Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest neighbor approach to classify input gestures. It is thus well-suited for application in resource-constrained mobile devices.
Feb 16, 2011 · Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involv- ing quaternions. It ...
Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest ...
Sven G. Kratz, Michael Rohs: Protractor3D: a closed-form solution to rotation-invariant 3D gestures. IUI 2011: 371-374. manage site settings.
Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest ...
... {Protractor3D: A Closed-Form Solution to Rotation-Invariant 3D Gestures}, booktitle = {Proceedings of the International Conference on Intelligent User ...
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor [8] to 3D gestures. It inherits many of Protractor's ...
Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest ...
Protractor3D: a closed-form solution to rotation-invariant 3D gestures. Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture ...
This work employs a novel method to measure the similarity between gestures, by calculating a minimum angular distance between gestures with a closed-form ...