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Doc/faq/programming.rst
@@ -659,7 +659,7 @@ How can my code discover the name of an object?
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Generally speaking, it can't, because objects don't really have names.
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-Essentially, assignment always binds a name to a value; The same is true of
+Essentially, assignment always binds a name to a value; the same is true of
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``def`` and ``class`` statements, but in that case the value is a
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callable. Consider the following code::
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