E-learning software systems have been proposed by many researchers and academics as alternative p... more E-learning software systems have been proposed by many researchers and academics as alternative platform for pedagogy other than traditional face-to-face. One of such information systems (IS) is Virtual learning Systems (VLS). VLS are becoming an increasingly common form of education due to the need for a platform that provides ability to connect people with required sets of skills, regardless of their location in the world. However, user satisfaction has always been a major factor in the success of software, regardless of whether the software is closed proprietary or open source software (OSS). Although user-centred designs are gaining recognition among virtual learning systems (VLS) community, many design scenarios still do not incorporate usability as one of their primary goals. Accordingly, many individuals believe that if VLS was more usable, its popularity would increase tremendously. Although there are strong usability models for IS, there is still potential to improve the ...
In his research paper, we explore factors affecting the intentions to accept mobile money payment... more In his research paper, we explore factors affecting the intentions to accept mobile money payment (MMP) by MSEs within Kisumu City, Kenya. Using Probit Regression Model, the paper examines whether mobile money payment technology acceptance level is affected by such factors like demographic Profile, Perceived Usefulness, Perceived ease of Use and Perceived Risk which can affects the intention to accept. The rationale for the investigation stems from the fact that The ICT sector in Kenyan continues to grow exponentially, with mobile penetration rate hitting 80.5 per cent, the latest sector statistics report by the Communications Authority of Kenya (CA, 2014). It concludes that the notions within the Kenyan public that demographic profile for example age and education level is a significant factor with impact on the individual MSE Owner's intention to accept mobile money payment; Perceive Usefulness and Perceived ease of Use inclusive.
E-learning software systems have been proposed by many researchers and academics as alternative p... more E-learning software systems have been proposed by many researchers and academics as alternative platform for pedagogy other than traditional face-to-face. One of such information systems (IS) is Virtual learning Systems (VLS). VLS are becoming an increasingly common form of education due to the need for a platform that provides ability to connect people with required sets of skills, regardless of their location in the world. However, user satisfaction has always been a major factor in the success of software, regardless of whether the software is closed proprietary or open source software (OSS). Although user-centred designs are gaining recognition among virtual learning systems (VLS) community, many design scenarios still do not incorporate usability as one of their primary goals. Accordingly, many individuals believe that if VLS was more usable, its popularity would increase tremendously. Although there are strong usability models for IS, there is still potential to improve the ...
In his research paper, we explore factors affecting the intentions to accept mobile money payment... more In his research paper, we explore factors affecting the intentions to accept mobile money payment (MMP) by MSEs within Kisumu City, Kenya. Using Probit Regression Model, the paper examines whether mobile money payment technology acceptance level is affected by such factors like demographic Profile, Perceived Usefulness, Perceived ease of Use and Perceived Risk which can affects the intention to accept. The rationale for the investigation stems from the fact that The ICT sector in Kenyan continues to grow exponentially, with mobile penetration rate hitting 80.5 per cent, the latest sector statistics report by the Communications Authority of Kenya (CA, 2014). It concludes that the notions within the Kenyan public that demographic profile for example age and education level is a significant factor with impact on the individual MSE Owner's intention to accept mobile money payment; Perceive Usefulness and Perceived ease of Use inclusive.
Uploads
Papers