8000 Newsletter 9: Add Oxygengine (#127) · seratonik/rust-gamedev.github.io@9b87559 · GitHub
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    Newsletter 9: Add Oxygengine (rust-gamedev#127)
    * added Oxygengine update for newsletter rust-gamedev#9 issue * Newsletter 9: Oxygengine: fmt tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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    content/posts/newsletter-009/index.md

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    @@ -508,6 +508,41 @@ for the gfx-hal API.
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    [hectic-rs]: https://github.com/expenses/hectic-rs
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    [@expenses]: https://github.com/expenses
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    ### [Oxygengine]
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    ![Oxygengine logo](oxygengine-dark-logo.svg)
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    This month [@PsichiX] - creator of the [Oxygengine] game engine - made
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    further progress with the Ignite game editor, a hub application for game making
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    tools for Indie game developers.
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    - Code editor and Media player:
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    ![Ignite Code editor and Media player](ignite-code-media.gif)
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    - Play Mode window to play and test your game directly in the editor:
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    ![Ignite Play Mode window](ignite-play-mode.jpeg)
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    - Additionaly new procedural macro was introduced into Oxygengine, this macro
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    allows to bake information about types that will tell Ignite how to edit data of
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    this types:
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    ![Oxygengine Proc macro](ignite-proc-macro.png)
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    There was an additional work done within Oxygengine ecosystem, which is
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    [Chrobry](chrobry) crate - data driven template engine which is used in Ignite
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    as part of tool that allows to create new projects from templates provided by
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    plugins imported into Ignite editor.
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    If you want to be up to date with Oxygengine ecosystem progress, make sure to
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    follow project on GitHub and see [Oxygengine Project board](oxygengine-project).
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    [@PsichiX]: https://github.com/PsichiX
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    [Oxygengine]: https://github.com/PsichiX/Oxygengine
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    [oxygengine-project]: https://github.com/PsichiX/Oxygengine/projects/1
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    [chrobry]: https://github.com/PsichiX/Chrobry
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    ### [erupt]
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    ![erupt logo](erupt.png)
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