This paper provides the first detailed study of the network characteristic of OnLive, a commercially available thin client game system.
Carefully designed experiments measure OnLive game traffic for several game genres, analyzing the bitrates, packet sizes and inter-packet times for both ...
Jan 20, 2014 · They show general performance is often adequate for high capacity links, even when running across the entire U.S. How- ever, thin clients with ...
Results indicate OnLive rapidly sends large packets downstream, similar but still significantly different than live video. Upstream, OnLive less frequently ...
This paper provides the first detailed study of the network characteristic of OnLive, a commercially available thin client game system, and the results ...
The natural evolution of this paradigm allows portable consoles to connect to the Internet, enabling users to play with the rest of the world. Most of the time, ...
Results indicate OnLive rapidly sends large packets downstream, similar but still significantly different than live video. Upstream, OnLive less frequently ...
On the performance of OnLive thin client games · List of references · Publications that cite this publication.
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OnLive less frequently sends much smaller packets upstream, significantly different than traditional game client traffic. The results should be a useful ...