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🧊 gfx-dev

production-oriented graphics dev e.g. algorithms, libraries, apps, programming, etc
9 repositories

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

C++ 3,047 836 Updated Nov 6, 2024

Embree ray tracing kernels repository.

C++ 2,382 390 Updated Nov 6, 2024

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

C++ 1,153 214 Updated Nov 4, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,870 448 Updated Oct 27, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,914 1,195 Updated Sep 3, 2023

Making it easier to work with shaders

C++ 2,161 186 Updated Nov 6, 2024

Visual Studio Code extension for Slang

TypeScript 14 2 Updated Oct 25, 2024

Patterns and behaviors for GPU computing

C++ 1,653 279 Updated Jun 26, 2022

Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl

Rust 5,145 252 Updated Nov 6, 2024