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Artorm Fighter 2: Fusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #26 | 3.600 | 3.600 |
Jam Theme | #51 | 3.200 | 3.200 |
Gameplay (Fun Factor) | #77 | 2.400 | 2.400 |
Overall | #80 | 2.420 | 2.420 |
Audio | #93 | 1.400 | 1.400 |
Crafting Mechanics | #104 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Alien, the game is based in space.
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Comments
Pretty polished, but I didn't hear any music :/ Otherwise, pretty clean!
Thank you! 😊
Yes, sadly whenever I'm making a game final art comes before SFX/BGM and I didn't get that far...
I'm surprised just how...., finished feeling it feels if that makes sense? Not a big fan of ship shooters but this one was actually pretty fun!
Given the time constraints it's amazingly polished, the story's there, the game play works like it should, the controls are simple and effective, over all it's just a very pleasant entry.
Nicely done, :D!
The game is complete and the gameplay was fluid and the overall experiment was fun!
Great submission.
Thank you! :D
I had a hard time to figure out the controls - I couldn't find a description. Here are the controls if someone else also struggles like me:
move the cursor on the map with the arrow keys and select an planet/mission with Z. Shoot with Z and exit a zone with X.
Nice work - I love the transitions between scenes.
Heya, I appreciate the input/feedback. I've added the controls within the game's description for anyone else who may feel lost. It is something which will be made clear in-game once I get around completing it, though!
Thank you :)
Cool story!
Thank you! I'll probably complete it in <2 weeks. The intro is supposed to have constellations depicting what happened. There's also supposed to be an online leaderboard (hence the need to submit a bounty name) but time got the best of me :P
Sounds like tons of fun!