CN106937873A - A kind of angry aggressiveness based on crystal methamphetamine addict is excited and appraisal procedure - Google Patents
A kind of angry aggressiveness based on crystal methamphetamine addict is excited and appraisal procedure Download PDFInfo
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Abstract
本发明公开了一种基于甲基苯丙胺成瘾者的愤怒攻击性激发与评估方法,所述方法包括如下步骤:建立具有竞争性比赛的虚拟现实环境;经多局竞争性比赛激发被试使其进入到愤怒激发阶段;经愤怒激发后的被试进入到愤怒攻击测试阶段,在每局比赛前被试为对方预先设定每局比赛的惩罚等级,根据比赛结果输家接受赢家预先设定的惩罚;经多局比赛后形成被试测试结果,根据测试结果对被试的愤怒攻击性进行评估。本发明通过利用在虚拟现实环境中的竞争性比赛进行互动,避免了实验中把愤怒情绪激发和评价混淆在一起的情况,能更好的确保愤怒情绪的诱发,提高在愤怒攻击阶段的测试准确度,为甲基苯丙胺成瘾者愤怒攻击性的临床干预和预防奠定基础性的工作。
The invention discloses a method for arousing and assessing anger and aggression of methamphetamine addicts. The method comprises the following steps: establishing a virtual reality environment with competitive competition; Entered into the stage of anger stimulation; after being stimulated by anger, the subjects entered the stage of anger attack test. Before each game, the subjects preset the punishment level for each game for the opponent, and the loser accepted the pre-set punishment of the winner according to the result of the game. ; After multiple rounds of competition, the test results of the subjects were formed, and the anger and aggressiveness of the subjects were evaluated according to the test results. The present invention avoids the situation of mixing anger emotion stimulation and evaluation together in the experiment by utilizing the competitive competition in the virtual reality environment, can better ensure the induction of anger emotion, and improve the accuracy of the test in the anger attack stage Degree, laying the foundation for the clinical intervention and prevention of anger aggression in methamphetamine addicts.
Description
技术领域technical field
本发明属于甲基苯丙胺成瘾者心理研究技术领域,具体涉及一种基于甲基苯丙胺成瘾者的愤怒攻击性激发与评估方法。The invention belongs to the technical field of psychological research on methamphetamine addicts, and in particular relates to a method for stimulating and evaluating anger and aggressiveness of methamphetamine addicts.
背景技术Background technique
以往对愤怒攻击性的激发常采用视频或回忆愤怒事件的形式,看视频的方式往往使得被试卷入度不够,回忆愤怒事件的方式又不能充分的激发出被试的愤怒攻击性,所以需要开发一种既让被试有足够的卷入度又有较强的愤怒情绪体验的实验设备和程序。In the past, the stimulation of anger and aggression was often in the form of video or recalling angry events. The way of watching videos often made the subject’s involvement insufficient, and the way of recalling angry events could not fully stimulate the subject’s anger and aggression. Therefore, it is necessary to develop An experimental device and procedure that allows the subjects to have sufficient involvement and strong anger experience.
当下对甲基苯丙胺成瘾者愤怒攻击性的临床研究多采用自我报告的形式,比如,采用问卷调查或量表(Baskin-Sommers and Ira Sommers,2006;Sexton et al.,2009;McKetin et al.,2014),这种评价测量形式带有较强的主观性,甲基苯丙胺成瘾者也会顾忌他人的看法而不能如实表达愤怒攻击性,所以需要采用更加客观的方式去评估测量甲基苯丙胺成瘾者的愤怒攻击性,为甲基苯丙胺成瘾者愤怒攻击性的临床干预和预防奠定基础性的工作。Current clinical research on anger and aggression in methamphetamine addicts mostly uses self-reports, for example, questionnaires or scales (Baskin-Sommers and Ira Sommers, 2006; Sexton et al., 2009; McKetin et al. , 2014), this form of evaluation and measurement has strong subjectivity, and methamphetamine addicts will also scruple other people's opinions and cannot truthfully express anger and aggression, so a more objective way is needed to evaluate and measure methamphetamine Anger aggression in addicts lays the foundation for the clinical intervention and prevention of anger aggression in methamphetamine addicts.
发明内容Contents of the invention
因此,本发明为了解决甲基苯丙胺成瘾者的愤怒攻击性,使被试具有足够卷入度的同时,产生较强的愤怒情绪,准确测取甲基苯丙胺成瘾者的愤怒攻击性,为此,本发明提供了一种基于甲基苯丙胺成瘾者的愤怒攻击性激发与评估方法。Therefore, in order to solve the angry aggressiveness of methamphetamine addicts, the present invention makes the subjects have sufficient involvement while generating strong anger emotions, and accurately measures the angry aggressiveness of methamphetamine addicts. Therefore, the present invention provides a method for stimulating and evaluating anger-aggression based on methamphetamine addicts.
所采用的技术方案如下:The adopted technical scheme is as follows:
一种基于甲基苯丙胺成瘾者的愤怒攻击性激发与评估方法,所述方法包括如下步骤:A method for stimulating and assessing anger-aggression based on methamphetamine addicts, said method comprising the steps of:
建立具有竞争性比赛的虚拟现实环境;通过多局竞争性比赛激发被试使其进入到愤怒激发阶段,完成被试愤怒情绪的激发;经愤怒激发后的被试进入到愤怒攻击测试阶段,在每局比赛前被试为对方预先设定每局比赛的惩罚等级,根据比赛结果输家接受赢家预先设定的惩罚;经多局比赛后形成被试测试结果,根据测试结果对被试的愤怒攻击性进行评估。Establish a virtual reality environment with competitive competition; stimulate the subjects to enter the anger stimulation stage through multiple competitive games, and complete the stimulation of the subjects' anger emotions; after the anger stimulation, the subjects enter the anger attack test stage. Before each game, the subject pre-sets the punishment level for each game for the opponent, and the loser accepts the pre-set punishment of the winner according to the result of the game; after multiple games, the test result of the subject is formed, and the angry attack on the subject is based on the test result sex is evaluated.
对被试的愤怒攻击性进行评估的方法还包括:设定比赛的愤怒攻击性阈值,当所测定的被试惩罚等级预设值大于愤怒攻击性阈值,则判断被试具有高攻击性,低于愤怒攻击性阈值,则判断被试具有高攻击性。The method for assessing the anger aggressiveness of the subjects also includes: setting the threshold value of the anger aggressiveness of the game, when the measured penalty level preset value of the subjects is greater than the threshold value of anger aggressiveness, it is judged that the subjects have high aggressiveness, lower than Anger-aggressive threshold, it is judged that the subjects are highly aggressive.
所述的多局比赛中为对方设置惩罚等级的平均值作为愤怒攻击高低的行为评估指标。In the multiple rounds of the game, the average value of the penalty level is set for the opponent as the behavior evaluation index of the level of anger attack.
所述的具有竞争性比赛为虚拟现实环境下的射击目标物比赛,首先击中的被试为比赛赢家。The competitive game is a target shooting game in a virtual reality environment, and the subject who hits first is the winner of the game.
被试进入竞争性比赛的虚拟现实环境中,首先进行练习和熟悉比赛环节,然后再通过多局比赛使被试进入到愤怒激发阶段。The subjects entered the virtual reality environment of the competitive competition, first practiced and became familiar with the competition, and then entered the stage of anger stimulation through multiple rounds of competition.
所述的愤怒激发阶段为被试进行至少20局的比赛,逐渐诱发被试的愤怒情绪。In the phase of anger arousal, the subjects played at least 20 rounds of games to gradually induce the subjects' anger.
每局比赛前通过拨动分值拉杆预先为对方设定惩罚等级,被试拨动的分值越大则表明为对方进行惩罚的等级越高。Before each game, the penalty level was set in advance for the opponent by dialing the score lever. The larger the score dialed by the subject, the higher the punishment level for the opponent.
对方为被试预先设定的惩罚等级可由被试观察到。The punishment levels preset by the other party for the subjects can be observed by the subjects.
比赛中赢家对输家采用刺耳噪音惩罚,刺耳噪音的频率越高其对应的惩罚等级越高。In the game, the winner uses harsh noise to punish the loser, and the higher the frequency of the harsh noise, the higher the corresponding penalty level.
对进入愤怒攻击测试阶段的被试进行至少20局的竞争性比赛。At least 20 rounds of competitive games were played for the subjects entering the anger attack test phase.
本发明技术方案,具有如下优点:The technical solution of the present invention has the following advantages:
A.本发明所采用的虚拟现实环境是以计算机技术为核心,生成在视、听、触感等方面与真实环境高度近似的数字化环境,用户借助必要的装备与虚拟现实环境中的对象进行交互作用,相互影响,使被试可以产生亲临真实环境的感受和体验,具有沉浸感、可互动性等优势,使被试不认为是一种测试,而是与他人进行竞争性比赛,显著提高了被试的卷入度和生态效度。通过利用在虚拟现实环境中的竞争性比赛进行互动,更好地激发和评估甲基苯丙胺成瘾者的愤怒攻击性,为甲基苯丙胺成瘾者愤怒攻击性的临床干预和预防奠定基础性的工作。A. The virtual reality environment adopted in the present invention takes computer technology as the core to generate a digital environment that is highly similar to the real environment in terms of visual, audio, and tactile sensations. Users interact with objects in the virtual reality environment with the help of necessary equipment , interact with each other, so that the subjects can have the feeling and experience of being in the real environment, with the advantages of immersion and interactivity, so that the subjects do not think it is a test, but a competitive game with others, which significantly improves the test results. Involvement and ecological validity of the test. To better stimulate and assess anger aggression in methamphetamine addicts by interacting with a competitive game in a virtual reality environment, laying the foundation for clinical intervention and prevention of anger aggression in methamphetamine addicts Work.
B.本发明对甲基苯丙胺成瘾者进行两个阶段的实验程序,分别是愤怒激发和愤怒攻击两个阶段,避免了实验中把愤怒情绪激发和评价混淆在一起的情况,能更好的确保愤怒情绪的诱发,提高在愤怒攻击阶段的测试准确度。B. The present invention carries out two-stage experimental procedures to methamphetamine addicts, which are respectively two stages of anger stimulation and anger attack, avoiding the situation of confusing anger emotion stimulation and evaluation in the experiment, and can better Ensure the induction of anger emotion and improve the test accuracy in the phase of anger attack.
C.本发明采用被试在每局比赛输掉后,都能及时看到对方对自己设置的惩罚等级和接受惩罚刺激,对被试愤怒情绪的诱发有更强的即时性和反馈性,有助于对被试进行愤怒攻击性强弱的准确评估。C. The present invention adopts that the subject can see in time the punishment level set by the other party to himself and the punishment stimulus after losing each game, and has stronger immediacy and feedback to the induction of the subject's anger, and has It helps to accurately assess the strength of anger and aggression of the subjects.
附图说明Description of drawings
为了更清楚地说明本发明具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施方式,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the specific implementation of the present invention or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings that need to be used in the specific implementation or description of the prior art. Obviously, the accompanying drawings in the following description The drawings show some implementations of the present invention, and those skilled in the art can obtain other drawings based on these drawings without any creative work.
图1为本发明所提供的对成瘾者进行愤怒攻击性激发与评估方法框图;Fig. 1 is the block diagram of the anger aggressive stimulation and evaluation method for addicts provided by the present invention;
图2为本发明所提供的对甲基苯丙胺成瘾者愤怒攻击行为的测试柱状图。Fig. 2 is a test histogram of angry aggressive behavior of methamphetamine addicts provided by the present invention.
具体实施方式detailed description
下面将结合附图对本发明的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Apparently, the described embodiments are some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
本发明提供了一种基于甲基苯丙胺成瘾者的愤怒攻击性激发与评估方法,包括如下步骤:建立具有竞争性比赛的虚拟现实环境,并告知被试比赛规则;通过多局竞争性比赛激发被试使其进入到愤怒激发阶段,完成被试愤怒情绪的激发;经愤怒激发后的被试进入到愤怒攻击测试阶段,在每局比赛前被试为对方预先设定每局比赛的惩罚等级,根据比赛结果输家接受赢家预先设定的惩罚;经多轮比赛后形成被试测试结果,根据测试结果完成对被试愤怒攻击性行为的评估。采用的虚拟现实环境是以计算机技术为核心,生成在视、听、触感等方面与真实环境高度近似的数字化环境,用户借助必要的装备与虚拟现实环境中的对象进行交互作用,相互影响,使被试可以产生亲临真实环境的感受和体验,具有沉浸感、可互动性等优势,通过视、听、触感相结合可以使成瘾者在竞争性比赛中很快被引导至愤怒情绪激发阶段,有利于后面对其愤怒攻击高低进行准确测试。The invention provides a method for stimulating and evaluating anger aggressiveness based on methamphetamine addicts, comprising the following steps: establishing a virtual reality environment with competitive competition, and informing the subjects of the competition rules; The subjects made it into the stage of anger stimulation to complete the stimulation of the subjects' anger emotions; after the stimulation of anger, the subjects entered the stage of anger attack test, and the subjects preset the punishment level for each game for the opponent before each game , according to the result of the game, the loser accepts the punishment preset by the winner; after several rounds of competition, the test result of the subject is formed, and the evaluation of the subject's angry aggressive behavior is completed according to the test result. The virtual reality environment adopted is based on computer technology to generate a digital environment that is highly similar to the real environment in terms of sight, hearing, and touch. Users interact and interact with objects in the virtual reality environment with the help of necessary equipment. The subjects can have the feeling and experience of being in the real environment, which has the advantages of immersion and interactivity. Through the combination of sight, hearing and touch, addicts can be quickly guided to the stage of anger stimulation in competitive competitions. It is beneficial to accurately test the level of its anger attack later.
其中的具有竞争性比赛为虚拟现实环境下的射击目标物比赛,首先击中者为比赛赢家。当然也可以采用具有其他竞争性比赛的虚拟现实环境,凡是能快速引导成瘾者实现快速愤怒情绪激发的竞争性比赛均在本发明保护范围内。Wherein the competitive game is a shooting target game under the virtual reality environment, and the person who hits first is the winner of the game. Certainly also can adopt the virtual reality environment with other competitive competitions, all competitive competitions that can quickly guide addicts to realize fast anger stimulation are all within the scope of protection of the present invention.
被试进入竞争性比赛的虚拟现实环境中,首先进行练习和熟悉比赛环节,然后再通过正式比赛使被试完全卷入到愤怒激发阶段。其中的愤怒激发阶段为被试进行至少20局的比赛,逐渐诱发被试形成愤怒的情绪,为下一阶段的正式测试奠定基础。The subjects entered the virtual reality environment of the competitive competition, first practiced and became familiar with the competition, and then completely involved in the anger stimulation stage through the formal competition. In the stage of anger stimulation, the subjects played at least 20 rounds of games, gradually inducing the subjects to form angry emotions, and laying the foundation for the next stage of the formal test.
本发明在比赛前,被试都要给出惩罚对方的惩罚等级,被试在每局比赛输掉后,都能及时看到对方对自己设置的惩罚等级,并接受惩罚刺激,对被试愤怒情绪的诱发有更强的即时性和反馈性,有助于对被试进行愤怒攻击性强弱的准确评估。本发明中预先为对方设定的惩罚等级是通过拨动分值拉杆进行设定,被试拨动的分值越大则表明为对方进行惩罚的等级越高,即惩罚力度也就越大。In the present invention, before the game, the subjects have to give the penalty level for punishing the opponent. After losing each game, the subjects can see the penalty level set by the opponent in time, and accept the punishment stimulation, and are angry with the subject. Emotional induction has stronger immediacy and feedback, which is helpful to accurately assess the strength of anger and aggression of the subjects. In the present invention, the punishment level set in advance for the opponent is set by dialing the score pull bar. The greater the score dialed by the subject, the higher the punishment level for the opponent, that is, the greater the punishment.
所采用的惩罚方式是比赛中赢家对输家采用刺耳噪音惩罚,刺耳噪音的频率越高其对应的惩罚等级越高,当然还可以采用其它惩罚方式,不限于所列举的噪音惩罚。The punishment method used is that the winner of the game uses harsh noise punishment to the loser. The higher the frequency of the harsh noise, the higher the corresponding penalty level. Of course, other punishment methods can be used, not limited to the noise punishment listed.
进入愤怒攻击测试阶段的被试进行至少20局的竞争性比赛,在每局比赛开始前分别有被试预先设定此局比赛的惩罚等级,竞争双方均可以相互看到为对方所预定的惩罚等级,完成所设定的多局比赛后,即完成了被试的攻击性测试,根据测试结果对被试进行愤怒攻击性评估,测得被试的愤怒攻击性强弱。The subjects who entered the anger attack test stage played at least 20 rounds of competitive competition. Before the start of each round, the subjects preset the punishment level of this round. Both competitors can see the predetermined punishment for each other. Level, after completing the set multiple rounds, the aggressiveness test of the subjects was completed, and the anger aggressiveness of the subjects was evaluated according to the test results, and the strength of the subjects' anger aggressiveness was measured.
在愤怒攻击测试阶段,被试在比赛时为对方给出的所有惩罚等级的总和,然后取平均值,作为愤怒攻击性的行为评估指标,高于所设定的阈值则判断被试具有高攻击性,低于所设定的阈值,则判断被试具有低攻击性。In the stage of anger attack test, the sum of all the punishment levels given by the subject to the opponent during the game, and then take the average value as the behavior evaluation index of anger aggressiveness. If it is lower than the set threshold, it is judged that the subject has low aggressiveness.
结合图1所示,虚拟现实环境下的愤怒攻击性激发和评估方法的具体操作如下:As shown in Figure 1, the specific operation of the angry aggressive stimulation and evaluation method in the virtual reality environment is as follows:
步骤一、进入虚拟现实环境前,首先告诉被试这是一个比较反应速度快慢的具有竞争性的“射击”比赛,整个比赛由二轮组成,比赛中输家会受到赢家的惩罚(刺耳的白噪音),赢家可对输家进行惩罚,输赢是以谁先打中前面的矿泉水瓶子为准。除第一轮外,在每局比赛开始前,双方都要预先通过选择一个数字设置对对方的惩罚强度,数字越大,代表对方接受的惩罚越大。数字的设置是对对方的惩罚等级,也是愤怒攻击性的评估的行为指标。Step 1. Before entering the virtual reality environment, first tell the subjects that this is a competitive "shooting" competition with relatively fast reaction speed. The whole competition consists of two rounds. ), the winner can punish the loser, and the winner is determined by whoever hits the front mineral water bottle first. Except for the first round, before the start of each game, both sides must pre-select a number to set the intensity of punishment for the opponent. The larger the number, the greater the punishment the opponent accepts. The setting of the number is the level of punishment for the other party, and it is also a behavioral indicator for the evaluation of angry aggression.
步骤二、进入虚拟现实环境后,被试先进行练习环节,目的是帮助被试熟悉如何射击和瞄准。练习环节熟悉后,进入到愤怒激发阶段,也就是二轮比赛中的第一轮,第一轮要进行20局的比赛。Step 2. After entering the virtual reality environment, the subjects first performed a practice session, the purpose of which was to help the subjects become familiar with how to shoot and aim. After getting familiar with the practice session, enter the stage of anger stimulation, which is the first round of the two rounds, and the first round will have 20 rounds of competition.
步骤三、第一轮20局结束后,会进入到愤怒攻击测试阶段,也就是两轮中的第二轮,第二轮每局开始前被试要先通过拨动分值拉杆来为对方设置惩罚等级,第二轮比赛也是20局,20局结束后,整个比赛操作完成。Step 3. After the first round of 20 rounds is over, it will enter the anger attack test stage, which is the second round of the two rounds. Before the start of each round in the second round, the subject must first set the score for the opponent by dialing the lever. Punishment levels, the second round of the game is also 20 rounds, after the end of the 20 rounds, the entire game operation is completed.
图2为四组甲基苯丙胺成瘾者愤怒攻击行为比较:其中:Col=Color group;Mus=Music group;Com=Combination group;Con=Control group。数据结果呈现为M±S.E.,呈现方式是平均数±标准误差。Figure 2 is a comparison of angry aggressive behaviors of four groups of methamphetamine addicts: among them: Col=Color group; Mus=Music group; Com=Combination group; Con=Control group. Data results are presented as M±S.E. and presented as mean±standard error.
在攻击性测试中设置分值为1-4的惩罚等级代表着低攻击性,设置分值为5-8的惩罚等级代表着高攻击性,如图2,四组甲基苯丙胺成瘾者在愤怒攻击阶段均表现出了对对手设置较高的惩罚等级,说明在这一阶段对对手存在着愤怒攻击行为,并且不存在组间差异性(F=0.92,p=0.437)。In the aggression test, setting a penalty level with a score of 1-4 represents low aggression, and setting a penalty level with a score of 5-8 represents high aggression, as shown in Figure 2, four groups of methamphetamine addicts in The stage of angry attack showed a higher punishment level for the opponent, indicating that there was angry attack behavior against the opponent in this stage, and there was no difference between groups (F=0.92, p=0.437).
显然,上述实施例仅仅是为清楚地说明所作的举例,而并非对实施方式的限定。对于所属领域的普通技术人员来说,在上述说明的基础上还可以做出其它不同形式的变化或变动。这里无需也无法对所有的实施方式予以穷举。而由此所引伸出的显而易见的变化或变动仍处于本发明创造的保护范围之中。Apparently, the above-mentioned embodiments are only examples for clear description, rather than limiting the implementation. For those of ordinary skill in the art, other changes or changes in different forms can be made on the basis of the above description. It is not necessary and impossible to exhaustively list all the implementation manners here. And the obvious changes or changes derived therefrom are still within the scope of protection of the present invention.
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