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First of all: your shader is incredible, I'm using it alongside Bakery MonoSH, VRCLights and Decalery and it's great.
My request is to add support for Unity's native particle system vertex color and vertex alpha. I've done it myself in a messy way in the GraphLit Editor, it looks great, gives a sense of volume, and there's no need to install anything extra.
I haven't been able to get soft particles or things like flip-book frame blending to work. I don't know if it's possible with GraphLit; that's beyond my skill level.
Thank you!
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