8000 Merge pull request #2 from bramp/patch-1 · raedatoui/learn-opengl-golang@14b3836 · GitHub
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Merge pull request #2 from bramp/patch-1
Updated README.md to use the correct/new paths
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README.md

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@@ -17,7 +17,7 @@ The nice thing about go-gl is that you can install multiple profiles and write d
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2- [**Glow**](https://github.com/go-gl/glow) - Go binding generator for OpenGL
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```bash
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```shell
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go get github.com/go-gl/glow
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cd $GOPATH/src/github.com/go-gl/glow
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go build
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`go get -u github.com/go-gl/glfw/v3.2/glfw`
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4- [**MathGL**](https://github.com/go-gl/mathgl) - A pure Go 3D math library
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`go get github.com/go-gl/mathgl`
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`go get github.com/go-gl/mathgl/...`
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This package is the equivalent of the GLM library and probably has all the functionality but after some differences.
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I didnt dive too deep into it, but I am getting different matrices when running the same sample in C++ with glm vs Go with mgl32.
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To test that the installation is working, try the examples from go-gl.
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`go get github.com/go-gl/examples`
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Run the `gl41core-cube` example by executing `go run cube.go`
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```shell
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go get github.com/go-gl/example
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cd $GOPATH/src/github.com/go-gl/example
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go run gl41core-cube/cube.go
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```
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#### learnopengl.com tutorial
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