The article deals with the relation of immersion and the didactical potential of role-playing. It... more The article deals with the relation of immersion and the didactical potential of role-playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing game’s alternativereality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an ...
International Journal of Role-Playing Issue 2: Full Issue Table of Contents Editorial -- Markus M... more International Journal of Role-Playing Issue 2: Full Issue Table of Contents Editorial -- Markus MontolaThe International Journal of Role-Playing is a response to a growing need for a place where the varied and wonderful fields of role-playing research and development, covering academia, the industry and the arts, can exchange knowledge and research, form networks and communicate. Jonne Arjoranta -- Defining Role-Playing Games as Language-Games This paper looks at one of the latest attempts to define role-playing games, and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. William J. White -- Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game Using excerpts from the transcript of a tabletop role-playing game session, this study examines how male players enact ideas about masculinity. Myriel Balzer ...
The article deals with the relation of immersion and the didactical potential of role-playing. It... more The article deals with the relation of immersion and the didactical potential of role-playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing game’s alternativereality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an ...
International Journal of Role-Playing Issue 2: Full Issue Table of Contents Editorial -- Markus M... more International Journal of Role-Playing Issue 2: Full Issue Table of Contents Editorial -- Markus MontolaThe International Journal of Role-Playing is a response to a growing need for a place where the varied and wonderful fields of role-playing research and development, covering academia, the industry and the arts, can exchange knowledge and research, form networks and communicate. Jonne Arjoranta -- Defining Role-Playing Games as Language-Games This paper looks at one of the latest attempts to define role-playing games, and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. William J. White -- Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game Using excerpts from the transcript of a tabletop role-playing game session, this study examines how male players enact ideas about masculinity. Myriel Balzer ...
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