diff --git a/content/posts/newsletter-019/godot-vs-rapier.gif b/content/posts/newsletter-019/godot-vs-rapier.gif new file mode 100644 index 000000000..f28bfbc11 Binary files /dev/null and b/content/posts/newsletter-019/godot-vs-rapier.gif differ diff --git a/content/posts/newsletter-019/index.md b/content/posts/newsletter-019/index.md index 5d1360b85..ae8e402b5 100644 --- a/content/posts/newsletter-019/index.md +++ b/content/posts/newsletter-019/index.md @@ -393,6 +393,21 @@ screen. [Rhythm game in Rust using Bevy]: https://caballerocoll.com/blog/bevy-rhythm-game/ [@guimcaballero]: https://twitter.com/GuimCaballero +### [godot-vs-rapier] + +![demo that first show godot's physics and than switches to rapier](godot-vs-rapier.gif) + +[godot-vs-rapier] by [@extrawurst][@extrawurst] is +a project that compares [Godot]'s built-in physics against [Rapier][rapier]. + +_Discussions: +[r/godot](https://reddit.com/r/godot/comments/lauj7e/godot_physics_vs_gdnative)_ + +[@extrawurst]: https://twitter.com/extrawurst +[godot-vs-rapier]: https://github.com/extrawurst/godot-vs-rapier +[rapier]: https://rapier.rs +[Godot]: https://godot-rust.github.io + ## Engine Updates ### [macroquad]