Interactive computer-based music systems form a rich area for the exploration of collaborative sy... more Interactive computer-based music systems form a rich area for the exploration of collaborative systems where sensors play an active role and are important to the design process. The Soundcool system is a collaborative and educational system for sound and music creation as well as multimedia scenographic projects, allowing students to produce and modify sounds and images with sensors, smartphones and tablets in real time. As a real-time collaborative performance system, each performance is a unique creation. In a comprehensive educational project, Soundcool is used to extend the sounds of traditional orchestral instruments and opera singers with electronics. A multidisciplinary international team participates, resulting in different performances of the collaborative multimedia opera The Mother of Fishes in countries such as Spain, Romania, Mexico and the USA.
¡Chum, chum, pim, pam, pum, olé!: pioneros del arte sonoro en España, de Cervantes a las vanguardias, 2017, ISBN 978-84-695-7021-0, págs. 682-690, 2017
Creatividad audiovisual en tiempo real, colaborativa y a distancia. Con estas pocas palabras se r... more Creatividad audiovisual en tiempo real, colaborativa y a distancia. Con estas pocas palabras se resumen las principales características que el proyecto Soundcool ha alcanzado integrar en su sistema informático, transformando el “aquí y en este momento” en “en cualquier sitio en este momento”. Palabras clave: Tiempo real, Arte colaborativa, Arte a distancia
This paper proposes a new model for music education based on the use of the application Soundcool... more This paper proposes a new model for music education based on the use of the application Soundcool, a modular system for music education with smartphones, tablets and Kinect developed by Universitat Politècnica de València (UPV) through UPV (2013, Spain) and Generalitat Valenciana (2015-2016, Spain) projects. Soundcool has been programmed in Max, a modular graphical programming environment for music and interactive multimedia creation, and uses Open Sound Control, designed to share information in real time over a network with several media devices. Our application is a creative development environment in its own right, but for running Max patches it requires only the free application Max Runtime/Max player. The pedagogical architecture of Soundcool is based on three music education scenarios that allow interaction between the various agents involved in the classroom. Soundcool is going to be used as a music education tool in several European countries through an Erasmus+ European pro...
This article presents a free framework for collaborative creation of interactive and experimental... more This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.
¡Chum, chum, pim, pam, pum, olé!: pioneros del arte sonoro en España, de Cervantes a las vanguardias, 2017, ISBN 978-84-695-7021-0, págs. 692-695, 2017
El mecanismo interactivo se vertebra sobre el triptico accion-retraccion-reconfiguracion. De hech... more El mecanismo interactivo se vertebra sobre el triptico accion-retraccion-reconfiguracion. De hecho, la reconfiguracion es algo consustancial a la realidad tal y como la percibimos y es un elemento crucial en la formacion de un pensamiento critico y analitico. En este paradigma, el articulo propone un modelo de «museo sensible», activo e interactivo, partner ideal para la educacion escolar.
Soundcool is a system for musical, sound and visual collaborative creation through mobile phones,... more Soundcool is a system for musical, sound and visual collaborative creation through mobile phones, tablets and other interfaces. This paper describes the creation of the app from the outset, illustrating not only how the Soundcool® system has been developed from the initial idea to the current reality, but also the evolution that the app has had during this period and how it has become ready to use. The research group in the Universitat Politecnica de Valencia (UPV) has played a key role in the development of the app. We also explain the opportunities for Soundcool in different markets and economic sectors. Last but not least, we describe how the idea has been financed to make it a reality.
This article presents a free framework for collaborative creation of interactive and experimental... more This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.
Interactive computer-based music systems form a rich area for the exploration of collaborative sy... more Interactive computer-based music systems form a rich area for the exploration of collaborative systems where sensors play an active role and are important to the design process. The Soundcool system is a collaborative and educational system for sound and music creation as well as multimedia scenographic projects, allowing students to produce and modify sounds and images with sensors, smartphones and tablets in real time. As a real-time collaborative performance system, each performance is a unique creation. In a comprehensive educational project, Soundcool is used to extend the sounds of traditional orchestral instruments and opera singers with electronics. A multidisciplinary international team participates, resulting in different performances of the collaborative multimedia opera The Mother of Fishes in countries such as Spain, Romania, Mexico and the USA.
¡Chum, chum, pim, pam, pum, olé!: pioneros del arte sonoro en España, de Cervantes a las vanguardias, 2017, ISBN 978-84-695-7021-0, págs. 682-690, 2017
Creatividad audiovisual en tiempo real, colaborativa y a distancia. Con estas pocas palabras se r... more Creatividad audiovisual en tiempo real, colaborativa y a distancia. Con estas pocas palabras se resumen las principales características que el proyecto Soundcool ha alcanzado integrar en su sistema informático, transformando el “aquí y en este momento” en “en cualquier sitio en este momento”. Palabras clave: Tiempo real, Arte colaborativa, Arte a distancia
This paper proposes a new model for music education based on the use of the application Soundcool... more This paper proposes a new model for music education based on the use of the application Soundcool, a modular system for music education with smartphones, tablets and Kinect developed by Universitat Politècnica de València (UPV) through UPV (2013, Spain) and Generalitat Valenciana (2015-2016, Spain) projects. Soundcool has been programmed in Max, a modular graphical programming environment for music and interactive multimedia creation, and uses Open Sound Control, designed to share information in real time over a network with several media devices. Our application is a creative development environment in its own right, but for running Max patches it requires only the free application Max Runtime/Max player. The pedagogical architecture of Soundcool is based on three music education scenarios that allow interaction between the various agents involved in the classroom. Soundcool is going to be used as a music education tool in several European countries through an Erasmus+ European pro...
This article presents a free framework for collaborative creation of interactive and experimental... more This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.
¡Chum, chum, pim, pam, pum, olé!: pioneros del arte sonoro en España, de Cervantes a las vanguardias, 2017, ISBN 978-84-695-7021-0, págs. 692-695, 2017
El mecanismo interactivo se vertebra sobre el triptico accion-retraccion-reconfiguracion. De hech... more El mecanismo interactivo se vertebra sobre el triptico accion-retraccion-reconfiguracion. De hecho, la reconfiguracion es algo consustancial a la realidad tal y como la percibimos y es un elemento crucial en la formacion de un pensamiento critico y analitico. En este paradigma, el articulo propone un modelo de «museo sensible», activo e interactivo, partner ideal para la educacion escolar.
Soundcool is a system for musical, sound and visual collaborative creation through mobile phones,... more Soundcool is a system for musical, sound and visual collaborative creation through mobile phones, tablets and other interfaces. This paper describes the creation of the app from the outset, illustrating not only how the Soundcool® system has been developed from the initial idea to the current reality, but also the evolution that the app has had during this period and how it has become ready to use. The research group in the Universitat Politecnica de Valencia (UPV) has played a key role in the development of the app. We also explain the opportunities for Soundcool in different markets and economic sectors. Last but not least, we describe how the idea has been financed to make it a reality.
This article presents a free framework for collaborative creation of interactive and experimental... more This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.
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