Tales of a City
A downloadable Worldbuilding Tool
Want to Adventure in an Urban Setting?
Cities are a great place to include in your campaign. Sometimes you want your city to be the feature location or a character all its own in your game, like in a cyberpunk or urban crime drama. Other times, you want the convenience a city has in goods, connections, quests, and politics to spice up your high fantasy or sci-fi game, acting as home base for your explorations.
Either way, before you can play in a city, someone have to make that city. A realistic city is a lot of work to craft! Why should your Game Master do it on their own?
That is where Tales of a City comes in. This setting neutral tool gives you way to collectively build a living city together, complete with unique geography, a basic history you city is evolved through, starting landmarks, and major NPCs all in one small zine.
What do I need to use this?
All you will need is the manual, at least one 8-sided die, and some paper. Any blank paper will do, but would be easier to use a copy of the map and the NPC Creation Guide found inside. Most of the mechanics are done through picking or rolling on rolling tables in a series of stages as your city evolves from a small, initial rural settlement to the urban center it is at the time of your game.
But I want a Physical Version...
You are in luck! Thanks to Plus 1 EXP, physical zines and a physical/digital bundle are available on their site!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Hessan Yongdi |
Tags | City Builder, Historical, mapmaker, Sci-fi, Tabletop role-playing game, Urban, world-building |
Average session | About an hour |
Multiplayer | Local multiplayer |
Purchase
In order to download this Worldbuilding Tool you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
Exclusive content
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Community Copies
please feel free to claim a free digital copy if you are marginalized or in need.
Comments
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In Hessan Yongdi’s Tales of a City, the final step in city generation is tying non-player characters to the structures you’ve developed throughout the course of play.
This is really great and such an awesome process!
Thank you! I am glad you found it both useful and enjoyable. ^_^