10000 Newsletter 7: Add Scale and Ultimate scale updates (#72) · vladbat00/rust-gamedev.github.io@f3f49c9 · GitHub
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Uriopassozkriff
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Newsletter 7: Add Scale and Ultimate scale updates (rust-gamedev#72)
* Add Scale and Ultimate scale updates to newsletter 7 * Newsletter 7: Scale & Ultimate Scale: style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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    content/posts/newsletter-007/index.md

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    @@ -111,6 +111,62 @@ This month, the focus was on the cooking skill. This includes recipies and cookw
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    [antorum]: https://dooskington.com
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    [@dooskington]: https://twitter.com/dooskington
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    ### [Scale]
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    ![Traffic lights](scale.png)
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    [Scale] is a recent project about modern day society simulation from the
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    bottom-up by [Uriopass].
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    In february, the Inspector for specs entities was mostly finished and the
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    traffic simulation made great progress.
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    A second [blog post][scale-blog-post] was released about it.
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    [A recent video][scale-traffic-video] also shows different traffic features such
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    as traffic lights, stop signs and car AI working together.
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    _Discussions:
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    [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/f1egnd/scale_devblog_2)_
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    [Uriopass]: http://douady.paris/aboutme.html
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    [Scale]: https://github.com/Uriopass/Scale
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    [scale-blog-post]: http://douady.paris/blog/scale_2.html
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    [scale-traffic-video]: https://youtu.be/nk6F42BQllU
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    ### [Ultimate Scale][ultimate-scale]
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    ![Ultimate scale screenshot showing winds and blips](ultimate_scale.png)
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    [Ultimate Scale][ultimate-scale] is a puzzle game in which you build
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    increasingly large machines to solve increasingly difficult problems.
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    The game consists of wind and blips.
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    Wind propagates along pipes and causes blips to move.
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    Blips, in turn, activate blocks.
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    [Leod] is currently working on the core design: How to make the game fun and
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    what blocks to add. He posted about their thoughts and progress on a
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    [reddit comment][ultimate-scale-post].
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    Regularly, videos are posted on their
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    [youtube channel][ultimate-scale-youtube-channel] showing different machines
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    made in game such as an [extensible counter modulo 10][ultimate-scale-video-1]
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    and a [buffer][ultimate-scale-video-2].
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    A custom 3D rendering pipeline based on glium called [Rendology] was developed
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    for this project. A [blog post][rendology-blog-post] talks about its design and
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    relation to Ultimate Scale.
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    _Discussions:
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    [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/f3cll6/ultimate_scale_counting_modulo_three)_
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    [Leod]: https://leod.github.io/
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    [Rendology]: https://github.com/leod/rendology
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    [rendology-blog-post]: https://leod.github.io/rust/gamedev/rendology/2019/12/13/introduction-to-rendology.html
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    [ultimate-scale]: https://github.com/leod/ultimate-scale
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    [ultimate-scale-video-1]: https://youtu.be/zmKRJAF4xcI
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    [ultimate-scale-video-2]: https://youtu.be/IM3BRM_MZrE
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    [ultimate-scale-post]: https://www.reddit.com/r/rust_gamedev/comments/f3cll6/ultimate_scale_counting_modulo_three/fhhu5ol/
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    [ultimate-scale-youtube-channel]: https://www.youtube.com/channel/UChSw7WP2i0GIw61FIeTeGsA
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    ### [Tennis Academy Dash][tennis-academy-dash]
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    ![release](dash.gif)
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