CN220530646U - Electronic box for sequence memory game - Google Patents
Electronic box for sequence memory game Download PDFInfo
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- CN220530646U CN220530646U CN202321538530.2U CN202321538530U CN220530646U CN 220530646 U CN220530646 U CN 220530646U CN 202321538530 U CN202321538530 U CN 202321538530U CN 220530646 U CN220530646 U CN 220530646U
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Abstract
The application discloses electronic box of sequence memory recreation belongs to game machine technical field for provide one kind and carry out the electronic box of sequence memory recreation that expands to the recreation rule, including the enclosure box, the upper surface of enclosure box has two to control the district, all is provided with timing ball, victory or defeat pilot lamp and memory button group in every controlling the district, the enclosure box is provided with score display and control module between two controlling the district, and this memory recreation electronic box has single mode and fight mode, and the recreation mode is passed through control module switches over. Compared with the existing sequence memory game electronic kit, the design has two control areas, can be simultaneously used by two people, gives consideration to a single game mode and an opponent game mode, has more abundant game rules and better playability; the design integrates electronic elements such as a winning indicator lamp, a score display and the like, so that moderate tension can be more easily created in the competition, and the training effect on memory can be better.
Description
Technical Field
The application relates to the technical field of game devices, in particular to an electronic kit for a sequence memory game.
Background
The electronic box set for the sequential memory game is a small game machine capable of training memory, is very suitable for children to use in adults with memory degradation, can be used by only one person, has a single game mode, and is poor in playability.
Disclosure of Invention
The object of the present application is to provide an electronic kit for a sequence memory game that can expand the rules of the game.
To achieve the above object, the present application provides an electronic kit for a sequence memory game: including the encapsulation box, the upper surface of encapsulation box has two to control the district, all is provided with timing ball, win or lose pilot lamp and memory button group in every controlling the district, the encapsulation box is provided with score display and control module between two controlling the district, and this memory game electronic box has single mode and fight mode, and game mode passes through control module switches for game box has more recreation modes.
As one preferable mode, two timing balls are arranged in each control area, the two timing balls are respectively arranged at the left side and the right side and are close to the edge of the packaging box, timing is prepared when two hands simultaneously contact the two timing balls, and timing is started when any hand leaves the timing balls, so that the game box has a more accurate timing function.
Preferably, the memory button group comprises a plurality of buttons with consistent sizes, and the memory button group is positioned at the central position of the corresponding control area and is used as a main memory training area.
Preferably, the win-loss indicator light in each control area comprises a lose indicator light and a win indicator light, which are respectively positioned at the left and the right of the memory key group in the same control area and used for displaying the memory recovery result.
Preferably, the two score displays are respectively located at two sides of the control module, the upper end faces of the two score displays are display faces, and the two score displays are respectively inclined to the two control areas and display scores to players in the corresponding control areas.
Preferably, the upper end face of the control module is provided with a switch button, a mode button and a volume button, and the mode button is suitable for switching between a single person mode and a fight mode, and is convenient to switch and operate by one key.
Preferably, the side surface of the packaging box is provided with a loudspeaker groove, the bottom of the packaging box is provided with a battery cover, and the outer surface of the battery cover is provided with a friction enhancing strip for enhancing friction force when the battery cover is pressed.
Preferably, the lower surface of the packaging box is provided with a wear-resistant soft cushion, the wear-resistant soft cushion is distributed near the edge of the packaging box, the friction force of the game box placed on a table top is increased, and the play and scratch are reduced.
Compared with the prior art, the beneficial effect of this application lies in:
(1) Compared with the existing sequence memory game electronic kit, the design has two control areas, can be simultaneously used by two people, gives consideration to a single game mode and an opponent game mode, has more abundant game rules and better playability;
(2) The design integrates electronic elements such as a winning indicator lamp, a score display and the like, so that moderate tension can be more easily created in the competition, and the training effect on memory can be better.
Drawings
FIG. 1 is a first perspective view of the overall construction of the electronic kit for the sequence memory game;
FIG. 2 is a second perspective view of the overall construction of the electronic kit for the sequential memory game;
FIG. 3 is a third perspective view of the overall structure of the electronic kit for the sequential memory game;
FIG. 4 is a fourth perspective view of the overall construction of the electronic kit for the sequential memory game;
fig. 5 is a bottom view of the electronic kit for the sequence memory game.
In the figure: 1. packaging the box; 101. a speaker groove; 2. a timing ball; 3. a failure indicator light; 4. winning indicator light; 5. a memory button group; 6. a battery cover; 601. friction enhancing strips; 7. wear-resistant soft pad; 8. a score display; 9. a control module; 901. a switch button; 902. a mode button; 903. volume button.
Detailed Description
The present application will be further described with reference to the specific embodiments, and it should be noted that, on the premise of no conflict, new embodiments may be formed by any combination of the embodiments or technical features described below.
In the description of the present application, it should be noted that, for the azimuth terms such as terms "center", "lateral", "longitudinal", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", "clockwise", "counterclockwise", etc., the azimuth and positional relationships are based on the azimuth or positional relationships shown in the drawings, it is merely for convenience of describing the present application and simplifying the description, and it is not to be construed as limiting the specific protection scope of the present application that the device or element referred to must have a specific azimuth configuration and operation, as indicated or implied.
It should be noted that the terms "first," "second," and the like in the description and in the claims of the present application are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order.
The terms "comprises" and "comprising," along with any variations thereof, in the description and claims of the present application are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements that are expressly listed or inherent to such process, method, article, or apparatus.
The electronic box set for sequential memory game as shown in fig. 1-5 comprises a package box 1 packaged with a circuit board and other electrical components, wherein the upper surface of the package box 1 is provided with two control areas which can be used for two people to play at the same time at most, each control area is internally provided with a timing ball 2, a victory and defeat indicator lamp and a memory button group 5, and the functions of each control area are the same, in particular: the two timing balls 2 in each control area are respectively arranged at the left side and the right side of the two timing balls 2 and are close to the edge of the packaging box 1, and the timing balls 2 have the specific functions of preparing for timing when two hands simultaneously contact the two timing balls 2, starting timing when any hand leaves the timing balls 2, so that the timing function is realized during game, and the two-player game has more playability and resistance during two-player game.
The memory button group 5 comprises a plurality of buttons with consistent sizes, the memory button group 5 is positioned at the central position of the corresponding control area, ten buttons in each memory button group 5 are arranged, each button is internally provided with a light-emitting element, a control program in a game can randomly light up and light down buttons at different positions according to the sequence, a winning indicator lamp 3 and a winning indicator lamp 4 in each control area are respectively positioned at the left side and the right side of the memory button group in the same control area, when a person plays a game, the sequence is misplaced or overtime, and the winning indicator lamp 3 can light up; when two players play the game, the failure indicator lamp 3 will be turned on and the other winning indicator lamp 4 will be turned on when the order is wrong or the other party is right first.
The packaging box 1 is provided with a score display 8 and a control module 9 between two control areas, as a shared electronic unit, the score displays 8 are two, and are respectively positioned at two sides of the control module 9, the upper end surfaces of the two score displays 8 are display surfaces, are respectively inclined towards the two control areas and are used for displaying score conditions in the two control areas, and can also display score, the upper end surface of the control module 9 is provided with a switch button 901, a mode button 902 and a volume button 903, the memory game electronic box is provided with a single mode and a fight mode, the game mode is switched through the control module 9, in fact, the single mode and the fight mode are switched through the mode button 902, the functions of other two buttons are quite common, such as the switch button 901 is used for controlling the starting and the exiting of a game program, the volume button 903 is used for controlling the broadcast sound size of the electronic box, and the control range is the maximum and mute.
The loudspeaker groove 101 is formed in the side face of the packaging box 1, the loudspeaker is arranged in the shell where the loudspeaker groove 101 is located, game sound is conveniently transmitted to the outside of the packaging box 1, the battery cover 6 is arranged at the bottom of the packaging box 1, dry batteries can be installed in the packaging box 1 after the battery cover 6 is opened, compared with rechargeable batteries, the rechargeable dry batteries are not required to be provided with a charging port on the packaging box 1, and due to the fact that the batteries are convenient to replace, battery capacity is not attenuated due to repeated playing, finally, the playing time of a game is reduced, friction reinforcing strips 601 are arranged on the outer surface of the battery cover 6 and used for increasing friction force when the battery cover 6 is pressed, abrasion-resistant soft pads 7 are arranged on the lower surface of the packaging box 1 and are generally made of skin-friendly silica gel materials, and the abrasion-resistant soft pads 7 are distributed near the edge of the packaging box 1, and on one hand, the game box placed on the tabletop can be prevented from sliding; on the other hand, the damping effect is achieved, and the impact noise when the game box is placed can be reduced.
The game usage rules that can be referred to: the electronic kit for the sequence memory game has two game modes, one is a single-person mode, the sequence of the repeated program generation within the specified time is one score, ten rounds are taken, and the final score is displayed on a score display 8 corresponding to the control area; the other is a double-person mode, two persons respectively control two control areas, after each round of competition starts, the sequence generated in the memory button group 5 is generated, the sequence generated in the two control areas can be the same or different, both sides of the competition take two hands on the timing ball 2 in the corresponding area for timing, any one hand leaves the timing ball 2, whether the sequence is repeatedly memorized by one hand or the sequence is repeatedly memorized by both hands, timing can be started, the two sides firstly press by mistake, the failure indicator lamp 3 of the two sides can be turned on once, the other side is automatically added with one minute, and the round is ended; the two parties press the pair first, the winning indicator lamp 4 of the two parties is turned on once, the two parties can automatically add a score, if the two parties are not pressed completely after overtime, the two parties do not score in the round, ten rounds of comparison and spelling are carried out according to the rule, and the comparison and spelling process and the final score can be displayed on the score display 8.
The foregoing has outlined the basic principles, main features and advantages of the present application. It will be appreciated by persons skilled in the art that the present application is not limited to the embodiments described above, and that the embodiments and descriptions described herein are merely illustrative of the principles of the present application, and that various changes and modifications may be made therein without departing from the spirit and scope of the application, which is defined by the appended claims. The scope of protection of the present application is defined by the appended claims and equivalents thereof.
Claims (8)
1. An electronic kit for a sequential memory game, characterized by: including encapsulation box (1), the upper surface of encapsulation box (1) has two to control the district, all is provided with timing ball (2), win or lose pilot lamp and memory button group (5) in every controlling the district, encapsulation box (1) is provided with score display (8) and control module (9) between two controlling the district, and this memory game electronic box has single mode and fight mode, and game mode passes through control module (9) switches.
2. The electronic kit for a sequence memory game of claim 1, wherein: the two timing balls (2) in each control area are respectively arranged at the left side and the right side of each timing ball (2) and are close to the edge of the packaging box (1), timing is prepared when two hands simultaneously contact the two timing balls (2), and timing is started when any hand leaves the timing balls (2).
3. An electronic kit for a sequence memory game as claimed in claim 2, wherein: the memory button group (5) comprises a plurality of buttons with the same size, and the memory button group (5) is positioned at the central position of the corresponding control area.
4. An electronic kit for a sequence memory game as in claim 3, wherein: the winning or losing indicator lights in each control area comprise a losing indicator light (3) and a winning indicator light (4), and the winning indicator lights are respectively positioned at the left side and the right side of the memory key group in the same control area.
5. The electronic kit for a sequence memory game of claim 4, wherein: the two score displays (8) are respectively positioned at two sides of the control module (9), the upper end surfaces of the two score displays (8) are display surfaces, and the two score displays are respectively inclined to the two control areas.
6. An electronic kit for a sequential memory game according to any one of claims 1 to 5, wherein: the upper end face of the control module (9) is provided with a switch button (901), a mode button (902) and a volume button (903), and the mode button (902) is suitable for switching between a single person mode and a fight mode.
7. The electronic kit for a sequence memory game of claim 6, wherein: the side of encapsulation box (1) has seted up speaker groove (101), the bottom of encapsulation box (1) is provided with battery cover (6), the surface setting of battery cover (6) has friction reinforcing strip (601).
8. The electronic kit for a sequence memory game of claim 7, wherein: the lower surface of encapsulation box (1) is provided with wear-resisting cushion (7), wear-resisting cushion (7) are close to the edge distribution of encapsulation box (1).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202321538530.2U CN220530646U (en) | 2023-06-15 | 2023-06-15 | Electronic box for sequence memory game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202321538530.2U CN220530646U (en) | 2023-06-15 | 2023-06-15 | Electronic box for sequence memory game |
Publications (1)
Publication Number | Publication Date |
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CN220530646U true CN220530646U (en) | 2024-02-27 |
Family
ID=89964881
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202321538530.2U Active CN220530646U (en) | 2023-06-15 | 2023-06-15 | Electronic box for sequence memory game |
Country Status (1)
Country | Link |
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CN (1) | CN220530646U (en) |
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2023
- 2023-06-15 CN CN202321538530.2U patent/CN220530646U/en active Active
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