A good introduction to a simple yet classic formula that many TTRPGS use, with a few twists. If someone is dipping their toes in the vast ocean of alternative TTRPGS yet want something still familiar, this is a ideal start.
I've been involved in the development of the system- playtesting, making suggestions and such- and I am happy that I started here on my little homebrew journey. Personally, I prefer systems even more out there nowadays... so I see room for more creative mechanic's where others might be content.
Give it a read! see what you can implement, what you like, what you hate.