Currently I use Mochie's Screen FX shader for this, however it has a problem where all shades of white renders completely Transparent and Mochie closed that issue of mine as wont fix. Now I basically have to use this Shader Graph to implement my own Screenspace shader that does not do this.
Also in the shader I want to create using this I want it to also be possible to have the colors of it be changed from within animation clips as well as on my system there is contacts for changing the color of the "liquid" the user is inside of that just so happens to also includes milk (hence why I must make a new shader to work around the issue with that Screen FX shader.
Here are the properties in such a shader that I use currently:
