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Our entry for this spookytober jam.

I'll try to polish until the deadline, but I'm not sure If it will be possible. 

Sadly, we weren't able to polish the game =c.

user key  'x' to use the cult master powers, 'z' to sumon Kha'Renm, the merchant and 'tab' to visualize how many days your cultists will survive before you reap all their sanity.

There are lot's of bugs and the game is not balanced yet.  Try to find both finals

As we would expect, the game is not polished and a little confusing. Here are the steps to get both finals:
- the sanity you reap is represented by the summon circle
- when your max sanity capacity reach 1000 or you reach day 20, Mr'ghort will start to come. It will take 10 days for him to come
- For the ending where you summon it, you need to have 1000 sanity
- For the bad ending, just finish the 10 day countdown with less than 1000 sanity

We could have used more way to show those values for the player, and some kind of tutoria, but sadly, we didn't hade time 


All musics and sfx are under cc0 license. All sprites were done by KeichTS and myself. The font used is cc0 too.

Font used: https://www.dafont.com/pixelatus.font

music used:

-intro: https://opengameart.org/content/dark-intro

-game: https://opengameart.org/content/dark-shrine-loop

-Both endings: https://opengameart.org/content/the-y-files

Game engine: godot 

Sprite editor: asesprite and libresprite

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