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Harrison Temple's Treasure Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #65 | 3.158 | 3.722 |
Theme | #77 | 2.828 | 3.333 |
Fun | #86 | 2.640 | 3.111 |
Innovation | #86 | 2.593 | 3.056 |
Overall | #97 | 2.432 | 2.867 |
Audio | #119 | 0.943 | 1.111 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
no AI generated content
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Comments
It's pretty cool that you used your own custom engine for 3D graphics, but there's nearly no gameplay. My pinky got tired holding shift, since there's no reason to be slow. Still made it to the end though
I agree, most of my time was put into the game engine until i liked how it looked.
Because of that I wasn't able to make what I wanted and just made a maze.
if the download gets flagged as a virus, try the zip version
https://samvanmaele.itch.io/harrison-temples-treasure-labyrinthzip
I didn't know 3D is possible with pygame, TIL
See through walls in a labirynth make it surprisingly intersting, I enjoyed collecting all the plushies. Great game!
This madman brought a custom 3d engine to a jam holy sh*t
Interesting visuals. The gameplay is pretty fun
I just found out that this is made using your own engine. That's very impressive
This looks like it belongs on the most advanced video game console every created: The VECTREX.
you know about the vectrex? i really want one but they are expensive. if i had one i would port this to the vectrex
Making your own 3d game engine is really impressive! I also like retro arcade look. In my opinion the maze is a little too big though. Good job!
i will probably end up increasing the walkspeed or making the maze square by cutting of the long part.
Visually striking, it's like one of those really old arcade games where the graphics and theme are really high concept and hard to grasp. I especially like the wireframe turtle.
There are a lot of lines on top of each other when trying to make a maze game with just wireframe though. I guess that's why most of the old vector games were space shooters.
Tip: The game uses WASD to move. If you cannot move with WASD, you should check if your input method is English.
you can remap they keybindings in the options menu.
putting the input method in English works too though. i myself just bougth a QWERTY keyboard so i dont have this problem eventhough my country uses something else.
It's really cool to see you used your own game engine. Loved the wireframe aesthetic. Also would be nice if the game had music. I dont know its a bug or a feature where neuro plush isnt scaled correctly but it helps to see where you missed them. Overall nice game with a simple premise.
i was planning on adding something else like a map, but i ran out of time and the incorrect head scalling did the job well enough.
Nice work on your game engine!
Control is pretty good and satisfying, though I spent all the time sprinting
while testing it i did too xD. i worked on the movement till i thought it was something i wouldnt mind having in AAA games.
An interesting maze game where you collect plushes as Vedal.
While in the pause menu, the mouse movement is detected so the turtle looks to a different direction to when you paused.
The depth of the plushes with the walls is a little weird,
The shift button is nice to have and the jump button seems kinda useless here to me.
Nice work on this one, keep going
ye sorry for the depth thing, didnt know how to fix it. The jump button was made at the very start and i just didn't see a reason to remove it.
Thanks for the review!