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(2 edits)

As I have just read Heater Kicker’s game page (and devlog) and am about to finally test the game (sorry for the little delay!!), I realize I left some questions unanswered!…

Thanks for the suggestions; there are a monstrous amount of available options for frameworks and engines, actually, especially for 2D. I will not be using Unity for several reasons (including the fact that if the game is one day really successful — who knows! —, there will be royalties for them, and I disapprove some of their behaviours, especially collaborating with military drone projects and how dependent you can become by binding yourself to this tool) ; I intend to actually mix 2D with some simple 3D (it should be one of the twists), so I do not have humongous technological 3D needs, which is why both Godot and MonoGame could do the trick. Not saying that Unity is not useful for prototypes and small projects as you did (I even have relatives that use it this way), but I tend to be extremely wary of dependence to not-always kindly people and institutions. But I digress. :p

By the way, since you seem interested, the main concept is linked to ‘games inside games’; if you know the film Inception, you should get the general idea. :) I still have to really put things together, although I tend to think I will use MonoGame, and am currently setting some things straight in my life (only positive things!); you may get news one day. :)

By Gameboy, do you mean the legendary old console or...?

Yes, good old Game Boy. :) Watch out for using the word ‘old’, I have one! XD But seriously, the Game Boy has a special vibe, both in game style and sounds, that I am fond of. Sometimes, technological constraints bring out the best creativity.

I'm glad to see you managed to finish the game.

Well, not totally finished since one level beat me… :o

Also I can't really make out what that timer/clock on that photo is, but if that's a speedrun timer then I salute you!

Actually, the timer on the screen capture is from Pomofocus, a piece of software that implements the Pomodoro method. Which I recommend, especially in case you have any procrastination problem. :) I left it on several captures as a subtle promotion of the method, since I think it can definitely help people out. ;)

Larry is love, Larry is life.

I searched a bit, and this looks like a meme, but I cannot quite make out what this is about. X)

Well I have to admit, when it comes to royalties, Unity is like a vulture with how much money it takes compared to other engines. In my opinion, recent events with Unity have been very strange, with the merging with IronSource or the fact that the CEO called indie devs stupid idiots or something like that. I was actually considering switching to Unreal, but I’m not yet sure. I’m really trying to live by caring for a game’s community and it’s feedback.

Your game sounds really cool! Let me know when even just a demo is available, I’d love to check it out.

Game boy is a really cool console! I’d love to get my hands on it one day, but where I come from, shipping tends to cost 80 times more than the actual product. I think it’s a shame that older consoles are getting harder to get, because the games on them were great and so nostalgic.

Larry is just an inside joke. I am one of those people that instead of naming their character models things like “NPC_Town_01”, I name them random names like Jeff, Jeremy, Larry, Barry…