8000 cleanup paths · raedatoui/learn-opengl-golang@f5ec28f · GitHub
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Commit f5ec28f

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author
Raed Atoui
committed
cleanup paths
1 parent 1a629a9 commit f5ec28f

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2 files changed

+9
-5
lines changed

2 files changed

+9
-5
lines changed

sections/lighting/1.colors.go

Lines changed: 7 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -40,12 +40,16 @@ func (lc *LightingColors) InitGL() error {
4040
lc.deltaTime = 0.0 // Time between current frame and last frame
4141
lc.lastFrame = 0.0 // Time of last frame
4242

43-
if sh, err := utils.Shader("_assets/lighting/8.lighting_colors/colors.vs", "_assets/lighting/8.lighting_colors/colors.frag", ""); err != nil {
43+
if sh, err := utils.Shader(
44+
"_assets/lighting/1.colors/colors.vs",
45+
"_assets/lighting/1.colors/colors.frag", ""); err != nil {
4446
return err
4547
} else {
4648
lc.lightingShader = sh
4749
}
48-
if sh, err := utils.Shader("_assets/lighting/8.lighting_colors/lamp.vs", "_assets/lighting/8.lighting_colors/lamp.frag", ""); err != nil {
50+
if sh, err := utils.Shader(
51+
"_assets/lighting/1.colors/lamp.vs",
52+
"_assets/lighting/1.colors/lamp.frag", ""); err != nil {
4953
return err
5054
} else {
5155
lc.lampShader = sh
@@ -227,4 +231,4 @@ func (lc *LightingColors) HandleMousePosition(xpos, ypos float64) {
227231

228232
func (lc *LightingColors) HandleScroll(xoff, yoff float64) {
229233
lc.camera.ProcessMouseScroll(yoff)
230-
}
234+
}

sections/lighting/2.basic.go

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -39,12 +39,12 @@ func (bc *BasicSpecular) InitGL() error {
3939
bc.deltaTime = 0.0 // Time between current frame and last frame
4040
bc.lastFrame = 0.0 // Time of last frame
4141

42-
if sh, err := utils.Shader("_assets/lighting/9.basic_lighting/lighting.vs", "_assets/lighting/9.basic_lighting/lighting.frag", ""); err != nil {
42+
if sh, err := utils.Shader("_assets/lighting/2.basic/lighting.vs", "_assets/lighting/2.basic/lighting.frag", ""); err != nil {
4343
return err
4444
} else {
4545
bc.lightingShader = sh
4646
}
47-
if sh, err := utils.Shader("_assets/lighting/9.basic_lighting/lamp.vs", "_assets/lighting/9.basic_lighting/lamp.frag", ""); err != nil {
47+
if sh, err := utils.Shader("_assets/lighting/2.basic/lamp.vs", "_assets/lighting/2.basic/lamp.frag", ""); err != nil {
4848
return err
4949
} else {
5050
bc.lampShader = sh

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