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Semi-Automated Shipping Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #3 | 4.339 | 4.339 |
Jonas Top 10 | #5 | n/a | n/a |
Fun | #9 | 4.305 | 4.305 |
Creativity | #15 | 4.373 | 4.373 |
Visuals | #18 | 4.525 | 4.525 |
On Topic | #19 | 4.339 | 4.339 |
Sound | #47 | 3.814 | 3.814 |
Simplicity | #279 | 3.814 | 3.814 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
It was generated by soundraw.io
Credits
kypello
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Comments
wonderful game, I
wantneed more levels5/5 can't say much about it. AMAZING!
thank you!
I LOVE THE ROBOT, super cute art and fun gameplay, would love to see this become a full game!
thanks for playing, glad you enjoyed!!
thank you!
Really like this entry, it's a lot of fun! I would be super curious to see what someone who doesn't have any programming experience would do with a game like this. I can imagine it would be a very different kind of experience for them. I really like the art style, it reminds me of Spoopy's House of Jumpscares, and the music kicking up a beat when the robot is in motion is a chef's kiss kind of touch. There's a couple things that hold this back from a perfect score in my book, mainly the difficulty of understand the distinction between check in front and check below, and what properties each of the different tiles accounts for (e.g. is tiled floor metal? can a crate be a wall?). Also, the break statement is broken. lol. All in all, really great entry! Good work!
Nitpicks:
thanks so much for playing!! I completely agree about the conditional statements being too confusing, I'm thinking about redoing it entirely to be more intuitive for my post-jam version
Incredible game, one of the best I’ve played so far! Amazing visuals, pleasing music, a simple, intuitive, polished and extremely fun gameplay that triggers my OCD for elegant code, what could I ask more? ^-^
I loved how you mixed drag and drop programming with realistic syntax (Python, am I right?), creating something really interesting and fun to use: allowing the player only so much freedom in modifying the basic structures makes for really great puzzles.
The only thing I’ll say is that it would have been nice to have a way to reset the robot’s position in order to easily modify the code: right now you have to reset the level and rewrite everything. On that regard, unfortunately pressing the R button while creating comments in the code also resets the game, and I feel this wasn’t intended! ^-^’
One last thing: for this jam the game didn’t really need a tutorial, but if you create a comprehensive one this could be an amazing tool for teaching coding to teens, especially regarding command flow structures. You should consider this target for a post-jam version, in my humble opinion! :)
Really, an amazing job! Keep up the good work!
thank you so much for playing and leaving feedback!! I'm definitely going to add a way to reset the level without clearing all the code for my post-jam version. Also sorry about the reset happening when you're typing a comment, that was not intentional! Otherwise I'm glad you enjoyed!!
That was excellent! Probably the most "on topic" game I have played for the Wowie Game Jam.
Only request would be to have a button to clear all commands.
Amazing work!
thank you so much! I'm definitely going to add something to make clearing commands easier for my post-jam version
Dude this game is so cool. Very impressive regardless of the time limit. Nice polish, especially liked the particle effect on door close.
Beast.
thanks for playing!!
if this doesnt win i will not drink milk this game is great
absolutely amazing. the visuals are top notch, level design is great, and it's impressive how you got a whole visual scripting system working in only 3 days. clearly a winner for me!
thank you! :) glad you enjoyed!
This is a really good-looking and solid game! Love how it is 3D instead of the usual 2D format gameplay, and love the music so much that I was vibing in that! xD
thanks for playing!
Good game and fits well with the theme. Congrats on the submission
thank you!
Really good game, I really like the concept and the visuals. Btw: The little Robot looks like Billy :D
Tip: You can define the dimensions of your game and your embed so the sides on the WebGL won't get cut.
thanks for playing! I had problems with the resolution on the web version, I know I can resize the embed but I can't resize the resolution of the game itself without uploading a new build
Really cool game I did play it for almost 1 hour!! Finding the elegant solution was a good challenging. As a side note the door sound was a bit too loud.
thanks for playing, glad you enjoyed! sorry about the doors, they've already been fixed, I just have to wait until I can upload new builds...
I'm speechless. I really can't wrap my head around how you managed to deliver such a high-quality product in such a short time. One of the best games I've played so far; there's little else to say. Extraordinarily great game all around. Congratulations on your submission!
thank you so much, super glad you enjoyed it!!
One of my favorites in this jam! On a side note, the screen does not fit in the web browser but the downloadable file runs normally.
thank you so much!! I had a problem with the web version going into fullscreen, so I had to get rid of fullscreen and make it a fixed resolution instead, unfortunately this means it won't fit on smaller screen sizes, sorry about that!
Wow, this amazing to play through! I love giving a cute lil' robot commands and solving these super well-designed levels. A very well-rounded, polished and fun experience.
Definitely one of the best entries I've looked at so far! Keep the cute beep boop robots rollin'!
thank you so much for playing!! glad you enjoyed!!
When I first entered the code menu I was a bit confused since I didn't know what to do. You should make the ui where you drag the code a bit more visible. Good game otherwise. (Also you should be able to remove code lines by right clicking them or some thing )
thanks for playing! May I ask what you mean by "more visible" exactly? Unless there is something wrong with the screen size, the code selection area should be fully visible on the left side of the screen. And yes right-click to remove code lines is a good suggestion, I will be adding that for my post jam version
Well when I first played I did not know what to do with the code or where to put it (Maybe im just a bit slow)
ah ok! Maybe I should add a tutorial or something to show that you can drag lines of code from the left side into the main area
Good game, a lot of work has been done for 3 days!
It seemed to me that the complexity grows very quickly. The fourth level is much easier than the previous two. The player is given many opportunities at once (in code) without any tutorial. It’s not bad, but without programming knowledge, I would not have figured it out.
But once again, for three days this is an incredible amount of work!
thank you! I thought most people playing the jam games will probably be programmers, so I made it with that fact in mind. But I can see how it would be harder for someone with less programming experience
Amazing game and concept. I really like that there's a code editor instead of just dragging arrows around. The solutions are quite clever as well. I had a lot of fun and the art is really unique and looks great. Incredible job, one of my favorite games this jam for sure!
thanks so much for playing!!