@@ -254,6 +254,24 @@ The development took around two weeks thanks to [macroquad] and [hecs].
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[ macroquad ] : https://github.com/not-fl3/macroquad
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[ hecs ] : https://crates.io/crates/hecs
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+ ### [ rymd]
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+ ![ rymd animated combat] ( rymd_2020_11_05.gif )
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+ [ rymd] by [ @_ profan] is a space shooter prototype made with [ macroquad] .
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+ Intended as a test platform for trying out rust for prototyping games and
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+ particularly for game AI programming purposes.
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+ Development started at the end of October, recent additions include:
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+ - Basic enemy AI behaviour mostly based on steering behaviours.
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+ - Possibly the world's most nauseating physics driven camera.
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+ - Too many particles.
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+
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+ [ macroquad ] : https://github.com/not-fl3/macroquad
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+ [ @_profan ] : https://twitter.com/_profan
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+ [ rymd ] : https://profan.itch.io/rymd
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+
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### [ pGLOWrpg]
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![ walking through a forest] ( pglowrpg.gif )
@@ -345,24 +363,6 @@ Notable changes:
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[ canon-collision ] :https://canoncollision.com
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[ @rukai ] : https://twitter.com/thisIsRukai
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- ### [ rymd]
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-
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- ![ rymd animated combat] ( rymd_2020_11_05.gif )
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-
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- [ rymd] by [ @_ profan] is a space shooter prototype made with [ macroquad] .
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- Intended as a test platform for trying out rust for prototyping games and
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- particularly for game AI programming purposes.
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-
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- Development started at the end of October, recent additions include:
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-
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- - Basic enemy AI behaviour mostly based on steering behaviours.
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- - Possibly the world's most nauseating physics driven camera.
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- - Too many particles.
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-
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- [ macroquad ] : https://github.com/not-fl3/macroquad
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- [ @_profan ] : https://twitter.com/_profan
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- [ rymd ] : https://profan.itch.io/rymd
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-
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels
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