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The Great Krampus Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #5 | 3.444 | 3.444 |
Fun Factor | #6 | 2.889 | 2.889 |
Accessibility | #7 | 3.000 | 3.000 |
Originality | #9 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Discord IDs
kmce
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Comments
This is a pretty nice entry, kept playing till i managed to win! Hiding buffs or debuffs in presents was a nice way to implement “Unintended Effect”!
Fun game all in all! :)
Nice entry! I liked the art and music and the controls felt good. I did however save Christ without ever attacking (probably due to where and how frequently they spawned) and I don't think I picked up an upgrade until I was 10 rescues in, but its a good entry! Happy holidays!
Fun entry! Festive vampire survivors :D The mechanic of saving would've been fun to expand on / tie in some permanent upgrades.
E.g: Rather than instant saves, it's hold to save (adds some risk) but grants a golden package that gives a perm boost to fire speed, bullet count, bullet damage, etc.
Thanks for the feedback! I had originally planned on having an inventory for the presents and you could choose when to open them (much like the first Toejam and Earl), and the children were planned to be saved by untying them from Christmas lights that the Krampus elves had used to tie them up. However, time just seemed to get away from me with this jam.