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Snailey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #2 | 4.455 | 4.455 |
Audio | #20 | 3.182 | 3.182 |
Overall | #28 | 3.182 | 3.182 |
Gameplay / Fun | #44 | 2.636 | 2.636 |
Does it follow the theme? | #56 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
none
What are the Discord usernames of all your team members?
sezgiuu
n3onkill3r
mertbalkandev
berk.uyku
kafaadami
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Comments
Like the other people said, art is amazing, but mechanics feel realllly weird. I could tell this game would've been much better if you had more time. I would recommend limiting your scope, especially with so many teammates (5). You had a pretty great original idea too- i'd really love to see it later on post-jam. Onto the numbers:
Music: 8.5/10.
Art: 9/10.
Implementation of mechanics: 6/10.
Theme (RN): 7/10.
Theme (OG): 9/10 if implemented correctly. Again, I'd love to see it up post-jam.
Keep it up guys! You seem like pretty talented devs. I'd recommend longer jams for this scope of project :))
Cool game. I like the art a lot, but the gameplay is a little bit finnicky and hard to get into.
thank you!
Nice game, good mecanic but I don't see the connection with the theme.
thank you!
Thanks! Tape measure is the tool, it has a grab-pull mecanic. we also had a mini combat system planned where you use the tape as a sword but we couldnt finish this part unfortunately. tape case also push the character back if you miss the platform. Thanks for playing ^^
Loved the art. The game idea is cool and the music is good. the main mechanic feels weird and needs more work.
Thanks!
really cool visual
I do agree