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A jam submission

Pirate ScalesView game page

Submitted by sijinglim — 3 hours, 10 minutes before the deadline
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Play game

Pirate Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#37262.8203.182
Overall#49602.4172.727
Creativity#52522.4172.727
Enjoyment#56332.0152.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a player scaling mechanic that the game is designed around.

Development Time

48 hours

(Optional) Please credit all assets you've used
Just me and Godot

Leave a comment

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Comments

Submitted

Love the mechanic that adheres to the scaling theme. The scaling music with the guitar note is a nice touch, suited the background. But I think the background is too calm for its dangerous platforming theme (with swords etc)? Good job on this game for a 48 hours one though! :)

Submitted(+2)

Maybe not intentionally, but just tricky enough to be engaging and get me to finish it. Music is pleasant as heck as well.

Developer

Hello fellow pirate gamer, thanks for playing! It's definitely intentional, I wanted the player to feel "oh I can do that?!" and it's the type of thing that scratches my brain right haha. Glad you enjoyed it!

Submitted(+1)

The idea is there, but I hardly could pass through first two swords, let alone the guard :( even the biggest timed version does not jump high enough to avoid damage

Developer

Thanks for checking the game out! (awesome name btw!) By biggest do you mean the biggest size you can grow to? The only way to avoid the guard attacks at that size is to either have enough space to back up, or to shrink ;)

Submitted

intresting idea

Submitted

IMMMM A PIRATE EEEE

Submitted(+1)

I really liked this one, but it was a bit hard

Developer

Thank you for taking the time to play and comment! I figured part of the fun was in mastering the controls which I struggled with initially. Was it the controls or figuring out what to do that was hard for you?

Submitted(+1)

I loved the music and how it plays when it grows or shrinks. But I couldn't get past the first few swords. I tried a lot and couldn't. It seems to be really cool, and the art is beautiful.

Developer

Thank you for checking the game out and the compliments on the media!! I added a gif screenshot to the game page as a hint for getting past the first part if you are curious 

Submitted(+1)

I think your character design is very charming and would love to see more world-building with the assets as well (maybe make some of the platforms planks or the background the inside of a pirate ship, etc.). I got past the first few puzzles but have a hard time controlling with all of the buttons being so close together on my keyboard. Well done submitting your game, I hope you continue to produce :)

Developer

Thank you for playing and for the compliments! I wanted to do one more iteration on the art exactly with what you suggested, to make it more pirate ship-ey. Sorry for the controls accessibility, wish I could have added remappable controls in time. Thanks again :)

Submitted(+1)

Looks pretty nice, but im too dumb to get past the first few obstacles + (using the zxcv row of keys can sometimes be annoying for people on different keyboard layouts where z is on the opposite side of all of the other keys)

Developer

Thank you for playing! Apologies for the controls accessibility; I wanted to add remappable controls but did not get to it. Not sure how far you got but if Z was a concern you were probably done haha

Submitted(+1)

Interesting idea for the main mechanic. I like this simple art style and the calm music (I don't know if it fits the game's overall theme, but I enjoyed it nonetheless). The controls were a bit frustrating though. Overall good job!

Developer

Thank you for playing! The music was thrown in very last second, but I thought it was better than the silence before haha. Did you play with keyboard or a gamepad?