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Hugh Lashbrooke

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A member registered Mar 09, 2023 · View creator page →

Creator of

Recent community posts

Awesome - the more entries the better!

This is very cool - a life struggle that we can all relate to, turned into a fun, duelling RPG.

Welcome to the jam!

Your game looks interesting and like a lot of fun - I’m going to check it out now. Always good to build from personal experience!

Oh yeah - throw in some power-ups and this would work well for a Mario Kart style game :)

Got it - I might do some experimenting with my layouts with that in mind. Your design work is always awesome to see.

Woah - this is a great tool! Really unique and interesting - I can see how it will work well and I can’t wait to use it!

Out of interest, what size font do you use in these layouts? The 4-column layout works really well and it’s clearly readable, without looking cramped like I would have thought it would.

This is great! I really like the addition of advancement with the Marks and how you can trade them in for new abilities or features.

This is loads of fun! It’s a great concept and very challenging. The combination of two styles of game that you wouldn’t usually put together works so well. It reminds of getting my dad to help out in particularly tense moments of old Sierra games, where quick typing was essential for survival.

I have updated the downloads to include this! Thanks for pointing it out :)

To help everyone get started with making Roll Up! games, I have created free templates on Canva for the full guide. There are separate templates for A6 and US pocket book sizes, and they are available in the downloads section of the Roll Up! Itch page.

It is certainly not a requirement to use these when creating with Roll Up! - I have included them to make it easier for people to get their games started without having to set up new layouts. If you like the layout of the guide book, then you are welcome to use the template as the layout for your game. I would recommend, at the very least, picking new fonts to distinguish your work, but it really is all up to you.

Thanks to everyone who has submitted work so far - the games that have come in are just excellent!

This looks like a lot of fun - your background and threat tables are really interesting, and it feels like the system works well with four stats!

I love the critical failure rules you added in - adds an interesting dynamic to the whole thing.

That’s great to hear - I’m glad it was so useful for you!

That’s true! I play with Bonus having a minimum of 1 (even with high stats, having at least 1 Bonus is useful). I realise that haven’t added that to this guide, so I’ll update it to include that. Thanks for highlighting it!

There’s plenty of time! Even if you upload a work-in-progress to finish later on, that’s alright too.

And thinking like a kid is always a good idea - my first playtesters are always my own kids, so I tend to keep them in mind when developing anything new.

If it helps anyone using this guide, I created image templates in Canva for the various Itch image formats - free to use from here: https://hlashbrooke.itch.io/itch-image-templates-in-canva

My first thought here was “people scramble eggs in the microwave?”, but I Googled it and I see it’s a real thing, so thanks for teaching me something new :)

Honestly, I love the idea for this game - it’s a really interesting concept and should be a lot of fun to explore.

Gilbals had some great ideas here, and I’m going to offer my thoughts too.

Thinking in the framework of Roll Up!, I would picture something where players start with basic resources, and they have to come up with new inventions. They would need to use three stats to create things - maybe Strength, Wits and Finesse - and each type of item (maybe?) has a different difficulty level they need to roll against.

You can also have a table of complications - things like they lose access to some resources, their invention gets destroyed, something doesn’t work the way it should, or other things. Then those complications are introduced from time-to-time.

You could add a conflict layer to it, where players could try to steal from another player, and use the combat mechanics for rolls against each other.

That’s all vague ideas and they might not be what you’re thinking, or they might not work in practice, but I think it could be an interesting way to go with it.

Share your idea here! Better yet, start a new topic in the forum: https://itch.io/jam/roll-up-jam/community - that way people can have a look and offer their thoughts more easily :)

It’s great to have you here! I’m glad you find Roll Up! a good choice for you and I’m excited to see your work - I’m sure it’s going to be great :)

Now available to order as a soft cover, staple-bound booklet at cost price. Order here: https://www.lulu.com/shop/hugh-lashbrooke/roll-up/paperback/product-kv92v4j.html

Great to have you all here, and it’s awesome to see games already being published! I’m loving what I’m seeing here and excited for the jam to get started.

And yes - multiple entries are totally OK (and encouraged!)

Welcome folks - looking forward to seeing what you create!

I just published a v1.1 of the system, including (amongst other things) difficulty levels. You can still hack the system and make it work any way you like, but that should serve as a reasonable guide I think. There are more details about the update here: https://hlashbrooke.itch.io/roll-up-ttrpg-system/devlog/775251/v11-difficulty-levels-and-improved-balancing

Awesome - looking forward to seeing it!

Sounds good! I’ll continue to work on it, and look forward to seeing what you do with it - hacking the system is always welcome :)

Thanks for checking it out!

That’s great feedback and a very good point. My first iteration of Roll Up! had a table for determining difficulty with five levels - Basic, Easy, Medium, Difficult, and (Nearly) Impossible. So that’s exactly what you’re saying it should have. I changed it to make it more flexible, but I tend to agree that it makes the difficulty a little too random.

I’ll consider changing it back, and possibly keeping an option for random difficulty in there too.

I appreciate you having a look and sharing your thoughts - let me know if you use the system to create something!

I’m hoping to some interesting new games that use the Roll Up! mechanics. Here’s an example of one I have created: https://hlashbrooke.itch.io/rolling-raceway

You’re right that Roll Up! can be used as an oracle on its own - I purposefully designed it to be versatile enough to work that way, while also functioning as a system reference document for people to use to create other games.

I have a jam starting next week for creating tabletop games using the new Roll Up! TTRPG system that I recently published.

Game jam here with more details: https://itch.io/jam/roll-up-jam

It’s kicking off on 6 August and lasting for a little over a month. I will be creating a pay-what-you-want bundle from the submissions after the jam ends for the participants who would like to join that!

I’ve opened up a jam for the Roll Up! system that overlaps with the One-Page RPG Jam, so you can use the system and submit to both jams at the same time.

Jam details here: https://itch.io/jam/roll-up-jam

I created Roll Up! recently, so it is still new to the world. I’m excited to see what people create with it!

If you’re taking part in the jam, feel free to say hi here and introduce yourself - the more folks join, the more submissions, the more fun we will all have.

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Awesome - I hope you enjoy it! I’ve had a ton of fun with it in my playtesting. If you do try it out, please let me know how it goes!

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Hey folks,

I thought I’d share this here since it may be interesting to participants of this jam.

I recently created and published a new TTRPG system called Roll Up! It is designed for creating games that are easy to start, yet remain endlessly replayable. The core system comes with all the tools you need to create a new game, including extensive tables for generating settings, themes, characters, quests, and more.

The system uses a d6 and no other dice, so it’s easy to pick up even for folks who have never played RPGs before. The rules come in an A6 booklet, and the core mechanics can easily be included on a single page for creating one-page RPGs.

You can find the system here: https://hlashbrooke.itch.io/roll-up-ttrpg-system

I have also published a game (a one-page RPG, of course) using the system that is available here: Rolling Raceway - it is a tabletop racing sim that works for any number of players. It shows off some of the versatility of the Roll Up! system.

The system is openly licensed (CC-BY) and free to download, so you are welcome to use it to create new games, especially for this jam!

My submission to the 20-minute adventure jam is live now: https://hlashbrooke.itch.io/an-urgent-quest

A beautiful adventure for Mausritter - the design is just fantastic and the location will make for some excellent adventures

Thanks! Yeah, being in Australia makes it a little tricky to find reasonable overlap with Europe. If not enough people can join then I'll shift some times around and see if it makes a difference.

This is an excellent resource! I play a lot of Mausritter, and these will work for that perfectly, with almost no need to adapt them. Love it.

Ah - thanks so much! I hope you have fun with it.

Glad it's helpful!

I loved reading through this — it's an awesome setting and looks like a great adventure. I'm looking forward to playing it!

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I'm glad you like it! It adds a great element of increasing suspense to the whole thing.