Virtual Trackball Orbiting via the Exponential Map
This is an alternative trackball technique using exponential map and parallel transport to preserve distances and angles for inducing coherent and intuitive trackball rotations. For instance, displacements on straight radial lines through the screen's center are carried to arcs of the same length on great circles of the trackball. This is in contrast to state-of-the-art techniques using orthogonal projection which distorts radial distances further away from the screen's center. This implementation strictly follows the recipe given in the paper of Stantchev, G.. “Virtual Trackball Modeling and the Exponential Map.” . S2CID 44199608.
- Common trackball operations split into several operation handlers.
- Coherent and intuitive orbiting via the exponential map, see
Orbit
operation handler. - Identical C11 implementation for
Orbit
operation handler behindcc
feature gate. - Coherent
First
person view aka free look or mouse look wrtOrbit
operation handler. - Observer
Frame
withFrame::slide()
,Frame::orbit()
,Frame::scale()
operations in world space and their local complements in camera space and with orbit and slide operations around arbitrary points in either world or camera space. - Gliding
Clamp
operation handler trait ensuring boundary conditions of observerFrame
. WhenDelta
between initial and finalFrame
is not orthogonal to a boundaryPlane
,Delta
is changed in such a way that the clamped movement glides along the plane. Bound
implementingClamp
providing customizable orthogonal boundary conditions.- Object inspection mode scaling clip plane distances by measuring from target instead of eye.
- Scale-preserving transitioning between orthographic and perspective projection mode.
- Converting between
Fixed
quantities wrt to field of view, seeScope::set_fov()
. - Time-free
Touch
gesture recognition for slide, orbit, scale, and focus operations.
See the release history to keep track of the development.
A trackball camera mode implementation can be as easy as this by delegating events of your 3D
graphics library of choice to the Orbit
operation handler along with other handlers.
use trackball::{
nalgebra::{Point2, Vector3},
Frame, Image, Orbit,
};
/// Trackball camera mode.
pub struct Trackball {
// Frame wrt camera eye and target.
frame: Frame<f32>,
// Image as projection of `Scope` wrt `Frame`.
image: Image<f32>,
// Orbit induced by displacement on screen.
orbit: Orbit<f32>,
}
impl Trackball {
// Usually, a cursor position event with left mouse button being pressed.
fn handle_left_button_displacement(&mut self, pos: &Point2<f32>) {
// Maximum position as screen's width and height.
let max = self.image.max();
// Induced rotation in camera space.
let rot = self.orbit.compute(&pos, max).unwrap_or_default();
// Apply induced rotation to local observer frame.
self.frame.local_orbit(&rot);
}
// Event when left mouse button is released again.
fn handle_left_button_release(&mut self) {
// Can also or instead be invoked on `Self::handle_left_button_press()`.
self.orbit.discard();
}
}
Use identical C11 implementation for Orbit
operation handler behind cc
feature gate.
Copyright © 2021-2024 Rouven Spreckels rs@qu1x.dev
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