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This site is a work in progress.

My Projects

  • Boron (2023-2025): An experimental, portable SMP operating system inspired by a certain 1990s workstation OS. It currently runs on x86 and amd64, with more platforms planned in the future.
  • Discord Messenger (2024-2025): A free and open source Discord-compatible chat application. It runs on Windows 95 and up.
  • Purplecord (2025): A free and open source Discord-compatible chat application. It runs on iOS 3.1.3 and up.
  • CelesteNES (2024-2025): A partial demake of Celeste for the Nintendo Entertainment System.
  • NanoShell (2021-2023): A 32-bit permission-less multitasking operating system with a windowing user interface harkening back to 1990s GUIs.
  • ReMinecraftPE (2023-2024): A custom experience based on Minecraft PE as of 2011.
  • Gamma64 (2020-2021): A fresh new take on SM64, with many concepts borrowed from the game's development process.
  • Growalone (2017-2021): A 2D (optionally multiplayer) sandbox game for Windows with tree based crafting.

Smaller Projects

    Note: Some of these may not have links associated with them. This is because I don't want to publish their source code or otherwise link to them. These are listed in roughly reverse-chronological order.

  • MarkdownBlogThing (2024): Allows you to write blog-ish pages with markdown and compile them to HTML.
  • The Deep End (2024): A game where you attempt to go as deep as possible, while avoiding obstacles. Made for a friend's small game jam
  • NanoShell64 (2023): My first 64-bit OS. Abandoned in favor of Boron.
  • CrappyScript (2023): My second attempt to create a scripting language.
  • TinInf (2022): Tiny Infinite platformer. Was meant to be a mobile game, never finished.
  • SM64: Revolution (2021): A Super Mario 64 ROM hack trying to depict Luigi's attempt to take down the Mushroom Empire led by Bowser. Was never finished.
  • Activity Monitor (2021): Allows tracking of activity on your computer.
  • CodeStat (2021): Counts the amount of lines of code in a source code repository.
  • CPPOregonTrail (2021): An adaptation of a friend's Oregon Trail clone in object oriented C++. Allows multiple sessions and is relatively adaptable.
  • HillScript (2020): My first attempt to create a scripting language.
  • DSPlatformMaker (2020): An attempt to create something like Super Mario Maker on the Nintendo DS.
  • Minecast / FPRaycaster (2020): An experimental mix between Minecraft and a raycaster based FPS.
  • Tankmmfi / The Tanked Revival Project (2020): An attempt to resurrect Tanked (2011) by Robinson Technologies.
  • NES Classic As Keyboard (2020): Uses an Arduino Uno with an ATmega16U2 USB adapter to convert an NES Classic controller (with the Wii Remote expansion connector), to a keyboard.
  • Growtopia items.dat reader and Growtopia items.dat encoder (2019): Tools designed to edit Growtopia items.dat files. Not actively maintained.
  • BinarySerialization (2019): Small library for C# which allows serialization of data into a byte array.
  • Boulder Flee (2019): A game where you Flee from a Boulder. Very creative. Made for the One Lone Coder 2019 game jam.
  • NanoShell-Arduino (2019): Small Arduino graphical shell for ST7735 class displays.
  • DSGameEngine (2018): An attempt to create a game framework for the Nintendo DS. Uses software rendering.
  • Growalone (2017): An attempt at recreating Growtopia in Unity3D, in single player mode. Not to be confused with Growalone (2017-2021).
  • Growtopia World Planner (2017): An attempt at creating a world planner / designer for Growtopia, created using Visual Basic and GDI+.
  • Growtopia 3D / Minetopia (2016-2017): A series of attempts to convert Growtopia into a 3D Minecraft-style game, using Unity3D and C#.

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