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Lucid422

4
Posts
A member registered Nov 14, 2023

Recent community posts

Oh, well then you can modify AndroidManifest.xml and change minApi via any convent app like apktool and you can use your keystore so there will be no signature conflicts.

Hello again dear developer. 

You forgot to decrease the minApi to 19.

Okay but I still have the question about shaders.

Maybe I am mistaken but they can decrease overall performance (especially on lower-end devices).

I'm sorry if I bother you too much for such a simple question.

Hello dear developer of this game. 

I've been playing this game for a while and ended it after a while however I have several suggestions related to overall game performance and support. 

I recommend using api 19+(android 4.4+) as I tested this game on Android 4.4 device and it worked fine(overrode through special permission)

The game works fine for most Android versions but the loading time sometimes takes up to 20 seconds(on MT  6752 CPU)and I know it's because of Unity, so I strongly recommend to port the game to Godot engine as it will work much better with such type of game also porting is easier for Godot. 

Also why does this game use OpenGL shaders?