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printf("Handle Combat Message of type %s. Attack by %u on %u for %f damage on location %i\n", msg.GetMessageTypeName().GetDataSafe(), msg.attacker_id.Unbox(), msg.target_id.Unbox(), msg.damage,
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msg.target_location);
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printf("Handle Combat Message of type %s. Attack by %u on %u for %f damage on location %i\n", msg.GetMessageTypeName().GetDataSafe(),
printf("Handle message of type %s. Changed sector to %s from %s.\n", msg.GetMessageTypeName().GetDataSafe(), msg.newSector.GetDataSafe(), msg.oldSector.GetDataSafe());
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printf("Handle message of type %s. Changed sector to %s from %s.\n", msg.GetMessageTypeName().GetDataSafe(), msg.newSector.GetDataSafe(),
printf("Handle message of type %s. Persisted Action Location %s in sector %s.\n", msg.GetMessageTypeName().GetDataSafe(), msg.name.GetDataSafe(), msg.sector.GetDataSafe());
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printf("Handle message of type %s. Persisted Action Location %s in sector %s.\n", msg.GetMessageTypeName().GetDataSafe(), msg.name.GetDataSafe(),
printf("Handle message of type %s. Persisting item with id %u named %s\n", msg.GetMessageTypeName().GetDataSafe(), msg.eid.Unbox(), msg.name.GetDataSafe());
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printf("Handle message of type %s. Persisting item with id %u named %s\n", msg.GetMessageTypeName().GetDataSafe(), msg.eid.Unbox(),
printf("Handle message of type %s. Sound type is %u and it %s valid.\n", msg.GetMessageTypeName().GetDataSafe(), msg.type, (msg.valid ? "is" : "is not"));
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printf("Handle message of type %s. Sound type is %u and it %s valid.\n", msg.GetMessageTypeName().GetDataSafe(), msg.type, (msg.valid ? "is"
printf("Handle message of type %s. Weather for sector %s is unknown (TDB) \n", msg.GetMessageTypeName().GetDataSafe(), msg.weather.sector.GetDataSafe());
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printf("Handle message of type %s. Weather for sector %s is unknown (TDB) \n", msg.GetMessageTypeName().GetDataSafe(),
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