Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020
Nudges are increasingly adopted by governments to promote social welfare, but there is an open de... more Nudges are increasingly adopted by governments to promote social welfare, but there is an open debate on the ethics of nudges and their application in highly contested domains. We present a tool for nudging citizens? democratic engagement with political election debates. Democratic Reflection is a moment-by-moment second screen interaction technology for capturing audience feedback to time-based stimuli like speeches, TV debates, or video replays. While viewing the stimuli, users select from a matrix of icons, each describing a reflective nudge and instant audience reaction. Initial insights from the applications of this technology in the 2015, 2017 and 2019 UK elections, suggest that the reflective nudges enabled by Democratic Reflection can promote active engagement with politics, and may increase the willingness of people to be involved in political processes in the future.
LiteMap is a cloud-based application for collaborative and individual knowledge mapping developed... more LiteMap is a cloud-based application for collaborative and individual knowledge mapping developed by the Knowledge Media Institute team. It was translated to Portuguese by the Colearn Community as part of the European ENGAGE project in Brazil in 2015. This report analyse data gathered from the COLEARN Community over two years -November 2015 to November 2017. It describes the range of users from Brazil who accessed LiteMap, their interests and expectations for the tools, some issues they have reported when using it and how was solved. They key outcomes of this report are: ● Growing interest of LiteMap in the postgraduate courses ● Adoption of LiteMap by undergraduates led by a group of lecturers ● Adoption of LiteMap for professional development of teaching staff ● Adoption of Litemap by research communities and PhD students ● Key factors for engaging users with LiteMap from case studies reported by users ● Obstacles faced and recommendations
ii Acknowledgements Yesterday I was telling myself: “I will never be able to find the time to wri... more ii Acknowledgements Yesterday I was telling myself: “I will never be able to find the time to write my acknowledgements! ” I was in one of those 2-b-doctor moods, you know: loneliness, very negative moods, and feeling such as ‘I will never make it! ’ Anyway all this just to say that I am finally there, even if it seemed to be impossible, unreachable and enormously hard! And if I am there it is thanks to many ‘special ’ people I was so lucky to meet on my way. I want to thank Professor Dino Borri, for giving me the space, the freedom and support to develop as a student and to become the researcher that I am now. It has always been very important for me to have his consideration, and I really hope he will appreciate this work. I am immensely grateful to Grazia Concilio, who has been a friend other than one of my supervisors. Many people say that we are very similar, that we have even the same voice and way to talk (!). Well, this doesn’t surprise me, because we have shared every singl...
The lack of clarity on how the most advanced AI algorithms do what they do creates serious concer... more The lack of clarity on how the most advanced AI algorithms do what they do creates serious concerns as to the accountability, trust and social acceptability of AI technologies. These concerns become even bigger when people’s well being is at stake, such as healthcare. This calls for systems enabling to make decisions transparent, understandable and explainable for users. This paper briefly discusses the trust in AI healthcare system, propose a framework relation between trust and characteristics of explanation, and possible future studies to build trustworthy Explainable AI.
So far Open Educational Resources (OER) research has focused on the objective to ‘open’ education... more So far Open Educational Resources (OER) research has focused on the objective to ‘open’ education by making accessible free educational resources to the world. In the latest years the movement has matured, and a growing amount of OER have been made available by universities, researchers and scholars through several portals. Nonetheless, the level of adoption of OERs into common teaching practices remains quite low. In this paper we suggest that one of the main barriers to OER’s adoption is the lack of “opening up” to people’s thinking around OERs and we propose Cohere, a tool which aims at making this thinking visible and exportable in ways that support the emergence of “collective intelligence” around OERs research. Accessing Collective Intelligence (CI) around OERs is presented as a medium to know and understand what people think, how people design and use OERs thus increasing the easy of re-use of OER in learning and research practices. Introduction and Motivation Open Education ...
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, 2019
This workshop is the first step towards an emerging research community that problematises aspects... more This workshop is the first step towards an emerging research community that problematises aspects related to collective consciousness. Collective consciousness sits at the intersection of - and goes beyond - research on Collective Intelligence, Collective Awareness and Behavioural Change. One of the goals of this workshop is to construct a working definition of collective consciousness which responds to a realised shortcoming in our understanding of digital technologies in mediating the transactions between people's capability to be aware and reflect, and their capacity to change behaviour and take action. This workshop aims to bring together researchers and practitioners who have an explicit intent to work critically with how digital technologies augment our collective experiences and behaviours.
International Journal of Information Systems and Social Change, 2013
In today economic environment, innovation is considered the primary source of competitive advanta... more In today economic environment, innovation is considered the primary source of competitive advantage for companies. The advent of Web 2.0 tools has provided organizations with new models and tools to improve collaboration and co-creation of new knowledge assets. In particular, the shift to Open Innovation models has been recognized as a major change in the way companies create and manage innovation. In this paper the authors focus on a particular kind of web-based platforms known as argument mapping tools. Argument mapping tools have proved to be valuable tools to the organization to support collaborative decision making in distributed environments, but the level of adoption of these technologies in common organizational practices remains quite low. To tackle this problem, the authors propose to augment common argumentation mapping features with a Debate Dashboard. The research hypothesis the authors make is that by providing visual conversational feedback the Debate Dashboard improv...
International Journal of Decision Support System Technology, 2011
Current traditional technologies, while enabling effective knowledge sharing and accumulation, se... more Current traditional technologies, while enabling effective knowledge sharing and accumulation, seem to be less supportive of knowledge organization, use and consensus formation, as well as of collaborative decision making process. To address these limitations and thus to better foster collective decision-making around complex and controversial problems, a new family of tools is emerging able to support more structured knowledge representations known as collaborative argument mapping tools. This paper argues that online collaborative argumentation has the rather unique feature of combining knowledge organization with social mapping and that such a combination can provide interesting insights on the social processes activated within a collaborative decision making initiative. In particular, the authors investigate how Social Network Analysis can be used for the analysis of the collective argumentation process to study the structural properties of the concepts and social networks emerg...
Participatory Spatial Planning is a collaborative governance practice in which different stakehol... more Participatory Spatial Planning is a collaborative governance practice in which different stakeholders, from different organizational levels are involved in a collaborative decision-making process. Capturing deliberation along collaborative decision-making processes is a challenging task. Several stakeholders deliberate in different moments, trying to accomplish different tasks, collaborating and communicating with different people and working in different environments. Knowledge derived from parallel processes, driven and interpreted by different actors, needs to be captured, managed and shared in order to make decision-making transparent, shared and accepted by the local communities. Communication technology and multimedia offer novel way to face the problem of knowledge representation and management. In this demo we present research results of a tool integration project to design and implement a tool-kit to capture deliberation in Participatory Spatial Planning Practices. Three te...
The aim of this workshop is to enable participants to investigate the relationships between the t... more The aim of this workshop is to enable participants to investigate the relationships between the three worlds of OER projects, Web 2.0 technologies and associated online learning communities through the use of mediating artifacts in a collaborative environment. Participants will play a board game called OERopoly where ‘gaming’ provides them with a grounded and enjoyable experience of “Collective Intelligence” [1, 2, 3, 4] in action. Different types of mediating artifacts will be used to assist participants in making informed decisions and choices around game playing and, thus influence their subsequent gaming activities and sharing of intelligence. This workshop thus exposes and explores the perceived relationships (both synergies and tensions) between the three worlds indicated above. Mediating artifacts are broadly defined “to include instruments, signs, languages, and machines” [5]. In our context they include technology and community playing cards, OER project cards, pawns, dice,...
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020
Nudges are increasingly adopted by governments to promote social welfare, but there is an open de... more Nudges are increasingly adopted by governments to promote social welfare, but there is an open debate on the ethics of nudges and their application in highly contested domains. We present a tool for nudging citizens? democratic engagement with political election debates. Democratic Reflection is a moment-by-moment second screen interaction technology for capturing audience feedback to time-based stimuli like speeches, TV debates, or video replays. While viewing the stimuli, users select from a matrix of icons, each describing a reflective nudge and instant audience reaction. Initial insights from the applications of this technology in the 2015, 2017 and 2019 UK elections, suggest that the reflective nudges enabled by Democratic Reflection can promote active engagement with politics, and may increase the willingness of people to be involved in political processes in the future.
LiteMap is a cloud-based application for collaborative and individual knowledge mapping developed... more LiteMap is a cloud-based application for collaborative and individual knowledge mapping developed by the Knowledge Media Institute team. It was translated to Portuguese by the Colearn Community as part of the European ENGAGE project in Brazil in 2015. This report analyse data gathered from the COLEARN Community over two years -November 2015 to November 2017. It describes the range of users from Brazil who accessed LiteMap, their interests and expectations for the tools, some issues they have reported when using it and how was solved. They key outcomes of this report are: ● Growing interest of LiteMap in the postgraduate courses ● Adoption of LiteMap by undergraduates led by a group of lecturers ● Adoption of LiteMap for professional development of teaching staff ● Adoption of Litemap by research communities and PhD students ● Key factors for engaging users with LiteMap from case studies reported by users ● Obstacles faced and recommendations
ii Acknowledgements Yesterday I was telling myself: “I will never be able to find the time to wri... more ii Acknowledgements Yesterday I was telling myself: “I will never be able to find the time to write my acknowledgements! ” I was in one of those 2-b-doctor moods, you know: loneliness, very negative moods, and feeling such as ‘I will never make it! ’ Anyway all this just to say that I am finally there, even if it seemed to be impossible, unreachable and enormously hard! And if I am there it is thanks to many ‘special ’ people I was so lucky to meet on my way. I want to thank Professor Dino Borri, for giving me the space, the freedom and support to develop as a student and to become the researcher that I am now. It has always been very important for me to have his consideration, and I really hope he will appreciate this work. I am immensely grateful to Grazia Concilio, who has been a friend other than one of my supervisors. Many people say that we are very similar, that we have even the same voice and way to talk (!). Well, this doesn’t surprise me, because we have shared every singl...
The lack of clarity on how the most advanced AI algorithms do what they do creates serious concer... more The lack of clarity on how the most advanced AI algorithms do what they do creates serious concerns as to the accountability, trust and social acceptability of AI technologies. These concerns become even bigger when people’s well being is at stake, such as healthcare. This calls for systems enabling to make decisions transparent, understandable and explainable for users. This paper briefly discusses the trust in AI healthcare system, propose a framework relation between trust and characteristics of explanation, and possible future studies to build trustworthy Explainable AI.
So far Open Educational Resources (OER) research has focused on the objective to ‘open’ education... more So far Open Educational Resources (OER) research has focused on the objective to ‘open’ education by making accessible free educational resources to the world. In the latest years the movement has matured, and a growing amount of OER have been made available by universities, researchers and scholars through several portals. Nonetheless, the level of adoption of OERs into common teaching practices remains quite low. In this paper we suggest that one of the main barriers to OER’s adoption is the lack of “opening up” to people’s thinking around OERs and we propose Cohere, a tool which aims at making this thinking visible and exportable in ways that support the emergence of “collective intelligence” around OERs research. Accessing Collective Intelligence (CI) around OERs is presented as a medium to know and understand what people think, how people design and use OERs thus increasing the easy of re-use of OER in learning and research practices. Introduction and Motivation Open Education ...
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, 2019
This workshop is the first step towards an emerging research community that problematises aspects... more This workshop is the first step towards an emerging research community that problematises aspects related to collective consciousness. Collective consciousness sits at the intersection of - and goes beyond - research on Collective Intelligence, Collective Awareness and Behavioural Change. One of the goals of this workshop is to construct a working definition of collective consciousness which responds to a realised shortcoming in our understanding of digital technologies in mediating the transactions between people's capability to be aware and reflect, and their capacity to change behaviour and take action. This workshop aims to bring together researchers and practitioners who have an explicit intent to work critically with how digital technologies augment our collective experiences and behaviours.
International Journal of Information Systems and Social Change, 2013
In today economic environment, innovation is considered the primary source of competitive advanta... more In today economic environment, innovation is considered the primary source of competitive advantage for companies. The advent of Web 2.0 tools has provided organizations with new models and tools to improve collaboration and co-creation of new knowledge assets. In particular, the shift to Open Innovation models has been recognized as a major change in the way companies create and manage innovation. In this paper the authors focus on a particular kind of web-based platforms known as argument mapping tools. Argument mapping tools have proved to be valuable tools to the organization to support collaborative decision making in distributed environments, but the level of adoption of these technologies in common organizational practices remains quite low. To tackle this problem, the authors propose to augment common argumentation mapping features with a Debate Dashboard. The research hypothesis the authors make is that by providing visual conversational feedback the Debate Dashboard improv...
International Journal of Decision Support System Technology, 2011
Current traditional technologies, while enabling effective knowledge sharing and accumulation, se... more Current traditional technologies, while enabling effective knowledge sharing and accumulation, seem to be less supportive of knowledge organization, use and consensus formation, as well as of collaborative decision making process. To address these limitations and thus to better foster collective decision-making around complex and controversial problems, a new family of tools is emerging able to support more structured knowledge representations known as collaborative argument mapping tools. This paper argues that online collaborative argumentation has the rather unique feature of combining knowledge organization with social mapping and that such a combination can provide interesting insights on the social processes activated within a collaborative decision making initiative. In particular, the authors investigate how Social Network Analysis can be used for the analysis of the collective argumentation process to study the structural properties of the concepts and social networks emerg...
Participatory Spatial Planning is a collaborative governance practice in which different stakehol... more Participatory Spatial Planning is a collaborative governance practice in which different stakeholders, from different organizational levels are involved in a collaborative decision-making process. Capturing deliberation along collaborative decision-making processes is a challenging task. Several stakeholders deliberate in different moments, trying to accomplish different tasks, collaborating and communicating with different people and working in different environments. Knowledge derived from parallel processes, driven and interpreted by different actors, needs to be captured, managed and shared in order to make decision-making transparent, shared and accepted by the local communities. Communication technology and multimedia offer novel way to face the problem of knowledge representation and management. In this demo we present research results of a tool integration project to design and implement a tool-kit to capture deliberation in Participatory Spatial Planning Practices. Three te...
The aim of this workshop is to enable participants to investigate the relationships between the t... more The aim of this workshop is to enable participants to investigate the relationships between the three worlds of OER projects, Web 2.0 technologies and associated online learning communities through the use of mediating artifacts in a collaborative environment. Participants will play a board game called OERopoly where ‘gaming’ provides them with a grounded and enjoyable experience of “Collective Intelligence” [1, 2, 3, 4] in action. Different types of mediating artifacts will be used to assist participants in making informed decisions and choices around game playing and, thus influence their subsequent gaming activities and sharing of intelligence. This workshop thus exposes and explores the perceived relationships (both synergies and tensions) between the three worlds indicated above. Mediating artifacts are broadly defined “to include instruments, signs, languages, and machines” [5]. In our context they include technology and community playing cards, OER project cards, pawns, dice,...
Uploads