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One little pet peeve I have is that sometimes a Rain Bomb or a crystal from a Keyboard Warrior spawns in the same place of a data ball, making it hard to destroy unless you have a offensive secondary or getting the ball immediately. Not sure if you can prevent that from happening?  

HEY! not sure if this is useful at all. BUT! 

I found something involving the saves and your dolls. This mainly applied to me, but may also help others.

(in my case i only had 8 dolls total, 4 default, 4 level 4)

1) if your dolls are reverting to level 1 after using the save importer, when you restore your save, using an older version (not sure if applies to current version) will (not 100% sure) make your most recent dolls/non default dolls the default dolls in the tutorial.

2) when going to the tangent twins tower, checking your dolls will reveal the name of the doll that you bought and finishing a level will cause the doll to revert their level

3) going out and finding those dolls, buying them back, and then reinserting your save using the save importer instead of using the tangent twins tower will bring them back at whatever level they were bought at

Your dolls will only keep their level if you buy them BEFORE finishing a run, you only go to the tangent twins tower to check their names before repurchasing them

I believe this is due to how things are saved in the registry (correct me if im wrong) and that if your save isnt working properly, its because the save transfer app didnt properly save every value in your portable save. 

Hope this helps!

i love the new stuff you added in the recent update but for some reason the game is running slower than usual and i have it on the lowest settings.

Update soon? I noticed each update was about a month apart, so I was just wondering.

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This is one of the best lewd games that I have ever played, hands down.  I only have a handful of grievances, a few minor and one major:

1. I wish the dolls were more interactive.  More toys like egg vibrators and paddles, the option to slap their butts or boobs, a few BDSM poses and gear such as handcuffs and gags, etc.  A wider variety of charge animations like a titjob would be great, too.  This is a minor thing, really.  I'd see it more like a bonus to an already great game.

2. It would be nice if you could adjust butts in the same way you can change boobs to make your dolls even more unique.  Maybe have multiple options like hips, thighs, and butt.  Also, tails to go along with the ears would be nice.  Again, this is less of a grievance and more of a minor wish list thing. 

3. It would also be nice if we could see our customization colors on each map.  The color filters are cool, but I wish I could toggle them off specifically for my dolls so that I can see the colors that they are supposed to be.

4. Finally, this is the major issue.  I really, really wish there was some sort of weapon progression system which would allow you to eventually lock in the weapon of your choice.  Maybe tied to the max rank version of their corresponding cards?  Random weapons were fun at first, but by late game, I had my dolls tailored to very specific roles such as Ball Hunter, Goal Hunter, Floor Hunter, and Guardian.  The only thing holding them back was not being able to choose a weapon that would suit their role.  There are some really fun weapons in this game, and it is a shame that I barely get the chance to use them due to RNG.

Sorry for the wall of text, but I just wanted to get my thoughts out there.

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Hello can you can make the card mixer not return to page 1 and stay on the page where you mixed the cards.

It would also be good if you let pay to refresh the style store.

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LOVE the game!! Some requests:

1 - Secondary keybinds, especially for E, to button mash (ball unlock and escape grab) with two fingers without letting go of the mouse!
Or maybe have the button mash also work with mouse clicks or F, that would also work.

2 - Select current doll for time-stop after unlocking it. Currently you need to swap dolls to do it, to a new one and back to current one, in order to time-stop with the current doll, or select a destroyed doll. Bit awkward!

3 - An upgrade to highlight and see through walls the cards of destroyed dolls!

Thanks for your great work.

never played any splatoon game before. I think i like splatoon now.

also, the city takes quite a while to load

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There's a "Faster Glitch City" option in the Settings that you can toggle to make the Glitch City much simpler but faster to load. (However, the advertisements and posters will not show with this option on)

will the "scenes" with the Tangent Twins in their Private Rooms have a "climax feature" someday ? :)

Sadly, no. As much as it'll be awesome to have a "climax" feature, it's not in the plan for the game so far.

Awww, that would have made it the perfect game :(

Hey, so after updating my game and using the save transfer for a new installation, my characters have all reverted back to lvl 0,  any advice?

This is a problem I should look into. (There must be a bug in the save transfer)
The closest we can do is try to look for a "NudeByte.sav" file in the old version's folder. If there's one, do this:
-Make a backup of your current save data first (even if the dolls are lvl 0) using the Save Transfer. (While Save Transfer is running, choose Export. Rename the generated file to however you like and set it aside. It's a just-in-case)
-Copy the "NudeByte.sav" file from the old version's folder to the Save Transfer folder.
-Import it using the Save Transfer.

Run the game and see if this works. However, this will also mean it's an older version of your save data. (Progress will be lost)

thanks, although i dont have an older installation due to a pc reset, ill keep this in mind in case i do something like this again

A small thing I noticed that the booster cards don't ask for TXT or PDF bits at any point after randomizing. Not sure if that's deliberate. 

It's quite deliberate since I plan to add other booster packs in the future that will require other bit-types.

does anyone have any pc spec recommendations for playing this full send?

Sadly, I don't have specific recommended specs for the game. But I do recommend having a high processor (such as Intel i7) and a decent graphics card that can run most 3D games. (For the RAM, I'm not entirely sure. but i'm afraid 4 GB might not do good, so I guess 8 GB is okay)
The above I mentioned are for recommended specs.
The game has a low-quality setting for those with lower specs pc.

I hope this game comes to steam it's too good :D

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I hope so too.

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been playing for a few hours at this point the game is fun and easy to understand the only problem is it feels a bit weird because i would have to stop moving to change charters and that gets a bit difficult in higher waves so could you possibly add a button confg or a scroll through characters type thing to  make it a bit more comfortable to play at higher rounds. every thing else is easy control other wise 👌 great game so far

I can't add a new feature for this, sadly. The closest I can add is to make the mouse scroll switch dolls in battle.

that's fine thanks for reading I made it to the end and had fun still keep up the great work

There is a very peculiar bug that allows NPC sprites to stay even outside of shops. Pressing Z (the button that hides UI) during transition from exiting the shop, if timed correctly (just after the last line of NPC message and before you get returned to Glitch City), will make NPC sprite stay on the screen. NPC sprite then can be easily removed from the screen by re-entering a shop and quitting normally.

Wow, that's one bug I didn't know was possible. I'll see what I can do to fix this, but I can't make any promises.

It's okay, since it's not exactly game-breaking and was probably in the game for a while (it was present all way back in 6.2.0 at very least, but it seems like I was the first one to start fooling around with it, or people just collectively chose to stay silent).

Love the game so far but there are some oversights that do negatively impact the experience that I have noticed;

No restart button if you fail a battle or challenge. Having to click through all the dialogue every time when you just want to get back in the arena to either farm bits or level up your dolls does get annoying after a while.

Game pauses when alt tabbing. I can understand this feature being there during the arena but it gets annoying when I just want to check something on the side during the long empty loading screens.

Other than that I really do enjoy the gameplay and progression system.
Keep up the good work!

A restart after a battle is a good idea so the game doesn't have to load the city again.
(I avoided this before when battles had to update every 2 battles, but now that it doesn't, I think I can put this)
I'll see what I can do to add this little feature.

Missing 5 vertical banner ads for the gallery. Looked all over and can't seem to find them. Are they in the game or no?

After double-checking the game, it turns out this is somewhat of a bug. I'll fix it in the next update.

How do i disable the invincibility boost? I only got it for completionist reasons, i had no intention of using it due to the huge nerf.

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When you visit the Boost Station, you can select an already-purchased Boost and a "Turn Off/Turn On" button will appear somewhere below. You can turn off the selected Boost this way.

I looked everywhere for toggle switches expecting them all to be listed somewhere, including in the boost station, i didn't expect them to be in the actual shop, but it makes perfect sense now that i know it's there. 

Thank you.

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Imagine requiring internet access and putting anti-cheat measures on a singleplayer indie game. Smh. 🙄🤦‍♂️

wait a damn minute, anti-cheat?? what the...

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Yeah, anti-cheat measures that prevent you from cheating the game via modifying the memory or game code.

It requires internet to check game version and time, that's what the disclaimer states but who knows what else it does with internet access. I blocked the game via firewall as soon as I read that.

The functions are also all obfuscated and the save is written to registry with encrypted values.

Can't believe this is the same dev that made Nicole's Risky Job. 😞

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Ah yes the game with a anticheat! (There is no anticheat you buffoon you are just a idiot) 

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I never claimed there was an actual "anti-cheat". I specifically stated there are "anti-cheat measures", they are two different things, dummy.

Anti-cheat measures like the code being completely obfuscated and values being encrypted. I have already tried via CE and only the displayed value changes(which is useless) and not the actual encrypted value that is being stored and used. Changing the date/time also resets the day.

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smh complaining for nothing

What process did you use to achieve this 

cheat engine script i made

plz tell how u did that?

cheat engine script i made

Deleted 1 day ago

are the lobby characters (dolls not owned by you) meant to flicker clothing/skin color as you're walking around the town?

yes

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Please help, I'm stuck on a screen after I took an elevator to the city after tutorial. Nothing works, even Esc key, I can pick something and it even shows help text, but nothing changes.
I'm on V6.5.2, Windows 10.

Oh, dear. I thought I already fixed this issue...

In order for me to know how to fix this issue, I'd like to have you check the folder of the game and see if you find any "Error Log.txt" there. If you find any, please copy/paste here what's written in them.
If not, please let me know as well.

After that, let's see if we can temporarily fix this:
-Make sure to exit the game.

-Download this file: https://files.catbox.moe/6towva.reg
-Double-click the file. Click "Yes" if asked.
-Windows will say, "The keys and values ..... have been successfully added to the registry." Click "OK".
-Play the game again and see if this will fix the issue. If not, please let me know.

Okay, there was no error log whatsoever, but I've fixed this issue myself by renaming the folder that game folder was in - the name of this root folder was just a space and that quite possibly didn't let the game work as intended.


Thanks for the reply anyway :)

Thank you for reporting and letting me know how you fixed it, and I'm glad you managed to fix it! Some have experienced the same as you described, I think I should take note of this and research more to see if I can make the game run better.

Again, thank you!

Someone help me with Meira's challenge? I have the dolls at level 4 (especially the Roll) but I always run out of time, I don't know if it's me or if there is some card that gives me a little advantage. I use cards with more defense but I still lose. 

you gotta obviously have the level 4 roll time slow but the strat is to just hunt down all gigabytes you can see, so you should only spend your time on attacking any gigabytes while in slow mo and with that making sure you gain time for killing them instead of just shooting at anything and eventually running out

How do you make your characters breasts bigger (not the dolls) I've seen prisoners with small to X-large breasts

not possible (yet)

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Will there be impreg?

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You're disgusting

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the combat maps and weapons cards dont seem to change, why is that?

town map changed 4 times and i keep getting pixel peak and passion pit with the same 4 weapon cards

you gotta reset them in the tangent twin building on the top right i believe theres a button to do that.

How can I download the Random Run edition?

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The challenges from the twins seem impossible

once your dolls are lvl 4 its easy, i use the kitty (dash) doll for ciella's challenge, and the puppy (roll) doll for meira's

I have a couple different versions of NudeByte downloaded and unpackaged, but I'd like to get rid of the older ones so I don't have them taking up space. My concern is, how is my save file stored? I don't want to go accidentally deleting it.

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It's safe to delete older versions of Nude Byte. This will not affect your save data.

To give a technical explanation: the save data is stored in your Windows' Registry. This means your save data is stored inside Windows itself. This also means it's never saved in the game folders. So, regardless of the versions or file location of the game's folder, the game can always read your save data.

(The only time it can't read your save data is when you play it on a new computer. If this is the case, you will need to transfer your save data from one computer to another. There's a "Save Transfer" software in the list of Downloads above for this.)

the boost to new style items seems more powerful than intended - it adds a new item every time glitch city is reloaded, not every time the shop is rerolled normally on day rotation

This is a bug that, unfortunately, will be fixed in an upcoming update.

This has, unfortunately, been fixed in version 6.5.2.

in 6.5.1 the game is giving controller input help when no controller is connected. gallery movement speed is very slow. all versions i played had the options menu having a flickering problem that could lead to epilepsy problem. these are the bugs i have experienced.

I wish to clarify your bug report:
-Did you mean there's gamepad input even when there are no gamepads connected? If this is the case, what is the input? (Is the camera rotating, perhaps?)
-Can you define what's flickering whenever you're in the Settings menu? Is it perhaps the texts? Or the dimmed background? And where are you whenever you encounter this? From the main menu, Glitch City, Prison Office, Gallery, or all of them?

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the gamepad inputs problem could not be replicated and appears to have been resolved. the flickering of the options screen used to happen only while in game (ie. the prison, glitch city, and gallery) on version 6.3.2. now it happens on the options screen attached to the main menu in version 6.5.1. the flickering is not captured on screen recordings and is not present when not in full screen.

Thank you for sharing these details. I'll see what I can do to fix these.

I'm terribly sorry, but after several tests, I can't replicate the problem. (I've tried it on multiple scenarios, such as different monitor hertz, vertical monitor, fullscreen mode, window mode, different locations in-game as well, and even changing of quality)
Because of this, I'm not able to make any changes to this problem.
I'll look into it sometime in the future if I manage to find a way.
Again, I'm sorry.

uh is it normal for your save file to be reset after you update???

This shouldn't be the case. The game can automatically load a save file from a previous version.
However, if it's the other way around, where you play a previous version game with a save file from a future version, then there's a huge chance the file will reset.

You might find a "NudeByte.sav" file in the new version game folder. If there is one, it's a backup file of your save data from the previous version.
If this is the case, you can download the Save Transfer software above, copy this "NudeByte.sav" file and paste it inside the Save Transfer's folder, run the Save Transfer, and import it. Hopefully, this will help you get your save data before the reset.

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Maybe a bit of a silly request, but can we get more specific graphics settings? I can run High graphics no problem, but I'm really not a fan of motion blur in games, and would like a way to toggle it off without losing stuff like longer render distance.

Also, the game goes kinda haywire with HDR on.

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A few other people also commented on the motion blur. I'll see if I can separate this option. However, I can't make any promises.
And thank you for reporting the problem with HDR. (I think it's better I revert the game back to SDR instead)

The "Motion Blur" option has now been added in version 6.5.2. (The game now renders in SDR as well)

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6.5 is a good update, Thank you for that. The grind in previous versions was too extreme imho. Two probably unintended things that I noticed so far: 

1) notifications for unlocked Ads repeat every time a new scene is loaded. Not even restarting the entire game will get rid of them.

2) weapons do not re-roll with the new map refresh feature. This means it takes a full 8 matches to re-roll weapons, instead of 2 matches like in V6.2/V6.3. Ok finally figured out what the deal with the weapon swap is. The map reroll DOES update the weapons, but not the cards that hover in a circle around the prison elevator tower, the ones that show you if you've unlocked them already or not. When checking the tangent twins screen, the new weapons are properly shown though. Seems like a visual bug only.

Additionally, it would be helpful to give the player an option which of the two cards to keep when merging stuff in the workshop.

Thank you for reporting these bugs! I'll make an update soon to fix these.

About the card merger, if you didn't know already, only same level card that have randomly chosen output. When merging higher level card with low one, it will pick the higher level card type.

Now with this update, the card alter remove the randomness by changing of your unwanted card type into the one you want, with a bit of cash involve of course. :P

What Shwez said. This was one of the reasons I added the Card Alter. A tip is: if you want to level up a card and maintain its naked/busty, alter the level 0 card you'll combine it with so you can save cash. (Lower-level cards are cheaper)

After re-reading my reply, I just realized that I was silly for suggesting that, since the naked/busty of the lower level card will never matter because combining two cards will always take the higher level card's naked/busty.

In short, there's no need to alter the lower level card. Just combine them.

These are now fixed in 6.5.1

is all of the nudity/18+ content behind a paywall?  (your Patreon)

yes it is

the cards are still 18+, but the models and sprites of shopkeepers are censored/clothed

idk how to do the tutorial xd

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There's a bug in the current version where the instructions don't show. This made the tutorial very confusing. It will be fixed in the upcoming update.
In the meantime, I made a video walkthrough of the tutorial map (with the instructions visible)
https://files.catbox.moe/b73xhq.mp4

Not sure if anyone also experiences this, but any time I change the window from windowed to fullscreen, it flashes on and off at random intervals. No other resolution or quality settings fix it. At windowed, it's fine. Maybe it could be my GPU drivers or something? No idea. Currently on version 6.3.2, but the 6.3.0 version also had this quirk.

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