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Nov 24, 2022 · In this study, the analysis of the boss battle was conducted based on the God of War (GoW) series, where the underlying entertainment aspects of the game were ...
Nov 30, 2022 · ABSTRACT Technology advancements allowed the development of action games that packed multifaceted play in a single game while requiring ...
Dec 6, 2022 · The boss battles in the God of War series were analyzed via the game-refinement theory and motion-in-mind, where their entertainment aspects were determined.
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Dec 6, 2022 · More information: Zeliang Zhang et al, Action Games Evolution. Analysis: A Case Study Using the God of War Series, IEEE Access. (2022). DOI ...
Aug 25, 2018 · The video critiques God of War as a way to critique the modern homogenized AAA game, the game that does everything well so that it appeals to a broad market.
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Action Games Evolution Analysis: A Case Study Using the God of War Series. 2022, IEEE Access. This research is funded by a grant from the Japan Society for ...
The three games are one continuous and controlled journey towards a resolution very similar to an action adventure movie. The developers control over the ...
This video pretty much illustrates all the same issues I had playing God of War. I HATED the "move assist", which is basically both Kratos and enemies...
Missing: Evolution Analysis:
Dec 16, 2013 · This paper is the result of an attempt to carry out a close reading of the videogames series God of War (GOW).
This work investigates how history games can contribute to the production and dissemination of representations, pictures, and imaginaries of the past and ...