Awesome - the more entries the better!
Hugh Lashbrooke
Creator of
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Woah - this is a great tool! Really unique and interesting - I can see how it will work well and I can’t wait to use it!
Out of interest, what size font do you use in these layouts? The 4-column layout works really well and it’s clearly readable, without looking cramped like I would have thought it would.
To help everyone get started with making Roll Up! games, I have created free templates on Canva for the full guide. There are separate templates for A6 and US pocket book sizes, and they are available in the downloads section of the Roll Up! Itch page.
It is certainly not a requirement to use these when creating with Roll Up! - I have included them to make it easier for people to get their games started without having to set up new layouts. If you like the layout of the guide book, then you are welcome to use the template as the layout for your game. I would recommend, at the very least, picking new fonts to distinguish your work, but it really is all up to you.
Thanks to everyone who has submitted work so far - the games that have come in are just excellent!
If it helps anyone using this guide, I created image templates in Canva for the various Itch image formats - free to use from here: https://hlashbrooke.itch.io/itch-image-templates-in-canva
My first thought here was “people scramble eggs in the microwave?”, but I Googled it and I see it’s a real thing, so thanks for teaching me something new :)
Honestly, I love the idea for this game - it’s a really interesting concept and should be a lot of fun to explore.
Gilbals had some great ideas here, and I’m going to offer my thoughts too.
Thinking in the framework of Roll Up!, I would picture something where players start with basic resources, and they have to come up with new inventions. They would need to use three stats to create things - maybe Strength, Wits and Finesse - and each type of item (maybe?) has a different difficulty level they need to roll against.
You can also have a table of complications - things like they lose access to some resources, their invention gets destroyed, something doesn’t work the way it should, or other things. Then those complications are introduced from time-to-time.
You could add a conflict layer to it, where players could try to steal from another player, and use the combat mechanics for rolls against each other.
That’s all vague ideas and they might not be what you’re thinking, or they might not work in practice, but I think it could be an interesting way to go with it.
Share your idea here! Better yet, start a new topic in the forum: https://itch.io/jam/roll-up-jam/community - that way people can have a look and offer their thoughts more easily :)
Now available to order as a soft cover, staple-bound booklet at cost price. Order here: https://www.lulu.com/shop/hugh-lashbrooke/roll-up/paperback/product-kv92v4j.html
I just published a v1.1 of the system, including (amongst other things) difficulty levels. You can still hack the system and make it work any way you like, but that should serve as a reasonable guide I think. There are more details about the update here: https://hlashbrooke.itch.io/roll-up-ttrpg-system/devlog/775251/v11-difficulty-levels-and-improved-balancing
Thanks for checking it out!
That’s great feedback and a very good point. My first iteration of Roll Up! had a table for determining difficulty with five levels - Basic, Easy, Medium, Difficult, and (Nearly) Impossible. So that’s exactly what you’re saying it should have. I changed it to make it more flexible, but I tend to agree that it makes the difficulty a little too random.
I’ll consider changing it back, and possibly keeping an option for random difficulty in there too.
I appreciate you having a look and sharing your thoughts - let me know if you use the system to create something!
I’m hoping to some interesting new games that use the Roll Up! mechanics. Here’s an example of one I have created: https://hlashbrooke.itch.io/rolling-raceway
You’re right that Roll Up! can be used as an oracle on its own - I purposefully designed it to be versatile enough to work that way, while also functioning as a system reference document for people to use to create other games.
I have a jam starting next week for creating tabletop games using the new Roll Up! TTRPG system that I recently published.
Game jam here with more details: https://itch.io/jam/roll-up-jam
It’s kicking off on 6 August and lasting for a little over a month. I will be creating a pay-what-you-want bundle from the submissions after the jam ends for the participants who would like to join that!
I’ve opened up a jam for the Roll Up! system that overlaps with the One-Page RPG Jam, so you can use the system and submit to both jams at the same time.
Jam details here: https://itch.io/jam/roll-up-jam
Hey folks,
I thought I’d share this here since it may be interesting to participants of this jam.
I recently created and published a new TTRPG system called Roll Up! It is designed for creating games that are easy to start, yet remain endlessly replayable. The core system comes with all the tools you need to create a new game, including extensive tables for generating settings, themes, characters, quests, and more.
The system uses a d6 and no other dice, so it’s easy to pick up even for folks who have never played RPGs before. The rules come in an A6 booklet, and the core mechanics can easily be included on a single page for creating one-page RPGs.
You can find the system here: https://hlashbrooke.itch.io/roll-up-ttrpg-system
I have also published a game (a one-page RPG, of course) using the system that is available here: Rolling Raceway - it is a tabletop racing sim that works for any number of players. It shows off some of the versatility of the Roll Up! system.
The system is openly licensed (CC-BY) and free to download, so you are welcome to use it to create new games, especially for this jam!
My submission to the 20-minute adventure jam is live now: https://hlashbrooke.itch.io/an-urgent-quest