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This is a placeholder issue for March's Rust gamedev newsletter - it will be updated with the outline and [contribution instructions](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md) closer to the end of the month. If you want to submit a section earlier than that, please feel free!
The WIP version of this issue lives at **<https://hackmd.io/@gamedev-rs/nxx>** and everyone is encouraged to suggest relevant news in the document's comments.
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# Newsletter 44: March 2023
###### tags: `newsletter`
**Editors:** @AngelOnFira, @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!
## Current Schedule
**The soft deadline for all section PRs is April 6th.**
We *may* still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
## How to Contribute
If you want to help writing the newsletter:
- **Read [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md).**
- Choose one or more of the "π **free**" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "[1](#), [2](#), [3](#)") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR *to the `source` branch* (example: #336).
- Mention this issue in your PR's description to link it all together.
## Style Guidelines
The full style guide is in [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md), but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
**Games/apps/libraries:**
```md
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
```
**Articles/blog posts/videos/etc:**
```md
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
```
## Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is **not** an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
<!--
π§ WIP by @username
π **free** (@username?)
βοΈ done by @username
-->
#### Announcements
- [ ] Rust GameDev Meetup - π§ WIP by @AngelOnFira
#### Game Updates
- [ ] Veloren ([1](https://veloren.net)) - π§ WIP by @AngelOnFira
- [ ] Infinilands ([1](https://store.steampowered.com/app/1882900/Infinilands), [2](https://twitter.com/FluffyGameDev)) - π **free** (@FluffyCreature?)
- [ ] The Beat Of Space ([1](https://reddit.com/r/rust_gamedev/comments/11kcgcj/our_pure_rust_game_the_beat_of_space)) - π **free**
- [ ] Tiny Glade ([1](https://twitter.com/anastasiaopara/status/1634633463247560704), [2](https://store.steampowered.com/news/app/2198150/view/3681169040455721390), [3](https://twitter.com/anastasiaopara/status/1638200134596018185?t=oZwRIvwE6qpl1ZFIgxrr2g&s=35)) - π **free** (@anopara?)
- [ ] Combine And Conquer ([1](https://buckmartin.de/combine-and-conquer.html)) - π **free** (@I3ck?)
- [ ] maginet ([1](https://twitter.com/evrimzone/status/1635798385872584704), [2](https://evrimzone.itch.io/maginet)) - π **free**
- [ ] vustnexus ([1](https://twitter.com/SethMadDev/status/1631357764495630336)) - π **free** (@Seth-VII?)
- [x] Zombie Demo Game ([1](https://lpghatguy.itch.io/zombie-demo-game), [2](https://mastodon.gamedev.place/@lpg/110014910979332447)) - βοΈ done by @LPGhatguy
- [ ] BattleBots simulator ([1](https://twitter.com/nilay_savant/status/1632419019914645504)) - π **free** (@nilaysavant?)
- [ ] bevy-rust-wasm-experiments ([1](https://twitter.com/topheman/status/1632713515462008832?t=P1OOL3qx-j1Mc6802tKSXg&s=35), [2](https://www.reddit.com/r/bevy/comments/11o5pve/bevy_wasm_and_accelerometer/)) - π **free** (@topheman?)
- [x] Cybergate ([1](https://www.reddit.com/r/rust_gamedev/comments/11soszy/cybergate_game_built_in_rust_releases_7th_major/), [2](https://www.reddit.com/r/programming/comments/11vy7lj/i_built_a_multiplayer_game_engine_in_rust_ask_me/)) - βοΈ done by @cybersoulK
- [ ] Maginet ([1](https://twitter.com/evrimzone/status/1636755433082990593)) - π **free**
- [x] Shifting chamber ([1](https://mastodon.gamedev.place/@maciekglowka/110040416267455775)) - βοΈ done by @maciekglowka
- [ ] Cargo Space ([1](https://johanhelsing.studio/posts/cargo-space-devlog-6)) - π **free** (@johanhelsing?)
- [ ] Screen Ball ([1](https://mastodon.world/@lewiszlw/110070425490951392)) - π§ WIP by @lewiszlw
- [ ] Battle City Game ([1](https://twitter.com/lewiszlw/status/1638745603818786816)) - π§ WIP by @lewiszlw
- [x] tunnet ([1](https://puzzled-squid.itch.io/tunnet/devlog/507508/devlog-0-gameplay-loop-and-subnetworks)) - βοΈ done by@puzzled-squid
- [x] 8bit Duels ([1](https://www.reddit.com/r/rust_gamedev/comments/125y4xn/8bit_duels_devlog_part_6/)) - βοΈ done by @thousandthstar
<!-- - [ ] That Night ([1](https://toripuru.itch.io/that-night)) - π **free** -->
- [x] Digital Extinction ([1](https://www.reddit.com/r/rust_gamedev/comments/128juyo/monthly_update_6_from_the_development_of_digital/)) - βοΈ done by@Indy2222
- [x] Jumpy - βοΈ done by @zicklag
- [x] Way of Rhea - βοΈ done by @MasonRemaley
#### Learning Material Updates
- [x] Writing NES assembly programs in a Rust DSL ([1](https://youtube.com/watch?v=hs-MrEoOX5Y)) - βοΈ done by @gridbugs
- [ ] PhaestusFoxβs Bevy videos ([1](https://youtube.com/@PhaestusFox/videos)) - π **free** (@PhaestusFox?)
- [ ] Pirate Annihilation Devlog #2 ([1](https://twitter.com/indiedevcasts/status/1630478796997402625?t=_3ViSm_2qMB1odD8zlLWSg&s=35)) - π **free** (@theredfish?)
- [ ] Transparent Windows ([1](https://twitter.com/s0lly/status/1632513842457485312?t=SCLpSZJLcyqOJZOqUcx5tw&s=35), [2](https://www.reddit.com/r/rust_gamedev/comments/11jh1np/bevys_quite_versatile/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=2&utm_content=share_button)) - π **free** (@s0lly?)
- [ ] Rendering 5 million pixel updates per second with Rust & wgpu ([1](https://www.reddit.com/r/rust/comments/11o9he6/rendering_5_million_pixel_updates_per_second_with/), [2](https://maxisom.me/posts/applying-5-million-pixel-updates-per-second)) - π **free** (@codetheweb?)
- [ ] Bestagon Mesh Generation: Waveform Collapse in Bevy ([1](https://www.reddit.com/r/rust_gamedev/comments/11okw9n/im_making_a_hexagon_cell_map_using_bevy/)) - π **free** (@PhaestusFox?)
- [x] Editors 2/3 + 3/3: Editing entries ([1](https://mastodon.social/@TheGrimsey/110009810807858482), [2](https://twitter.com/TheGrimsey/status/1638240893785239563?t=10H37e1BvX0BsPmsvy0kQA&s=35)) - βοΈ done by @TheGrimsey
- [ ] Foxtrot ([1](https://www.reddit.com/r/rust_gamedev/comments/11wpptk/foxtrot_the_allinone_bevy_3d_template_reaches_020/)) - π§ WIP by @janhohenheim - π **free**
- [ ] Creating a Small Game with WebAssembly and Rust ([1](https://medium.com/comsystoreply/creating-a-small-game-with-webassembly-and-rust-20c6945efa1d)) - π **free**
- [ ] Still Have A Use For Adobe Flash? Ruffle Is Working To Safely Emulate It In Rust ([1](https://www.phoronix.com/news/Ruffle-Adobe-Flash-Rust)) - π **free**
- [ ] Paving the Road to Vulkan on Asahi Linux ([1](https://www.reddit.com/r/rust/comments/11wosur/paving_the_road_to_vulkan_on_asahi_linux/)) - π **free**
- [ ] forerunner - a storytelling platform for composing Souls-like Action-RPGs ([1](https://twitter.com/heavyrain266/status/1638674649889361921?t=iwGm-Kg54iKUHyTqN9Cgsg&s=35)) - π **free**
- [x] Using the Depth Prepass in Bevy 0.10 ([1](https://hachyderm.io/@chrisbiscardi/110101000132502075)) - βοΈ done by@ChristopherBiscardi
- [ ] Learn Bevy 0.10 Beginner Tutorial ([1](https://www.reddit.com/r/rust_gamedev/comments/125ab0u/learn_bevy_010_beginner_tutorial_ep10_bevy_ui_is/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=2&utm_content=share_button)) - π **free** (@frederickjjoubert?)
- [ ] Getting started with egui in Rust ([1](https://mastodon.gamedev.place/@whoisryosuke/110103477622463842)) - π **free** (@whoisryosuke?)
- [ ] My unsorted and unsolicited thoughts on Rust for game development ([1](https://yanchith.github.io/posts/6.html)) - π **free** (@yanchith?)
- [ ] Overworld and NPCs in Bevy ([1](https://www.youtube.com/watch?v=luyDgccpHgE)) - π **free** (@mwbryant?)
#### Engine Updates
- [ ] fyrox ([1](https://fyrox.rs/blog), [2](https://www.reddit.com/r/rust_gamedev/comments/11vojtk/media_blend_shapes_an_easy_yet_powerful_way_to/)) - π§ WIP by @ozkriff
- [x] Bevy 0.10 ([1](https://www.reddit.com/r/rust/comments/11k8kxd/bevy_010/)) - βοΈ done by @cart
- [x] Hotline ([1](https://mastodon.gamedev.place/@polymonster/109964958214376737)) - βοΈ done by @polymonster
- [ ] Tetra 0.8.0 ([1](https://twitter.com/17cupsofcoffee/status/1613591548616216602), [2](https://twitter.com/17cupsofcoffee/status/1636706157568962563), [3](https://github.com/17cupsofcoffee/tetra/blob/HEAD/CHANGELOG.md#080---2023-03-17)) - π **free** (@17cupsofcoffee?)
#### Tooling Updates
- [ ] Graphite - π§ WIP by @Keavon
- [ ] Epic Asset Manager ([1](https://github.com/AchetaGames/Epic-Asset-Manager)) - π **free** (@aknarts?)
- [ ] Orlop ([1](https://twitter.com/eskappe/status/1634101196234321920), [2](https://tirch.itch.io/orlop), [3](https://orlop.dev/)) - π **free** (@timrach?)
- [ ] ruffle ([1](https://discord.com/channels/610531541889581066/778699403577393153/1084270517709705246)) - π **free** (@adrian17?)
- [x] tarsila ([1](https://www.reddit.com/r/rust/comments/11ulldz/media_announcing_tarsila_010_pixel_art_and/)) - βοΈ done by @yds12
- [x] Tiger ([1](https://mastodon.gamedev.place/@agersant/110001949986421177)) - βοΈ done by @agersant
- [ ] Blackjack ([1](https://mastodon.gamedev.place/@Setzer22/110011331330540420)) - π **free** (@Setzer22?)
- [ ] Orlop ([1](https://mastodon.gamedev.place/@wetmonkey/110062614206607868)) - π **free**
- [ ] Rerun ([1](https://mastodon.gamedev.place/@wumpf/110102066834019908)) - π§ WIP by @Wumpf
#### Library Updates
- [ ] winit-block-on ([1](https://reddit.com/r/rust/comments/11ngn5x/announcing_winitblockon)) - π **free** (@notgull?)
- [ ] pixelate_mesh ([1](https://reddit.com/r/bevy/comments/11qenq3/pixelate_mesh)) - π§ WIP by @janhohenheim
- [ ] tinyaudio ([1](https://reddit.com/r/rust/comments/11rei24/announcing_tinyaudio)) - π§ WIP by @ozkriff
- [x] bevy\_text\_mode ([1](https://github.com/yopox/bevy_text_mode), [2](https://mstdn.social/@yopox/110010264001721310)) - βοΈ done by @yopox
- [x] Bevy Rust-GPU ([1](https://www.reddit.com/r/rust/comments/11hrodt/bevy_rustgpu_joins_the_fray_write_shaders_in/)) - π§ WIP by @Shfty
- [ ] Bevy Hanabi ([1](https://twitter.com/djeedai/status/1634129348746772481?t=ckisHsz6FdUcPrHb8y_hag&s=35)) - π **free** (@djeedai?)
- [ ] faer 0.5.0 ([1](https://www.reddit.com/r/rust/comments/122823y/faer_050_release/)) - π **free** (@sarah-ek?)
- [x] Matchbox 0.6 ([1](https://www.reddit.com/r/rust_gamedev/comments/127suhc/matchbox_06_released_painless_peertopeer_webrtc/)) - βοΈ done by @johanhelsing?
- [ ] rust-gpu-sdf - π§ WIP by @Shfty
#### Other News
- [ ] Bullet points of any interesting news that doesn't have its own section - π **free**
#### Discussions
- [ ] "Is WGPU actually a good idea yet?" ([1](https://reddit.com/r/rust_gamedev/comments/11f3rjq/is_wgpu_actually_a_good_idea_yet)) - π **free**
#### Jobs
- [ ] Ambient ([1](https://twitter.com/AmbientRun/status/1641746682206474243?t=2FLsUG0GAcUS03VW99h3eA&s=35)) - π **free**
## Publishing Steps
- [ ] Final review - by everyone
- [ ] Publish - by @AngelOnFira
- [ ] Post on /r/rust, /r/rust\_gamedev, /r/gamedev, URLO, twitter.com/rust\_gamedev - by @AngelOnFira
- [ ] Pin thread on Twitter - by @ozkriff
- [ ] Add comment links - by @AngelOnFira
- [ ] Add a draft of next month's newsletter - by @AngelOnFira