@@ -35,8 +35,8 @@ Feel free to send PRs about your own projects!
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- [ Learning Material Updates] ( #learning-material-updates )
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- [ Tooling Updates] ( #tooling-updates )
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- [ Library Updates] ( #library-updates )
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- - [ Other News] ( #other-news )
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- [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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+ - [ Other News] ( #other-news )
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- [ Discussions] ( #discussions )
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- [ Requests for Contribution] ( #requests-for-contribution )
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- [ Jobs] ( #jobs )
@@ -67,6 +67,25 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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+ ### [ Flesh]
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+ ![ flesh preview] ( flesh.gif )
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+ _ Intro_
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+ [ Flesh] by [ @im_oab] is a 2D-horizontal shmup game with hand-drawn animation,
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+ an organic/fleshy theme and a unique story. It is implemented using [ Tetra] .
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+ The game's development has finished and will be released soon. The last update
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+ before release includes:
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+ - Intro/Ending/End credits animation.
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+ - Add a variant version of Conway's Game of Life as background.
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+ - Improve effect in the gameplay with distortion shaders.
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+ - Update the demo build with improved graphics and performance.
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+ [ Flesh ] : https://store.steampowered.com/app/1660850/Flesh/
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+ [ @im_oab ] : https://twitter.com/im_oab
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+ [ Tetra ] : https://github.com/17cupsofcoffee/tetra
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+
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### [ Space Frontiers]
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![ In-game screenshot of a real-time render of a modular gridmap-based spaceship interior] ( spacefrontiers.png )
@@ -114,10 +133,66 @@ _Discussions: [StarWolves.io Bulletin Board]_
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## Engine Updates
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+ ### [ macroquad]
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+ ![ macroquad] ( macroquad_0_4.gif )
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+ _ Macroquad examples rendered by Metal API_
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+ Macroquad got ported to miniquad-0.4, supporting Metal on Mac and IOS.
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+ On the surface all the macroquad API stayed exactly the same, but with
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+ ` use macroquad::miniquad::* ` being such a breaking change - major version
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+ number was bumped. Major version bump made possible to fix a few
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+ long-lasting issues, check the [ full changelog] [ macroquad_changelog ]
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+ for all the changes.
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+ [ macroquad_changelog ] : https://macroquad.rs/articles/macroquad-0-4/
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## Learning Material Updates
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+ ### Bevy Rendering Demystified
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+ ![ Bevy Rendering Demystified Thumbnail] ( bevy-rendering-demystified.png )
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+ [ @logicprojects ] published a [ video] [ Bevy Rendering Demystified ] covering the
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+ details of Bevy's rendering systems. Specifically, he covered the engine's
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+ internal implementation of UI Rendering to show how data flows from the ECS
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+ world down to the final wgpu draw calls.
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+ [ @logicprojects ] : https://www.youtube.com/@logicprojects
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+ [ Bevy Rendering Demystified ] : https://youtu.be/5oKEPZ6LbNE
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## Tooling Updates
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+ ### [ Rerun] [ rerun ]
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+ [ Rerun] [ rerun ] ([ Discord] [ rerun-dis ] , [ Github] [ rerun-gh ] ) is an open-source SDK
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+ for logging complex visual data paired with a visualizer for exploring that data
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+ over time. While its primary focus is on robotics and computer vision, it can be
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+ useful for all kinds of rapid prototyping & algorithm development.
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+ [ v0.7.0] [ rerun-v0-7-0 ] is out now, but it turned out a little bit smaller:
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+ A few of the biggest highlights:
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+ - Much more powerful transformation logging
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+ - any affine transforms works now!
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+ - supports many more formats and shows them in the viewer as-is
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+ - Better color mapping range detection for images and tensors
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+ - Add support for motion JPEG via the new jpeg_quality parameter to log_image
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+ - Many small improvements to samples & documentation
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+ There's a growing community on [ Discord] [ rerun-dis ] waiting for you to join in
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+ case you have any questions, comments or just want to follow the latest
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+ development. The [ Github project] [ rerun-gh ] is MIT/Apache licensed and open to
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+ contribute for everyone, be it with suggestions, bugs or PRs.
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+ [ rerun ] : https://rerun.io
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+ [ rerun-dis ] : https://discord.gg/npTFxYR9
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+ [ rerun-gh ] : https://github.com/rerun-io/rerun
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+ [ rerun-v0-7-0 ] : https://github.com/rerun-io/rerun/releases/tag/v0.7.0
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## Library Updates
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## Popular Workgroup Issues in Github
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