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In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system.
In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system.
In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system.
In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system.
Using this approach it is possible to render high quality images of extremely complex models at high frame rates. It is based on the Hierarchical Dynamic ...
Perceptually Guided Rendering of Textured Point-based Models. L. Qu, X. Yuan, M. Nguyen, G. Meyer, B. Chen, and J. Windsheimer. PBG@SIGGRAPH, page 95-102.
We present a new algorithm for best-effort simplification of po- lygonal meshes based on principles of visual perception. Follow-.
ABSTRACT. We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, ...
In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system. In our system high ...
Jul 29, 2006 · In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system. In ...