OneToMove
Welcome to OneToMove, the game that will make you laugh and scream at the same time! Developed for the 'So Bad it's Good' Jam 2021 (#SBIGJam), our game follows the theme of One Button, where you have to move your car around and collect water with just one button - the Space button!
But be warned, it's not just a simple drive around the block. You will face many enemies, bombs, and traps on the field. And if that's not enough, your fuel will run out if you don't collect enough while playing.
But fear not, you can attack your enemies with the front of your car! Be sure to collect as much fuel as possible, or you might end up stranded in the middle of the game.
Now, let's talk about the graphics. We are proud to present the most advanced and realistic graphics you have ever seen... just kidding! We went for the retro look, so it's like playing an old-school game, but with a twist. The colors are bright and fun, and the characters are so funny, you will forget about your enemies trying to kill you.
Speaking of enemies, we have the most absurd and hilarious creatures you can imagine. And the music? Well, let's just say that our composer was feeling extra creative when he made the soundtrack.
So, what are you waiting for? Press that Space button and let the fun begin! OneToMove, the game that is so bad, it's good!
Game Design Graphics and code : Mauro Rilla - https://misterm.itch.ioMusic: Free Action Music Pack - www.void1gaming.com
Status | Prototype |
Platforms | HTML5, Windows |
Author | Misterm |
Genre | Action |
Made with | Unity |
Tags | 2D, car, one-button |
Accessibility | One button |
Download
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Development log
- Released on Google PlayJun 07, 2021
- Release on the apple StoreJun 06, 2021
- Graphics improvementsJun 05, 2021
- First ReleaseJun 04, 2021
Comments
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Concept is pretty cool. Keep it up
Thanks!!
I like the concept! Tricky at first and challenging throughout : )
Thanks for playing.
It's cool to see what people come up with when there's only 1 button available for playing.
I tried my hand at it before trying to make a top down RPG where you try to pick your moves in a similar fashion.
These constraints definitely make you think about creative mechanics.