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- Allowed passing `None` for nullable args ([#460][p460])
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- Added keyword arguments based on C# syntax for calling CPython methods ([#461][p461])
@@ -26,8 +28,13 @@ This document follows the conventions laid out in [Keep a CHANGELOG][].
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### Changed
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- PythonException included C# call stack
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- Reattach python exception traceback information (#545)
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- PythonEngine.Intialize will now call `Py_InitializeEx` with a default value of 0, so signals will not be configured by default on embedding. This is different from the previous behaviour, where `Py_Initialize` was called instead, which sets initSigs to 1. ([#449][i449])
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### Fixed
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- Fixed secondary PythonEngine.Initialize call, all sensitive static variables now reseted.
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This is a hidden bug. Once python cleaning up enough memory, objects from previous engine run becomes corrupted. ([#534][p534])
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- Fixed Visual Studio 2017 compat ([#434][i434]) for setup.py
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- Fixed crashes when integrating pythonnet in Unity3d ([#714][i714]),
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related to unloading the Application Domain
@@ -43,6 +50,8 @@ This document follows the conventions laid out in [Keep a CHANGELOG][].
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- Fixed errors breaking .NET Remoting on method invoke ([#276][i276])
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- Fixed PyObject.GetHashCode ([#676][i676])
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- Fix memory leaks due to spurious handle incrementation ([#691][i691])
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- Fix spurious assembly loading exceptions from private types ([#703][i703])
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- Fix inheritance of non-abstract base methods ([#755][i755])
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## [2.3.0][] - 2017-03-11
@@ -600,6 +609,7 @@ This document follows the conventions laid out in [Keep a CHANGELOG][].
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