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Aug 8, 2024 · ... Monte Carlo tree search algorithm) that solves SSPs under the GUBS criterion. We provide an analysis of an empirical evaluation performed on ...
The Stochastic Shortest Path (SSP) is a formalism widely used for modeling goal-oriented probabilistic planning problems. When dead ends, which are states ...
In this paper we propose UCT-GUBS, an online approximate algorithm based on UCT (a Monte. Carlo tree search algorithm) that solves SSPs under the GUBS criterion ...
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Mar 6, 2021 · MCTS is generally used in turn based strategy games to find out the best move from set of possible available moves. So it is used in game like ...
Missing: SSPs GUBS Criterion.
In this paper we propose UCT-GUBS, an online approximate algorithm based on UCT (a Monte Carlo tree search algorithm) that solves SSPs under the GUBS criterion.
Dec 3, 2019 · The most commonly used strategy is to select the child with the highest number of visits. This is as described in the 2008 paper you linked.
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Oct 26, 2018 · Monte-Carlo Tree Search (MCTS) is a state-space search algorithm for optimal decision making that relies on performing Monte-Carlo simulations ...
Missing: GUBS | Show results with:GUBS
Video for Monte Carlo Tree Search Algorithm for SSPs Under the GUBS Criterion.
Duration: 23:53
Posted: Dec 24, 2017
Missing: SSPs GUBS Criterion.
Tendo isso em vista, no presente trabalho é proposto o UCT-GUBS, um algoritmo online de planejamento baseado no UCT para resolver SSPs sob o critério GUBS. ... 1.