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Gub's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #348 | 1.049 | 2.200 |
Simplicity | #348 | 1.240 | 2.600 |
Sound | #351 | 0.763 | 1.600 |
Fun | #352 | 0.858 | 1.800 |
WOWIE! (Overall) | #352 | 0.667 | 1.400 |
Topic | #353 | 0.572 | 1.200 |
Visuals | #355 | 0.667 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
for me the game dit not launch. Trying to run it from the terminal gave me the following output
lenscas@lenscas-laptop-ryzen: java -jar gub.jar
no main manifest attribute, in gub.jar
If you still want to try it out, running it now should work.
But if running the is still not possible, I am very sorry.
Without having the Java runtime environment setup; launching a JAR can become somewhat problematic in terms of accessibility; are you able to create an alternative package for distributing the game?
I am very sorry, but I did not find a simple solution to bring my java project(s) to the web...
Thanks for pointing it out, I think my next project will be web-compatible.
I'm not really aware of how much new development is going into Java Applets; but they were quite popular in the early 2000s; if you do a search for "Java Applets" you could maybe give a go at looking into that - it may be a way to go if you're keen on sticking with Java for your game development - and you wanna try to ease distribution inside web browsers. I had prototyped some basic games (like snake) in Java but moved to other frameworks over the years; currently my favorite tool for gamedev is the open-source Godot engine.
I was thinking about this option, but I figured out, that they are not supported in html5. I like coding in java, but I'm definitely open to any other language (/ engine).
I've dabbled with lots of different environments for gamedev; currently Godot is my favorite. I got into Godot by hitting up their homepage and running over all the tutorials/learn-godot pages they had on their homepage; if you like Zelda games, there is a Zelda-like Godot tutorial on Youtube that helped me pick up a lot of ideas too.
thanks!
Though this is not a solution to bring the game to the web there are multiple solutions to bundle java with the game so the user doesn't have to have it installed.
If I remember correctly there are multiple threads discussing various way on the jmonkey engine forum (a game engine for java) https://hub.jmonkeyengine.org/ maybe it helps in the future. I believe that there was also talk about WASM there, however I don't think much happened with that.