communication endpoint connection processing module, which is controlled by the server A connection processing module for providing the communication endpoint server of the communication endpoint connection processing system with the client host communication endpoint through the network communication system and selecting an appropriate communication protocol for data Transmission and reception work. 19. The system of item 15 in the scope of patent application, wherein the game generating system includes the following components: 16685明日.ptc 第27頁16685 Tomorrow.ptc Page 27 v丨多、上u 彳案號 91 108781v 丨 多 、 上 u 彳 Case number 91 108781 年/1月Year / January 修正 一資料庫伺服器,其係提供該遊戲生成系統用以 儲存遊戲相關資料; 一網路伺服器,其係提供該遊戲生成系統用以依 據客戶端透過瀏覽器所提出之需求傳送資料;以及 一伺服器連結處理模組,其係用以提供該遊戲生 成系統一於該通訊端點連接處理系統完成與客戶端主 機通訊端點相互連接後,將遊戲晝面生成出來並初始 化遊戲環境介面,用以讓客戶端主機之使用者利用瀏 覽器透過該網路通訊系統來進行線上遊戲之功能。 2 〇 ,如申請專利範圍第1 9項之系統,其中,該伺服器連結 處理模組包括有: 一資料檢索模組,其受控於該伺服器連結處理模 組,用以提供該遊戲生成系統依據該客戶端主機之使 用者所輸入之帳號與密碼,自該資料庫伺服器中檢索 出該使用者之遊戲紀錄資料; 一遊戲内容生成模組,其受控於該伺服器連結處 理模組,用以提供該遊戲生成系統將該資料檢索模組 自該資料庫伺服器中」听檢索出之使用者遊戲紀錄資料_ 加以整合成遊戲晝面内容之功能;以及 一資料傳送模組,其受控於該伺服器連結處理模 組,用以提供該遊戲生成系統將該遊戲内容生成模組 所整合出之遊戲畫面内容,透過前述伺服端與客戶端 主機通訊端點之相互連結,經由該網路通訊系統傳送 至客戶端主機進而呈現在;劉覽器之網頁上。Amend a database server that provides the game generation system for storing game-related data; a web server that provides the game generation system for transmitting data according to the requirements of the client through the browser; and A server connection processing module is used to provide the game generation system. After the communication endpoint connection processing system completes the connection with the client host communication endpoint, it generates the game day and initializes the game environment interface. It is used to enable the user of the client host to use the browser to play online games through the network communication system. 2 〇 If the system of item 19 of the scope of patent application, the server link processing module includes: a data retrieval module controlled by the server link processing module to provide the game generation The system retrieves the user's game record data from the database server according to the account and password entered by the user of the client host; a game content generation module, which is controlled by the server link processing module A group for providing the game generating system with the function of integrating the data retrieval module from the database server "listening and retrieving the user's game record data_ into the daytime content of the game; and a data transmission module, It is controlled by the server connection processing module to provide the game screen content integrated by the game generation system with the game content generation module, through the interconnection between the aforementioned server and the client host communication endpoint, through The network communication system is transmitted to the client host and presented on Liu Lanji's webpage. 16685明 3 . ριχ 第28頁 修正 號 91108781 六、举請專利範圍 2 1 .如申請專利範圍第1 4項之系統,其中,該瀏覽器可為 控支軟網路i菜險家 (Μ 1 c r〇s〇f t Internet Explorer) 以 及網景領航員(Netscape Navigator)等其中任一 種。 2 2 .如申請專利範圍第1 4項之系統,其中,該網路通訊系 統可為一網際網路(I n t e r n e t)、無線通訊系統以及 有線通訊系統其中任一種。 2 3 .如申請專利範圍苐1 4項之糸統,其中’該饲服器連結 處理模組可由一個人網頁程式(Personal Homepage Program; PHP)語言所撰寫。16685 Ming3. ΡιχPage 28 Amendment No. 91108781 VI. Patent Scope 2 1. For the system with the scope of patent application No. 14 in which the browser can be a control and support soft network i vegetable insurance home (M 1 cr〇s〇ft Internet Explorer) and Netscape Navigator. 2 2. The system according to item 14 of the scope of patent application, wherein the network communication system may be any one of an Internet (I n t e r n e t), a wireless communication system, and a wired communication system. 2 3. According to the system of 14 items in the scope of patent application, ‘the feeder link processing module may be written by a Personal Homepage Program (PHP) language. 16685明日.ptc 第29頁16685 Tomorrow.ptc Page 29
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US8881215B2 (en) 2002-12-10 2014-11-04 Ol2, Inc. System and method for compressing video based on detected data rate of a communication channel
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US9084936B2 (en) 2002-12-10 2015-07-21 Sony Computer Entertainment America Llc System and method for protecting certain types of multimedia data transmitted over a communication channel
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US10201760B2 (en) 2002-12-10 2019-02-12 Sony Interactive Entertainment America Llc System and method for compressing video based on detected intraframe motion

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Publication number Priority date Publication date Assignee Title
US8881215B2 (en) 2002-12-10 2014-11-04 Ol2, Inc. System and method for compressing video based on detected data rate of a communication channel
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US9084936B2 (en) 2002-12-10 2015-07-21 Sony Computer Entertainment America Llc System and method for protecting certain types of multimedia data transmitted over a communication channel
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9155962B2 (en) 2002-12-10 2015-10-13 Sony Computer Entertainment America Llc System and method for compressing video by allocating bits to image tiles based on detected intraframe motion or scene complexity
US9272209B2 (en) 2002-12-10 2016-03-01 Sony Computer Entertainment America Llc Streaming interactive video client apparatus
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US10201760B2 (en) 2002-12-10 2019-02-12 Sony Interactive Entertainment America Llc System and method for compressing video based on detected intraframe motion

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