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I had incomplete shapes:
After some digging I came to this fix: testbed.maxPolygonVertices = 48; // default is 12
testbed.maxPolygonVertices = 48; // default is 12
It would be nice when creating a Polygon, e.g.
body.createFixture(pl.Polygon(vecs), 2.0);
That a issue is logged to the console if vecs.size > maxPolygonVertices.
The text was updated successfully, but these errors were encountered:
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I had incomplete shapes:
After some digging I came to this fix:
testbed.maxPolygonVertices = 48; // default is 12
It would be nice when creating a Polygon, e.g.
body.createFixture(pl.Polygon(vecs), 2.0);
That a issue is logged to the console if vecs.size > maxPolygonVertices.
The text was updated successfully, but these errors were encountered: