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content/posts/newsletter-015/index.md

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@@ -254,6 +254,24 @@ The development took around two weeks thanks to [macroquad] and [hecs].
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[macroquad]: https://github.com/not-fl3/macroquad
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[hecs]: https://crates.io/crates/hecs
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### [rymd]
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![rymd animated combat](rymd_2020_11_05.gif)
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[rymd] by [@_profan] is a space shooter prototype made with [macroquad].
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Intended as a test platform for trying out rust for prototyping games and
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particularly for game AI programming purposes.
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Development started at the end of October, recent additions include:
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- Basic enemy AI behaviour mostly based on steering behaviours.
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- Possibly the world's most nauseating physics driven camera.
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- Too many particles.
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[macroquad]: https://github.com/not-fl3/macroquad
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[@_profan]: https://twitter.com/_profan
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[rymd]: https://profan.itch.io/rymd
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### [pGLOWrpg]
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![walking through a forest](pglowrpg.gif)
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[canon-collision]:https://canoncollision.com
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[@rukai]: https://twitter.com/thisIsRukai
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### [rymd]
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![rymd animated combat](rymd_2020_11_05.gif)
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[rymd] by [@_profan] is a space shooter prototype made with [macroquad].
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Intended as a test platform for trying out rust for prototyping games and
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particularly for game AI programming purposes.
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Development started at the end of October, recent additions include:
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- Basic enemy AI behaviour mostly based on steering behaviours.
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- Possibly the world's most nauseating physics driven camera.
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- Too many particles.
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[macroquad]: https://github.com/not-fl3/macroquad
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[@_profan]: https://twitter.com/_profan
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[rymd]: https://profan.itch.io/rymd
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels

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