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First off, I adore your interpretation of the Breathless system for LoU. Fits perfectly. I was wondering if you had any ideas in the mix to randomize loot that you can potentially find. I know you outlined how to roll to see whether you come across something. But I was hoping for a table to roll on to figure which crafting parts you find.

Hi there!

Thank you so much for the kind words. That's definitely something I can whip up in a post here. I tend to be such a free-form GM that I didn't want to lock you into what items you HAD to pick up because the dice said so.

But here's what that might look like as a rolling table for what sorts of materials you find on a 13-18. Hope this gives you an idea of what you're looking at!


Scavenge Results Table

Roll a d12 after you roll to scavenge to see what exactly you acquire. In the case of acquiring multiple materials, you find them in smaller quantities than if you had just found one. If you rolled a 16-18 scavenge roll and rolled multiple materials in this table, one of the materials is a full amount.

1Blade
2Alcohol
3Adhesive
4Shroud
5Explosive
6Cloth
7Blade + Adhesive
8Cloth + Alcohol
9Blade + Explosive
10Explosive + Shroud
11Cloth + Shroud
12Adhesive + Alcohol

This is so much more than I expected. Thank you so much! I was experimenting with rolling a d6 and assigning a number to each material. This is much better.