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It seems that the current buffered binding relies on the progress event to update its TimeRange object (or rather, its "array of {start, end} objects").
In my experience, however, the progress event doesn't actually fire frequently enough to reflect the state of the native HTMLMediaElement.buffered's TimeRange object.
Note: swapping line 11 for line 10 is actually a more accurate representation of the native players buffer state. In line 11 the reactive statement has buffered as a dependency as well.