diff --git a/content/news/031/dis-order.jpg b/content/news/031/dis-order.jpg new file mode 100644 index 000000000..ab2bb1111 Binary files /dev/null and b/content/news/031/dis-order.jpg differ diff --git a/content/news/031/index.md b/content/news/031/index.md index 0bce99116..eb8ad7623 100644 --- a/content/news/031/index.md +++ b/content/news/031/index.md @@ -148,6 +148,30 @@ The latest release: [Weegames]: https://yeahross.itch.io/weegames [quad-storage]: https://crates.io/crates/quad-storage +### [Dis-order] + +![Screenshot of Dis-order](dis-order.png) + +Dis-order by [@jkhelsing] is a short sokoban-esque puzzle game made in 72 hours +for MiniJam 100. In Dis-order you're making chaos instead of order, you win when +there are are no patterns or order in the level. + +It's made using [Bevy][dis-order-bevy] and uses [bevy_smud][bevy_smud] for shape +rendering, and a compute pass for the [particle +effects][dis-order-particle-effects]. The levels are made with ldtk and loaded +using [bevy_ecs_ldtk][bevy_ecs_ldtk]. Read more about this in the +[post-mortem][dis-order-post-mortem]. + +[Download the game on itch.io][Dis-order]. + +[Dis-order]: https://jhelsing.itch.io/dis-order +[bevy_smud]: https://github.com/johanhelsing/bevy_smud +[dis-order-bevy]: https://bevyengine.org +[bevy_ecs_ldtk]: https://github.com/Trouv/bevy_ecs_ldtk +[dis-order-post-mortem]: https://johanhelsing.studio/posts/dis-order +[dis-order-particle-effects]: https://twitter.com/jkhelsing/status/1495604656164282374 +[@jkhelsing]: https://twitter.com/jkhelsing + ## Engine Updates ## Learning Material Updates