[go: up one dir, main page]

×
Abstract: We improve a method to decompose a 3D object into parts (called kernels, simple-regions and bumps) starting from the partition of the distance ...
Serino L., Arcelli C. and Sanniti di Baja G. (2013). 4D Polygonal Approximation of the Skeleton for 3D Object Decomposition.
A split type polygonal approximation method is employed to subdivide, in the limits of the adopted tolerance, each curve in the 4D space into straight-line ...
We improve a method to decompose a 3D object into parts (called kernels, simple-regions and bumps) starting from the partition of the distance labeled ...
Decomposing and Sketching 3D Objects by Curve Skeleton Processing · Computer Science. Iberoamerican Congress on Pattern Recognition · 2013.
A 3D object decomposition method is presented, based on the polygonal approximation of the distance labeled curve skeleton. Polygonal approximation is ...
A 3D object decomposition method is presented, based on the polygonal approximation of the distance labeled curve skeleton. Polygonal approximation is ...
In this paper, we show how the hierarchical curve-skeleton can be used to decompose the polygon mesh ... Figure 7: Skeleton for animation and object decomposition ...
Alternative decompositions of the object can be computed by selecting di®erent values for the threshold used during polygonal approximation of the skeleton.
4D Polygonal Approximation of the Skeleton for 3D Object Decomposition · Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja. 31 Dec 2012. Save. Cite.