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posts/newsletter-001/index.html

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@@ -145,8 +145,8 @@ <h3 id="this-month-in-rustsim-7-june-july-2019"><a href="https://www.rustsim.org
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[<a href="https://reddit.com/r/rust/comments/cm2858/about_the_future_of_nphysics_a_pure_rust_2d_and">/r/rust</a>].</p>
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<h3 id="way-of-rhea-trailer-and-steam-wishlist-announced">Way of Rhea <a href="https://youtube.com/watch?v=VIzqlI-gbAY">Trailer</a> and <a href="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam Wishlist</a> Announced&nbsp;<a class="anchor" href="#way-of-rhea-trailer-and-steam-wishlist-announced" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY"><img src="https://rust-gamedev.github.io/posts/newsletter-001/way-of-rhea.gif" alt="Part of the trailer" /></a></p>
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<p>^ <em>click on the GIF to see <a href="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY"><img src="https://rust-gamedev.github.io/posts/newsletter-001/way-of-rhea.gif" alt="Part of the trailer" /></a>
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<em>click on the GIF to see <a href="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY">A new trailer</a> and the <a href="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam wishlist</a>
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were published for &quot;Way of Rhea&quot; by <a href="https://anthropicstudios.com">Anthropic Studios</a>.</p>
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<p>Way of Rhea is an upcoming puzzle platformer that takes place in a world
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Clear a path to get to the hole, eat some eggs along the way,
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and make sure to press all the buttons.</p>
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</blockquote>
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<p><a href="https://www.youtube.com/watch?v=23pQmEuueNw"><img src="https://rust-gamedev.github.io/posts/newsletter-001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a></p>
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<p>^ <em>click on the GIF to see <a href="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p><a href="https://www.youtube.com/watch?v=23pQmEuueNw"><img src="https://rust-gamedev.github.io/posts/newsletter-001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<em>click on the GIF to see <a href="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p>A few posts about the game and how it was developed:</p>
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<ul>
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<li><a href="https://michaelfairley.com/blog/i-made-a-game-in-rust">&quot;I Made a Game in Rust&quot;</a>,</li>

posts/newsletter-003/index.html

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<a href="https://github.com/rust-gamedev/wg/issues/50">#50 &quot;Linking Time&quot;</a>.</p>
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<h3 id="rlsl-a-rust-to-spir-v-compiler"><a href="https://github.com/MaikKlein/rlsl">RLSL</a>: a Rust to SPIR-V Compiler&nbsp;<a class="anchor" href="#rlsl-a-rust-to-spir-v-compiler" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-003/rlsl-example.png" alt="RLSL code sample" /></p>
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<p>^ <em>a simple fragment shader that renders a red circle (temporary syntax)</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-003/rlsl-example.png" alt="RLSL code sample" />
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<em>a simple fragment shader that renders a red circle (temporary syntax)</em></p>
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<p>This month, <a href="https://twitter.com/MaikKlein_DEV">@MaikKlein_DEV</a> gave a talk at
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<a href="https://www.khronos.org">The Khronos Group</a>'s meetup in Munich
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about bringing Rust to the GPU:
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<a href="https://news.ycombinator.com/item?id=21314679">hacker news</a></em></p>
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<h3 id="gfx-rs-v0-4"><a href="https://reddit.com/r/rust/comments/dm89t2/gfxhal_version_04_release">gfx-rs v0.4</a>&nbsp;<a class="anchor" href="#gfx-rs-v0-4" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-003/sailor.png" alt="sailor screenshot: vector terrain map and some basic UI" /></p>
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<p>^ <em>a screenshot from <a href="https://github.com/Yatekii/sailor">Yatekii/sailor</a> - a wgpu-based sailing navigation application</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-003/sailor.png" alt="sailor screenshot: vector terrain map and some basic UI" />
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<em>a screenshot from <a href="https://github.com/Yatekii/sailor">Yatekii/sailor</a> - a wgpu-based sailing navigation application</em></p>
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<p><a href="https://reddit.com/r/rust/comments/dm89t2/gfxhal_version_04_release">gfx-rs v0.4 was released</a>:
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major changes were described in <a href="https://gfx-rs.github.io/2019/10/01/update.html">the last blog post</a>,
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for the detailed list of changes, see the
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<a href="https://reddit.com/r/rust/comments/doheby/this_month_in_rustsim_8">/r/rust</a></em></p>
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<h3 id="cyclone-physics-rs"><a href="https://github.com/heyrutvik/cyclone-physics-rs">cyclone-physics-rs</a>&nbsp;<a class="anchor" href="#cyclone-physics-rs" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://twitter.com/heyrutvik/status/1180072669250834432"><img src="https://rust-gamedev.github.io/posts/newsletter-003/cyclone-physics-demo.gif" alt="cyclone physics demo" /></a></p>
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<p>^ <em>a little demo of &quot;particle&quot; simulation</em></p>
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<p><a href="https://twitter.com/heyrutvik/status/1180072669250834432"><img src="https://rust-gamedev.github.io/posts/newsletter-003/cyclone-physics-demo.gif" alt="cyclone physics demo" /></a>
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<em>a little demo of &quot;particle&quot; simulation</em></p>
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<p><a href="https://github.com/heyrutvik/cyclone-physics-rs">cyclone-physics-rs</a> by <a href="https://twitter.com/heyrutvik">@heyrutvik</a> a new WIP game physics engine
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based on the <a href="https://www.crcpress.com/Game-Physics-Engine-Development-How-to-Build-a-Robust-Commercial-Grade/Millington/p/book/9780123819765">&quot;Game Physics Engine Development&quot; book</a>.</p>
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<h3 id="cynic64-s-wip-rendering-engine"><a href="https://reddit.com/r/rust/comments/dpa3ar/wip_rendering_engine">Cynic64's WIP Rendering Engine</a>&nbsp;<a class="anchor" href="#cynic64-s-wip-rendering-engine" aria-hidden="true">#</a>

posts/newsletter-004/index.html

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about the implementation of a drop table system to handle monster loot.</p>
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<h3 id="recall-singularity-november-progress"><a href="https://medium.com/@recallsingularity/recalling-nov-2019-236cdf9c0a8a">Recall Singularity: November Progress</a>&nbsp;<a class="anchor" href="#recall-singularity-november-progress" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://youtube.com/watch?v=AoPSAoqmTCk"><img src="https://rust-gamedev.github.io/posts/newsletter-004/recall-sing.gif" alt="Demo of the basic ship collision" /></a></p>
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<p>^ <em>Demo of the basic ship collision.</em></p>
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<p><a href="https://youtube.com/watch?v=AoPSAoqmTCk"><img src="https://rust-gamedev.github.io/posts/newsletter-004/recall-sing.gif" alt="Demo of the basic ship collision" /></a>
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<em>Demo of the basic ship collision.</em></p>
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<p><a href="https://twitter.com/RecallSingular1">Tom Leys</a> is working on a &quot;The Recall Singularity&quot; game
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about designing autonomous factory ships and stations
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and this month they published a devlog post:
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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<p>Just an interesting Rust gamedev link from the past. :)</p>
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<p><a href="https://youtube.com/watch?v=EgFr73AUwps"><img src="https://rust-gamedev.github.io/posts/newsletter-004/penguin.png" alt="Pascal Penguin logo" /></a></p>
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<p>^ <em>click to see the <a href="https://youtube.com/watch?v=EgFr73AUwps">release trailer</a></em></p>
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<p><a href="https://youtube.com/watch?v=EgFr73AUwps"><img src="https://rust-gamedev.github.io/posts/newsletter-004/penguin.png" alt="Pascal Penguin logo" /></a>
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<em>click to see the <a href="https://youtube.com/watch?v=EgFr73AUwps">release trailer</a></em></p>
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<p><a href="http://luduminis.com/pascal/about/">&quot;Adventures of Pascal Penguin&quot;</a>
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by <a href="http://luduminis.com">Matthew Michelotti</a>
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is a 2D grid-based puzzle game with levels designed around slippery ice.</p>

posts/newsletter-005/index.html

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<a href="https://reddit.com/r/rust_gamedev/comments/eejnyl/akigi_rust_wasm_webgl_game_dev_journal_047">/r/rust_gamedev</a></em></p>
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<h3 id="garden-devlog-december"><a href="https://cyberplant.xyz/posts/december">Garden Devlog: December</a>&nbsp;<a class="anchor" href="#garden-devlog-december" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://youtube.com/watch?v=xU93FGrk1d8"><img src="https://rust-gamedev.github.io/posts/newsletter-005/garden.gif" alt="Playing with dirt" /></a></p>
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<p>^ <em>new smooth soil editing demo</em></p>
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<p><a href="https://youtube.com/watch?v=xU93FGrk1d8"><img src="https://rust-gamedev.github.io/posts/newsletter-005/garden.gif" alt="Playing with dirt" /></a>
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<em>new smooth soil editing demo</em></p>
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<p><a href="https://epcc.itch.io/garden">Garden</a> is an upcoming game centered around growing realistic plants.</p>
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<p>Some of December's updates:</p>
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<ul>
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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<p>Just an interesting Rust gamedev link from the past. :)</p>
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<p><a href="https://youtube.com/watch?v=n-txrCMvdms"><img src="https://rust-gamedev.github.io/posts/newsletter-005/modulator_youtube.gif" alt="Modulator video" /></a></p>
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<p>^ <em>click to see <a href="https://youtube.com/watch?v=n-txrCMvdms">the tutorial video</a></em></p>
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<p><a href="https://youtube.com/watch?v=n-txrCMvdms"><img src="https://rust-gamedev.github.io/posts/newsletter-005/modulator_youtube.gif" alt="Modulator video" /></a>
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<em>click to see <a href="https://youtube.com/watch?v=n-txrCMvdms">the tutorial video</a></em></p>
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<p>In the November of 2018,
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<a href="https://twitter.com/AndreaPessino">@AndreaPessino</a> (Founder/CTO of <a href="https://readyatdawn.com">Ready At Dawn</a> Studios)
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released a <a href="https://github.com/apessino/modulator">Modulator</a> crate and an awesome

posts/newsletter-006/index.html

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<p><a href="https://twitter.com/resinten/status/1213569285496410116">Check out a WIP gameplay video here</a>.</p>
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<h3 id="spir-q-v0-4-1"><a href="https://github.com/PENGUINLIONG/spirq-rs">SPIR-Q</a> v0.4.1&nbsp;<a class="anchor" href="#spir-q-v0-4-1" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-006/spir-q.png" alt="Example walking an entry point of a SPIR-V file" /></p>
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<p>^ <em>Example walking an entry point of a SPIR-V file</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-006/spir-q.png" alt="Example walking an entry point of a SPIR-V file" />
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<em>Example walking an entry point of a SPIR-V file</em></p>
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<p><a href="https://github.com/PENGUINLIONG/spirq-rs">SPIR-Q</a> is a lightweight <a href="https://en.wikipedia.org/wiki/Standard_Portable_Intermediate_Representation">SPIR-V</a> query library.
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This month v0.2..v0.4.1 versions were released:</p>
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<ul>

posts/newsletter-007/index.html

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<p>This month an alpha version was published on itch: <a href="https://nativesystems.itch.io/colony">check it out here</a>.</p>
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<h3 id="veloren"><a href="https://veloren.net">Veloren</a>&nbsp;<a class="anchor" href="#veloren" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/veloren1.png" alt="Rolling mountain landscape" /></p>
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<p>^ <em>Rolling mountain landscape</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/veloren1.png" alt="Rolling mountain landscape" />
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<em>Rolling mountain landscape</em></p>
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<p><a href="https://veloren.net">Veloren</a> is an open world, open-source voxel RPG
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inspired by Dwarf Fortress and Cube World.</p>
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<p>At the beginning of the month, the team met for a 0.6 intro meeting.
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- Brighter / higher contrast main-map
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- Added music system
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</span></code></pre>
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<p><a href="https://youtube.com/watch?v=1ldHQfxCT24"><img src="https://rust-gamedev.github.io/posts/newsletter-007/veloren3.gif" alt="veloren development" /></a></p>
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<p>^ <em>1 year of Veloren development. Click for the full video!</em></p>
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<p><a href="https://youtube.com/watch?v=1ldHQfxCT24"><img src="https://rust-gamedev.github.io/posts/newsletter-007/veloren3.gif" alt="veloren development" /></a>
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<em>1 year of Veloren development. Click for the full video!</em></p>
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<p>You can read more about some specific topics:</p>
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<ul>
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<li><a href="https://veloren.net/devblog-53#0-5-release">0.5 Release</a></li>
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<a href="https://veloren.net/devblog-56">#56</a>.</p>
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<h3 id="oxidator"><a href="https://github.com/Ruddle/oxidator">Oxidator</a>&nbsp;<a class="anchor" href="#oxidator" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://streamable.com/499j0"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-play.gif" alt="Gameplay demo: two giant tank armies clashing" /></a></p>
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<p>^ <em>gameplay demo (35000 units)</em></p>
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<p><a href="https://streamable.com/499j0"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-play.gif" alt="Gameplay demo: two giant tank armies clashing" /></a>
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<em>gameplay demo (35000 units)</em></p>
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<p><a href="https://github.com/Ruddle/oxidator">Oxidator</a> by <a href="https://github.com/Ruddle">@Ruddle</a> is a real-time strategy game/engine
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written with Rust and WebGPU.
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It's inspired by Total Annihilation, Supreme Commander, Spring Engine,
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(speed, turn rate, health, etc);</li>
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</ul>
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<p><a href="https://streamable.com/ywr44"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-unit-editor.gif" alt="Unit editor demo: move agent's parts" /></a></p>
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<p>^ <em>Demo of the unit editor</em></p>
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<p><a href="https://github.com/Ruddle/oxidator/blob/be4863e74/etc/map_editor.gif"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-map-editor.gif" alt="Map editor demo: use pencil tool to instantly create a lake and mountains" /></a></p>
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<p>^ <em>Demo of the map editor</em></p>
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<p><a href="https://streamable.com/ywr44"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-unit-editor.gif" alt="Unit editor demo: move agent's parts" /></a>
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<em>Demo of the unit editor</em></p>
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<p><a href="https://github.com/Ruddle/oxidator/blob/be4863e74/etc/map_editor.gif"><img src="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-map-editor.gif" alt="Map editor demo: use pencil tool to instantly create a lake and mountains" /></a>
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<em>Demo of the map editor</em></p>
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<h3 id="univer-city-v1-0-and-open-source-release"><a href="https://steamcommunity.com/gid/103582791461907043/announcements/detail/1694978169192631655">Univer City v1.0 and Open Source Release</a>&nbsp;<a class="anchor" href="#univer-city-v1-0-and-open-source-release" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://store.steampowered.com/app/808160/UniverCity"><img src="https://rust-gamedev.github.io/posts/newsletter-007/univer-logo.jpg" alt="logo" /></a></p>
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</ul>
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<h3 id="akigi"><a href="https://akigi.com">Akigi</a>&nbsp;<a class="anchor" href="#akigi" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/akigi.png" alt="High detail terrain chunk with PRR" /></p>
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<p>^ <em>Sampling a heightmap in the vertex shader and also computing the normal,
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/akigi.png" alt="High detail terrain chunk with PRR" />
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<em>Sampling a heightmap in the vertex shader and also computing the normal,
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tangent and bitangent vectors in the vertex shader.</em></p>
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<p><a href="https://akigi.com">Akigi</a> is a multiplayer online world where most believe that humans are inferior.</p>
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<p>This month saw a heavy focus on the web client.
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<p>Check them out in the <a href="https://mvlabat.github.io/2020-03-02-winter-update/">latest winter devlog</a>.</p>
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<h3 id="make-china-great-again"><a href="https://globalgamejam.org/2020/games/make-china-great-again-5">Make China Great Again</a>&nbsp;<a class="anchor" href="#make-china-great-again" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/china.png" alt="cities, planes and keys" /></p>
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<p>^ <em>Turn back planes to the port, by clicking right keys to the virus beat.</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/china.png" alt="cities, planes and keys" />
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<em>Turn back planes to the port, by clicking right keys to the virus beat.</em></p>
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<p><a href="https://globalgamejam.org/2020/games/make-china-great-again-5">Make China Great Again</a> (<a href="https://github.com/PsichiX/global-game-jam-2020">source</a>)
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by <a href="https://github.com/PsichiX">@PsichiX</a> is a GlobalGameJam game written using <a href="https://github.com/PsichiX/Oxygengine">Oxygengine</a>.</p>
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<p><a href="http://mcga.psichix.io">Try it online</a>.</p>
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dependency updates, bugfixes and performance optimizations.</p>
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<h3 id="recall-singularity-february-progress"><a href="https://medium.com/@recallsingularity/recalling-nov-2019-236cdf9c0a8a">Recall Singularity: February Progress</a>&nbsp;<a class="anchor" href="#recall-singularity-february-progress" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/recall-singularity.png" alt="Harvesting and refining some Gold" /></p>
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<p>^ <em>Harvesting and refining some Gold.</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/recall-singularity.png" alt="Harvesting and refining some Gold" />
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<em>Harvesting and refining some Gold.</em></p>
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<p><a href="https://twitter.com/RecallSingular1">Tom Leys</a> is working on a &quot;The Recall Singularity&quot; game
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about designing autonomous factory ships and stations.
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This month, they published a devlog post:
@@ -689,8 +689,8 @@ <h3 id="crow-v0-3"><a href="https://crates.io/crates/crow">crow</a> v0.3&nbsp;<a
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/crow-akari.png" alt="Akari WIP screenshot" /></p>
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<h3 id="miniquad-rust-2d-engine-2020-roadmap">miniquad: <a href="https://patreon.com/posts/34230612">&quot;Rust 2D Engine 2020 Roadmap&quot;</a>&nbsp;<a class="anchor" href="#miniquad-rust-2d-engine-2020-roadmap" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/miniquad-sample.png" alt="mainloop async/await experiment in macroquad" /></p>
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<p>^ <em>mainloop async/await experiment in macroquad</em></p>
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<p><img src="https://rust-gamedev.github.io/posts/newsletter-007/miniquad-sample.png" alt="mainloop async/await experiment in macroquad" />
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<em>mainloop async/await experiment in macroquad</em></p>
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<p><a href="https://github.com/not-fl3/miniquad">miniquad</a> by <a href="https://twitter.com/fedor_games">@fedor_games</a> is a safe cross-platform rendering library
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focused on portability and low-end platforms support.</p>
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<p>This month:</p>

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