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Mar 5, 2016 · This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first ...
This short paper summarizes the motivation, infrastructure, results and future plans of General Video. Game AI, stressing the findings and first conclusions.
AI algorithms can be used for procedural content generation, which can automatically create game levels, characters, and environments to save time and effort [3] ...
This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions ...
This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions ...
This talk summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first con- clusions drawn ...
The General Video Game AI framework and competition propose a challenge in which researchers can test their favourite AI methods with a potentially infinite ...
The General Video Game AI (GVGAI) framework is widely used in research which features a corpus of over 100 single-player games and 60 two-player games.
A promising way to address this is to pose the challenge of learning to play video games without knowing any details of the games in advance. In order to study ...
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Currently, around. 80 games are implemented, and for every competition 10 new games are implemented. Most games are adaptations of classic. 80's arcade games, ...